// Project64 - A Nintendo 64 emulator // http://www.pj64-emu.com/ // Copyright(C) 2001-2021 Project64 // Copyright(C) 2007 Hiroshi Morii // Copyright(C) 2003 Rice1964 // GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html #ifdef WIN32 #pragma warning(disable: 4786) #endif /* dump cache to disk (0:disable, 1:enable) */ #define DUMP_CACHE 1 #include "TxTexCache.h" #include "TxDbg.h" #include #include #include #include TxTexCache::~TxTexCache() { #if DUMP_CACHE if (_options & DUMP_TEXCACHE) { /* dump cache to disk */ std::string filename = _ident + "_MEMORYCACHE.dat"; CPath cachepath(_path.c_str(), ""); cachepath.AppendDirectory("Cache"); int config = _options & (FILTER_MASK | ENHANCEMENT_MASK | COMPRESS_TEX | COMPRESSION_MASK | FORCE16BPP_TEX | GZ_TEXCACHE); TxCache::save(cachepath, filename.c_str(), config); } #endif } TxTexCache::TxTexCache(int options, int cachesize, const char *path, const char *ident, dispInfoFuncExt callback) : TxCache((options & ~GZ_HIRESTEXCACHE), cachesize, path, ident, callback) { /* assert local options */ if (_path.empty() || _ident.empty() || !_cacheSize) { _options &= ~DUMP_TEXCACHE; } #if DUMP_CACHE if (_options & DUMP_TEXCACHE) { /* find it on disk */ std::string filename = _ident + "_MEMORYCACHE.dat"; CPath cachepath(_path.c_str(), ""); cachepath.AppendDirectory("Cache"); int config = _options & (FILTER_MASK | ENHANCEMENT_MASK | COMPRESS_TEX | COMPRESSION_MASK | FORCE16BPP_TEX | GZ_TEXCACHE); TxCache::load(cachepath, filename.c_str(), config); } #endif } bool TxTexCache::add(uint64_t checksum, GHQTexInfo *info) { if (_cacheSize <= 0) return 0; return TxCache::add(checksum, info); }