/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" #include "FramePerSecondClass.h" #include #include CFramePerSecond::CFramePerSecond() { m_iFrameRateType = g_Settings->LoadDword(UserInterface_FrameDisplayType); m_ScreenHertz = g_Settings->LoadDword(GameRunning_ScreenHertz); g_Settings->RegisterChangeCB(UserInterface_FrameDisplayType, this, (CSettings::SettingChangedFunc)FrameRateTypeChanged); g_Settings->RegisterChangeCB(GameRunning_ScreenHertz, this, (CSettings::SettingChangedFunc)ScreenHertzChanged); if (m_ScreenHertz == 0) { m_ScreenHertz = 60; } LARGE_INTEGER Freq; QueryPerformanceFrequency(&Freq); m_Frequency = Freq.QuadPart; Reset(true); } CFramePerSecond::~CFramePerSecond() { g_Settings->UnregisterChangeCB(UserInterface_FrameDisplayType, this, (CSettings::SettingChangedFunc)FrameRateTypeChanged); g_Settings->UnregisterChangeCB(GameRunning_ScreenHertz, this, (CSettings::SettingChangedFunc)ScreenHertzChanged); } void CFramePerSecond::Reset(bool ClearDisplay) { m_CurrentFrame = 0; m_LastFrame = 0; for (int count = 0; count < NoOfFrames; count++) { m_Frames[count] = 0; } if (ClearDisplay) { g_Notify->DisplayMessage2(""); return; } if (m_iFrameRateType == FR_VIs) { DisplayViCounter(0); } } void CFramePerSecond::UpdateViCounter(void) { if (m_iFrameRateType != FR_VIs && m_iFrameRateType != FR_PERCENT) { return; } if ((m_CurrentFrame & 7) == 0) { LARGE_INTEGER Time; QueryPerformanceCounter(&Time); m_Frames[(m_CurrentFrame >> 3) % NoOfFrames] = Time.QuadPart - m_LastFrame; m_LastFrame = Time.QuadPart; DisplayViCounter(0); } m_CurrentFrame += 1; } void CFramePerSecond::DisplayViCounter(uint32_t FrameRate) { if (m_iFrameRateType == FR_VIs) { if (FrameRate != 0) { g_Notify->DisplayMessage2(stdstr_f("VI/s: %d.00", FrameRate).c_str()); } else { if (m_CurrentFrame > (NoOfFrames << 3)) { __int64 Total; Total = 0; for (int count = 0; count < NoOfFrames; count++) { Total += m_Frames[count]; } g_Notify->DisplayMessage2(stdstr_f("VI/s: %.2f", m_Frequency / ((double)Total / (NoOfFrames << 3))).c_str()); } else { g_Notify->DisplayMessage2("VI/s: -.--"); } } } if (m_iFrameRateType == FR_PERCENT) { float Percent; if (FrameRate != 0) { Percent = ((float)FrameRate) / m_ScreenHertz; } else { if (m_CurrentFrame > (NoOfFrames << 3)) { __int64 Total; Total = 0; for (int count = 0; count < NoOfFrames; count++) { Total += m_Frames[count]; } Percent = ((float)(m_Frequency / ((double)Total / (NoOfFrames << 3)))) / m_ScreenHertz; } else { g_Notify->DisplayMessage2(""); return; } } g_Notify->DisplayMessage2(stdstr_f("%.1f %%", Percent * 100).c_str()); } } void CFramePerSecond::FrameRateTypeChanged(CFramePerSecond * _this) { _this->m_iFrameRateType = g_Settings->LoadDword(UserInterface_FrameDisplayType); _this->Reset(true); } void CFramePerSecond::ScreenHertzChanged(CFramePerSecond * _this) { _this->m_ScreenHertz = g_Settings->LoadDword(GameRunning_ScreenHertz); _this->Reset(true); } void CFramePerSecond::UpdateDlCounter(void) { if (m_iFrameRateType != FR_DLs) { return; } if ((m_CurrentFrame & 3) == 0) { LARGE_INTEGER Time; QueryPerformanceCounter(&Time); m_Frames[(m_CurrentFrame >> 2) % NoOfFrames] = Time.QuadPart - m_LastFrame; m_LastFrame = Time.QuadPart; DisplayDlCounter(0); } m_CurrentFrame += 1; } void CFramePerSecond::DisplayDlCounter(uint32_t FrameRate) { if (m_iFrameRateType != FR_DLs) { return; } if (FrameRate != 0) { g_Notify->DisplayMessage2(stdstr_f("DL/s: %d.00", FrameRate).c_str()); } else { if (m_CurrentFrame > (NoOfFrames << 2)) { __int64 Total; Total = 0; for (int count = 0; count < NoOfFrames; count++) { Total += m_Frames[count]; } g_Notify->DisplayMessage2(stdstr_f("DL/s: %.1f", m_Frequency / ((double)Total / (NoOfFrames << 2))).c_str()); } else { g_Notify->DisplayMessage2("DL/s: -.--"); } } }