/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" int CGuiSettings::m_RefCount = 0; bool CGuiSettings::m_bCPURunning; bool CGuiSettings::m_bAutoSleep; CGuiSettings::CGuiSettings() { m_RefCount += 1; if (m_RefCount == 1) { g_Settings->RegisterChangeCB(GameRunning_CPU_Running,NULL,RefreshSettings); g_Settings->RegisterChangeCB(Setting_AutoSleep,NULL,RefreshSettings); RefreshSettings(NULL); } } CGuiSettings::~CGuiSettings() { m_RefCount -= 1; if (m_RefCount == 0) { g_Settings->UnregisterChangeCB(GameRunning_CPU_Running,NULL,RefreshSettings); g_Settings->UnregisterChangeCB(Setting_AutoSleep,NULL,RefreshSettings); } } void CGuiSettings::RefreshSettings(void *) { m_bCPURunning = g_Settings->LoadBool(GameRunning_CPU_Running); m_bAutoSleep = g_Settings->LoadBool(Setting_AutoSleep); }