/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" void FixUPXIssue ( BYTE * ProgramLocation ); void DummyFunc1 ( BOOL /*a*/) {} CRSP_Plugin::CRSP_Plugin ( const char * FileName) : Config(NULL), DoRspCycles(NULL), EnableDebugging(NULL), CloseDLL(NULL), RomOpen(NULL), RomClosed(NULL), GetDebugInfo(NULL), InitiateDebugger(NULL), PluginOpened(NULL), SetSettingInfo(NULL), SetSettingInfo2(NULL), m_hDll(NULL), m_Initilized(false), m_RomOpen(false), m_CycleCount(0) { memset(&m_RSPDebug,0,sizeof(m_RSPDebug)); memset(&m_PluginInfo,0,sizeof(m_PluginInfo)); Init(FileName); } void CRSP_Plugin::Init ( const char * FileName ) { //Try to load the DLL library UINT LastErrorMode = SetErrorMode( SEM_FAILCRITICALERRORS ); m_hDll = LoadLibrary(FileName); SetErrorMode(LastErrorMode); if (m_hDll == NULL) { UnloadPlugin(); return; } FixUPXIssue((BYTE *)m_hDll); //Get DLL information void (__cdecl *GetDllInfo) ( PLUGIN_INFO * PluginInfo ); GetDllInfo = (void (__cdecl *)(PLUGIN_INFO *))GetProcAddress( (HMODULE)m_hDll, "GetDllInfo" ); if (GetDllInfo == NULL) { UnloadPlugin(); return; } GetDllInfo(&m_PluginInfo); if (!CPluginList::ValidPluginVersion(m_PluginInfo)) { UnloadPlugin(); return; } //Find entries for functions in DLL void (__cdecl *InitFunc)( void ); DoRspCycles = (DWORD (__cdecl *)(DWORD))GetProcAddress( (HMODULE)m_hDll, "DoRspCycles" ); InitFunc = (void (__cdecl *)(void)) GetProcAddress( (HMODULE)m_hDll, "InitiateRSP" ); RomClosed = (void (__cdecl *)(void)) GetProcAddress( (HMODULE)m_hDll, "RomClosed" ); RomOpen = (void (__cdecl *)(void)) GetProcAddress( (HMODULE)m_hDll, "RomOpen" ); CloseDLL = (void (__cdecl *)(void)) GetProcAddress( (HMODULE)m_hDll, "CloseDLL" ); Config = (void (__cdecl *)(DWORD)) GetProcAddress( (HMODULE)m_hDll, "DllConfig" ); GetDebugInfo = (void (__cdecl *)(RSPDEBUG_INFO *))GetProcAddress( (HMODULE)m_hDll, "GetRspDebugInfo" ); InitiateDebugger = (void (__cdecl *)(DEBUG_INFO))GetProcAddress( (HMODULE)m_hDll, "InitiateRSPDebugger" ); EnableDebugging = (void (__cdecl *)(BOOL))GetProcAddress( (HMODULE)m_hDll, "EnableDebugging" ); if (EnableDebugging == NULL) { EnableDebugging = DummyFunc1; } //version 102 functions PluginOpened = (void (__cdecl *)(void))GetProcAddress( (HMODULE)m_hDll, "PluginLoaded" ); //Make sure dll had all needed functions if (DoRspCycles == NULL) { UnloadPlugin(); return; } if (InitFunc == NULL) { UnloadPlugin(); return; } if (RomClosed == NULL) { UnloadPlugin(); return; } if (CloseDLL == NULL) { UnloadPlugin(); return; } SetSettingInfo2 = (void (__cdecl *)(PLUGIN_SETTINGS2 *))GetProcAddress( (HMODULE)m_hDll, "SetSettingInfo2" ); if (SetSettingInfo2) { PLUGIN_SETTINGS2 info; info.FindSystemSettingId = (unsigned int (*)( void * handle, const char * ))CSettings::FindGameSetting; SetSettingInfo2(&info); } SetSettingInfo = (void (__cdecl *)(PLUGIN_SETTINGS *))GetProcAddress( (HMODULE)m_hDll, "SetSettingInfo" ); if (SetSettingInfo) { PLUGIN_SETTINGS info; info.dwSize = sizeof(PLUGIN_SETTINGS); info.DefaultStartRange = FirstRSPDefaultSet; info.SettingStartRange = FirstRSPSettings; info.MaximumSettings = MaxPluginSetting; info.NoDefault = Default_None; info.DefaultLocation = g_Settings->LoadDword(Setting_UseFromRegistry) ? SettingType_Registry : SettingType_CfgFile; info.handle = g_Settings; info.RegisterSetting = (void (*)(void *,int,int,SettingDataType,SettingType,const char *,const char *, DWORD))CSettings::RegisterSetting; info.GetSetting = (unsigned int (*)( void * handle, int ID ))CSettings::GetSetting; info.GetSettingSz = (const char * (*)( void *, int, char *, int ))CSettings::GetSettingSz; info.SetSetting = (void (*)(void *,int,unsigned int))CSettings::SetSetting; info.SetSettingSz = (void (*)(void *,int,const char *))CSettings::SetSettingSz; info.UseUnregisteredSetting = NULL; SetSettingInfo(&info); //g_Settings->UnknownSetting_RSP = info.UseUnregisteredSetting; } if (m_PluginInfo.Version >= 0x0102) { if (PluginOpened == NULL) { UnloadPlugin(); return; } PluginOpened(); } //Get debug info if able if (GetDebugInfo != NULL) { GetDebugInfo(&m_RSPDebug); } } CRSP_Plugin::~CRSP_Plugin (void) { Close(); UnloadPlugin(); } bool CRSP_Plugin::Initiate ( CPlugins * Plugins, CN64System * System ) { //Get DLL information void (__cdecl *GetDllInfo) ( PLUGIN_INFO * PluginInfo ); GetDllInfo = (void (__cdecl *)(PLUGIN_INFO *))GetProcAddress( (HMODULE)m_hDll, "GetDllInfo" ); if (GetDllInfo == NULL) { return false; } PLUGIN_INFO PluginInfo; GetDllInfo(&PluginInfo); if (PluginInfo.Version == 1 || PluginInfo.Version == 0x100) { return false; // return Initiate_1_0(System,RenderWindow); } typedef struct { HINSTANCE hInst; BOOL MemoryBswaped; /* If this is set to TRUE, then the memory has been pre bswap on a dword (32 bits) boundry */ BYTE * RDRAM; BYTE * DMEM; BYTE * IMEM; DWORD * MI__INTR_REG; DWORD * SP__MEM_ADDR_REG; DWORD * SP__DRAM_ADDR_REG; DWORD * SP__RD_LEN_REG; DWORD * SP__WR_LEN_REG; DWORD * SP__STATUS_REG; DWORD * SP__DMA_FULL_REG; DWORD * SP__DMA_BUSY_REG; DWORD * SP__PC_REG; DWORD * SP__SEMAPHORE_REG; DWORD * DPC__START_REG; DWORD * DPC__END_REG; DWORD * DPC__CURRENT_REG; DWORD * DPC__STATUS_REG; DWORD * DPC__CLOCK_REG; DWORD * DPC__BUFBUSY_REG; DWORD * DPC__PIPEBUSY_REG; DWORD * DPC__TMEM_REG; void ( __cdecl *CheckInterrupts)( void ); void (__cdecl *ProcessDlist)( void ); void (__cdecl *ProcessAlist)( void ); void (__cdecl *ProcessRdpList)( void ); void (__cdecl *ShowCFB)( void ); } RSP_INFO_1_1; //Get Function from DLL void (__cdecl *InitiateRSP) ( RSP_INFO_1_1 Audio_Info,DWORD * Cycles ); InitiateRSP = (void (__cdecl *)(RSP_INFO_1_1,DWORD *))GetProcAddress( (HMODULE)m_hDll, "InitiateRSP" ); if (InitiateRSP == NULL) { return false; } RSP_INFO_1_1 Info; memset(&Info,0,sizeof(Info)); //We are initilizing the plugin before any rom is loaded so we do not have any correct //paramaters here .. just needed to we can config the DLL if (System == NULL) { BYTE Buffer[100]; DWORD Value = 0; Info.CheckInterrupts = DummyCheckInterrupts; Info.ProcessDlist = DummyCheckInterrupts; Info.ProcessRdpList = DummyCheckInterrupts; Info.ShowCFB = DummyCheckInterrupts; Info.ProcessAlist = DummyCheckInterrupts; Info.hInst = GetModuleHandle(NULL);; Info.RDRAM = Buffer; Info.DMEM = Buffer; Info.IMEM = Buffer; Info.MemoryBswaped = TRUE; Info.MI__INTR_REG = &Value; Info.SP__MEM_ADDR_REG = &Value; Info.SP__DRAM_ADDR_REG = &Value; Info.SP__RD_LEN_REG = &Value; Info.SP__WR_LEN_REG = &Value; Info.SP__STATUS_REG = &Value; Info.SP__DMA_FULL_REG = &Value; Info.SP__DMA_BUSY_REG = &Value; Info.SP__PC_REG = &Value; Info.SP__SEMAPHORE_REG = &Value; Info.DPC__START_REG = &Value; Info.DPC__END_REG = &Value; Info.DPC__CURRENT_REG = &Value; Info.DPC__STATUS_REG = &Value; Info.DPC__CLOCK_REG = &Value; Info.DPC__BUFBUSY_REG = &Value; Info.DPC__PIPEBUSY_REG = &Value; Info.DPC__TMEM_REG = &Value; InitiateRSP(Info,&m_CycleCount); m_Initilized = TRUE; //jabo had a bug so I call CreateThread so his dllmain gets called again DWORD ThreadID; HANDLE hthread = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)DummyFunction,NULL,0, &ThreadID); CloseHandle(hthread); Sleep(100); return m_Initilized; } //Send Initilization information to the DLL Info.CheckInterrupts = DummyCheckInterrupts; Info.ProcessDlist = Plugins->Gfx()->ProcessDList; Info.ProcessRdpList = Plugins->Gfx()->ProcessRDPList; Info.ShowCFB = Plugins->Gfx()->ShowCFB; Info.ProcessAlist = Plugins->Audio()->ProcessAList; Info.hInst = GetModuleHandle(NULL);; Info.RDRAM = g_MMU->Rdram(); Info.DMEM = g_MMU->Dmem(); Info.IMEM = g_MMU->Imem(); Info.MemoryBswaped = FALSE; Info.MI__INTR_REG = &g_Reg->m_RspIntrReg; Info.SP__MEM_ADDR_REG = &g_Reg->SP_MEM_ADDR_REG; Info.SP__DRAM_ADDR_REG = &g_Reg->SP_DRAM_ADDR_REG; Info.SP__RD_LEN_REG = &g_Reg->SP_RD_LEN_REG; Info.SP__WR_LEN_REG = &g_Reg->SP_WR_LEN_REG; Info.SP__STATUS_REG = &g_Reg->SP_STATUS_REG; Info.SP__DMA_FULL_REG = &g_Reg->SP_DMA_FULL_REG; Info.SP__DMA_BUSY_REG = &g_Reg->SP_DMA_BUSY_REG; Info.SP__PC_REG = &g_Reg->SP_PC_REG; Info.SP__SEMAPHORE_REG = &g_Reg->SP_SEMAPHORE_REG; Info.DPC__START_REG = &g_Reg->DPC_START_REG; Info.DPC__END_REG = &g_Reg->DPC_END_REG; Info.DPC__CURRENT_REG = &g_Reg->DPC_CURRENT_REG; Info.DPC__STATUS_REG = &g_Reg->DPC_STATUS_REG; Info.DPC__CLOCK_REG = &g_Reg->DPC_CLOCK_REG; Info.DPC__BUFBUSY_REG = &g_Reg->DPC_BUFBUSY_REG; Info.DPC__PIPEBUSY_REG = &g_Reg->DPC_PIPEBUSY_REG; Info.DPC__TMEM_REG = &g_Reg->DPC_TMEM_REG; InitiateRSP(Info,&m_CycleCount); m_Initilized = true; //jabo had a bug so I call CreateThread so his dllmain gets called again DWORD ThreadID; HANDLE hthread = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)DummyFunction,NULL,0, &ThreadID); CloseHandle(hthread); return m_Initilized; } void CRSP_Plugin::Close(void) { if (m_RomOpen) { RomClose(); } if (m_Initilized) { CloseDLL(); m_Initilized = false; } } void CRSP_Plugin::RomOpened ( void ) { //Real system ... then make the file as open if (!m_RomOpen) { if (RomOpen) { RomOpen(); } m_RomOpen = true; } } void CRSP_Plugin::RomClose ( void ) { if (m_RomOpen) { RomClosed(); m_RomOpen = false; } } void CRSP_Plugin::GameReset(void) { if (m_RomOpen) { RomClose(); RomOpened(); } } void CRSP_Plugin::UnloadPlugin(void) { if (m_hDll != NULL ) { FreeLibrary((HMODULE)m_hDll); m_hDll = NULL; } memset(&m_RSPDebug,0,sizeof(m_RSPDebug)); memset(&m_PluginInfo,0,sizeof(m_PluginInfo)); DoRspCycles = NULL; RomClosed = NULL; Config = NULL; CloseDLL = NULL; SetSettingInfo = NULL; EnableDebugging = NULL; GetDebugInfo = NULL; PluginOpened = NULL; InitiateDebugger = NULL; } void CRSP_Plugin::ProcessMenuItem (int id ) { if (m_RSPDebug.ProcessMenuItem) { m_RSPDebug.ProcessMenuItem(id); } }