/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" CPlugins::CPlugins (const stdstr & PluginDir): m_PluginDir(PluginDir), m_Gfx(NULL), m_Audio(NULL), m_RSP(NULL), m_Control(NULL), m_RenderWindow(NULL), m_DummyWindow(NULL) { CreatePlugins(); g_Settings->RegisterChangeCB(Plugin_RSP_Current,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_GFX_Current,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_AUDIO_Current,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_CONT_Current,this,(CSettings::SettingChangedFunc)PluginChanged); /*g_Settings->RegisterChangeCB(Plugin_UseHleGfx,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_UseHleAudio,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Game_EditPlugin_Gfx,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Game_EditPlugin_Audio,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Game_EditPlugin_Contr,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Game_EditPlugin_RSP,this,(CSettings::SettingChangedFunc)PluginChanged); */ } CPlugins::~CPlugins (void) { g_Settings->UnregisterChangeCB(Plugin_RSP_Current,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_GFX_Current,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_AUDIO_Current,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_CONT_Current,this,(CSettings::SettingChangedFunc)PluginChanged); /* g_Settings->UnregisterChangeCB(Plugin_UseHleGfx,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_UseHleAudio,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Game_EditPlugin_Gfx,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Game_EditPlugin_Audio,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Game_EditPlugin_Contr,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Game_EditPlugin_RSP,this,(CSettings::SettingChangedFunc)PluginChanged); */ DestroyGfxPlugin(); DestroyAudioPlugin(); DestroyRspPlugin(); DestroyControlPlugin(); } void CPlugins::PluginChanged ( CPlugins * _this ) { if (g_Settings->LoadBool(GameRunning_CPU_Running)) { return; } bool bGfxChange = _stricmp(_this->m_GfxFile.c_str(),g_Settings->LoadString(Game_Plugin_Gfx).c_str()) != 0; bool bAudioChange = _stricmp(_this->m_AudioFile.c_str(),g_Settings->LoadString(Game_Plugin_Audio).c_str()) != 0; bool bRspChange = _stricmp(_this->m_RSPFile.c_str(),g_Settings->LoadString(Game_Plugin_RSP).c_str()) != 0; bool bContChange = _stricmp(_this->m_ControlFile.c_str(),g_Settings->LoadString(Game_Plugin_Controller).c_str()) != 0; if ( bGfxChange || bAudioChange || bRspChange || bContChange ) { _this->Reset(); g_Notify->RefreshMenu(); } } void CPlugins::CreatePlugins( void ) { if (m_Gfx == NULL) { m_GfxFile = g_Settings->LoadString(Game_Plugin_Gfx); CPath GfxPluginFile(m_PluginDir.c_str(),m_GfxFile.c_str()); WriteTraceF(TraceGfxPlugin,__FUNCTION__ ": GFX Loading (%s): Starting",(LPCTSTR)GfxPluginFile); m_Gfx = new CGfxPlugin(GfxPluginFile); WriteTrace(TraceGfxPlugin,__FUNCTION__ ": GFX Loading Done"); WriteTraceF(TraceGfxPlugin,__FUNCTION__ ": GFX Current Ver: %s",m_Gfx->PluginName().c_str()); g_Settings->SaveString(Plugin_GFX_CurVer,m_Gfx->PluginName().c_str()); } if (m_Audio == NULL) { m_AudioFile = g_Settings->LoadString(Game_Plugin_Audio); CPath PluginFile(m_PluginDir.c_str(),m_AudioFile.c_str()); WriteTraceF(TraceDebug,__FUNCTION__ ": Loading Audio Plugin (%s): Starting",(LPCTSTR)PluginFile); m_Audio = new CAudioPlugin(PluginFile); WriteTrace(TraceDebug,__FUNCTION__ ": Loading Audio Plugin Done"); g_Settings->SaveString(Plugin_AUDIO_CurVer,m_Audio->PluginName().c_str()); } if (m_RSP == NULL) { m_RSPFile = g_Settings->LoadString(Plugin_RSP_Current); CPath RspPluginFile(m_PluginDir.c_str(),m_RSPFile.c_str()); WriteTraceF(TraceRSP,__FUNCTION__ "(%s): RSP Loading",(LPCTSTR)RspPluginFile); m_RSP = new CRSP_Plugin(RspPluginFile); WriteTrace(TraceRSP,__FUNCTION__ ": RSP Loading Done"); WriteTraceF(TraceRSP,__FUNCTION__ ": RSP Current Ver: %s",m_RSP->PluginName().c_str()); g_Settings->SaveString(Plugin_RSP_CurVer,m_RSP->PluginName().c_str()); //Enable debugger if (m_RSP->EnableDebugging) { WriteTrace(TraceRSP,__FUNCTION__ ": EnableDebugging starting"); m_RSP->EnableDebugging(bHaveDebugger()); WriteTrace(TraceRSP,__FUNCTION__ ": EnableDebugging done"); } } if (m_Control == NULL) { m_ControlFile = g_Settings->LoadString(Game_Plugin_Controller); CPath PluginFile(m_PluginDir.c_str(),m_ControlFile.c_str()); WriteTraceF(TraceDebug,__FUNCTION__ ": Loading (%s): Starting",(LPCTSTR)PluginFile); m_Control = new CControl_Plugin(PluginFile); WriteTrace(TraceDebug,__FUNCTION__ ": Loading Done"); g_Settings->SaveString(Plugin_CONT_CurVer,m_Control->PluginName().c_str()); } /* Reset(PLUGIN_TYPE_GFX); Reset(PLUGIN_TYPE_AUDIO); Reset(PLUGIN_TYPE_RSP); Reset(PLUGIN_TYPE_CONTROLLER); */ if (bHaveDebugger()) { g_Notify->RefreshMenu(); } } void CPlugins::GameReset ( void ) { if (m_Gfx) { m_Gfx->GameReset(); } if (m_Audio) { m_Audio->GameReset(); } if (m_RSP) { m_RSP->GameReset(); } if (m_Control) { m_Control->GameReset(); } } void CPlugins::DestroyGfxPlugin( void ) { if (m_Gfx == NULL) { return; } WriteTrace(TraceGfxPlugin,__FUNCTION__ ": before delete m_Gfx"); delete m_Gfx; WriteTrace(TraceGfxPlugin,__FUNCTION__ ": after delete m_Gfx"); m_Gfx = NULL; // g_Settings->UnknownSetting_GFX = NULL; DestroyRspPlugin(); } void CPlugins::DestroyAudioPlugin( void ) { if (m_Audio == NULL) { return; } WriteTrace(TraceDebug,__FUNCTION__ ": 5"); m_Audio->Close(); WriteTrace(TraceDebug,__FUNCTION__ ": 6"); delete m_Audio; WriteTrace(TraceDebug,__FUNCTION__ ": 7"); m_Audio = NULL; WriteTrace(TraceDebug,__FUNCTION__ ": 8"); // g_Settings->UnknownSetting_AUDIO = NULL; DestroyRspPlugin(); } void CPlugins::DestroyRspPlugin( void ) { if (m_RSP == NULL) { return; } WriteTrace(TraceDebug,__FUNCTION__ ": 9"); m_RSP->Close(); WriteTrace(TraceDebug,__FUNCTION__ ": 10"); delete m_RSP; WriteTrace(TraceDebug,__FUNCTION__ ": 11"); m_RSP = NULL; WriteTrace(TraceDebug,__FUNCTION__ ": 12"); // g_Settings->UnknownSetting_RSP = NULL; } void CPlugins::DestroyControlPlugin( void ) { if (m_Control == NULL) { return; } WriteTrace(TraceDebug,__FUNCTION__ ": 13"); m_Control->Close(); WriteTrace(TraceDebug,__FUNCTION__ ": 14"); delete m_Control; WriteTrace(TraceDebug,__FUNCTION__ ": 15"); m_Control = NULL; WriteTrace(TraceDebug,__FUNCTION__ ": 16"); // g_Settings->UnknownSetting_CTRL = NULL; } void CPlugins::SetRenderWindows( CMainGui * RenderWindow, CMainGui * DummyWindow ) { m_RenderWindow = RenderWindow; m_DummyWindow = DummyWindow; } void CPlugins::RomOpened ( void ) { m_Gfx->RomOpened(); m_RSP->RomOpened(); m_Audio->RomOpened(); m_Control->RomOpened(); } void CPlugins::RomClosed ( void ) { m_Gfx->RomClose(); m_RSP->RomClose(); m_Audio->RomClose(); m_Control->RomClose(); } bool CPlugins::Initiate ( CN64System * System ) { WriteTrace(TraceDebug,__FUNCTION__ ": Start"); //Check to make sure we have the plugin available to be used if (m_Gfx == NULL) { return false; } if (m_Audio == NULL) { return false; } if (m_RSP == NULL) { return false; } if (m_Control == NULL) { return false; } WriteTrace(TraceGfxPlugin,__FUNCTION__ ": Gfx Initiate Starting"); if (!m_Gfx->Initiate(System,m_RenderWindow)) { return false; } WriteTrace(TraceGfxPlugin,__FUNCTION__ ": Gfx Initiate Done"); WriteTrace(TraceDebug,__FUNCTION__ ": Audio Initiate Starting"); if (!m_Audio->Initiate(System,m_RenderWindow)) { return false; } WriteTrace(TraceDebug,__FUNCTION__ ": Audio Initiate Done"); if (!m_Control->Initiate(System,m_RenderWindow)) { return false; } WriteTrace(TraceRSP,__FUNCTION__ ": RSP Initiate Starting"); if (!m_RSP->Initiate(this,System)) { return false; } WriteTrace(TraceRSP,__FUNCTION__ ": RSP Initiate Done"); WriteTrace(TraceDebug,__FUNCTION__ ": Done"); return true; } void CPlugins::Reset ( void ) { bool bGfxChange = _stricmp(m_GfxFile.c_str(),g_Settings->LoadString(Game_Plugin_Gfx).c_str()) != 0; bool bAudioChange = _stricmp(m_AudioFile.c_str(),g_Settings->LoadString(Game_Plugin_Audio).c_str()) != 0; bool bRspChange = _stricmp(m_RSPFile.c_str(),g_Settings->LoadString(Game_Plugin_RSP).c_str()) != 0; bool bContChange = _stricmp(m_ControlFile.c_str(),g_Settings->LoadString(Game_Plugin_Controller).c_str()) != 0; if (bGfxChange) { DestroyGfxPlugin(); } if (bAudioChange) { DestroyAudioPlugin(); } if (bRspChange) { DestroyRspPlugin(); } if (bContChange) { DestroyControlPlugin(); } CreatePlugins(); } /*void CPlugins::Reset ( PLUGIN_TYPE Type ) { switch (Type) { case PLUGIN_TYPE_RSP: if (m_RSP) { WriteTrace(TraceRSP,__FUNCTION__ ": Rsp close start"); m_RSP->Close(); WriteTrace(TraceRSP,__FUNCTION__ ": Rsp close done"); WriteTrace(TraceRSP,__FUNCTION__ ": deconstructor Starting"); delete m_RSP; WriteTrace(TraceRSP,__FUNCTION__ ": deconstructor Done"); m_RSP = NULL; } { m_RSPFile = g_Settings->LoadString(Plugin_RSP_Current); CPath RspPluginFile(m_PluginDir.c_str(),m_RSPFile.c_str()); WriteTraceF(TraceRSP,__FUNCTION__ "(%s): RSP Loading",(LPCTSTR)RspPluginFile); m_RSP = new CRSP_Plugin(RspPluginFile); WriteTrace(TraceRSP,__FUNCTION__ ": RSP Loading Done"); } WriteTraceF(TraceRSP,__FUNCTION__ ": RSP Current Ver: %s",m_RSP->PluginName().c_str()); g_Settings->SaveString(Plugin_RSP_CurVer,m_RSP->PluginName().c_str()); //Enable debugger if (m_RSP->EnableDebugging) { WriteTrace(TraceRSP,__FUNCTION__ ": EnableDebugging starting"); m_RSP->EnableDebugging(bHaveDebugger()); WriteTrace(TraceRSP,__FUNCTION__ ": EnableDebugging done"); } break; case PLUGIN_TYPE_GFX: if (m_Gfx) { WriteTrace(TraceGfxPlugin,__FUNCTION__ ": GFX Close Starting"); m_Gfx->Close(); WriteTrace(TraceGfxPlugin,__FUNCTION__ ": GFX Close Done"); WriteTrace(TraceGfxPlugin,__FUNCTION__ ": GFX deconstructor: Starting"); delete m_Gfx; WriteTrace(TraceGfxPlugin,__FUNCTION__ ": GFX deconstructor: Done"); m_Gfx = NULL; } { m_GfxFile = g_Settings->LoadString(Game_Plugin_Gfx); CPath GfxPluginFile(m_PluginDir.c_str(),m_GfxFile.c_str()); WriteTraceF(TraceGfxPlugin,__FUNCTION__ ": GFX Loading (%s): Starting",(LPCTSTR)GfxPluginFile); m_Gfx = new CGfxPlugin(GfxPluginFile); WriteTrace(TraceGfxPlugin,__FUNCTION__ ": GFX Loading Done"); } WriteTraceF(TraceGfxPlugin,__FUNCTION__ ": GFX Current Ver: %s",m_Gfx->PluginName().c_str()); g_Settings->SaveString(Plugin_GFX_CurVer,m_Gfx->PluginName().c_str()); break; case PLUGIN_TYPE_AUDIO: if (m_Audio) { WriteTrace(TraceDebug,__FUNCTION__ ": Audio Plugin: Close Starting"); m_Audio->Close(); WriteTrace(TraceDebug,__FUNCTION__ ": Audio Plugin: Close done"); WriteTrace(TraceDebug,__FUNCTION__ ": Audio Plugin: Deconstructor Starting"); delete m_Audio; WriteTrace(TraceDebug,__FUNCTION__ ": Audio Plugin: Deconstructor Done"); m_Audio = NULL; } { m_AudioFile = g_Settings->LoadString(Game_Plugin_Audio); CPath PluginFile(m_PluginDir.c_str(),m_AudioFile.c_str()); WriteTraceF(TraceDebug,__FUNCTION__ ": Loading Audio Plugin (%s): Starting",(LPCTSTR)PluginFile); m_Audio = new CAudioPlugin(PluginFile); WriteTrace(TraceDebug,__FUNCTION__ ": Loading Audio Plugin Done"); g_Settings->SaveString(Plugin_AUDIO_CurVer,m_Audio->PluginName().c_str()); } break; case PLUGIN_TYPE_CONTROLLER: if (m_Control) { WriteTrace(TraceDebug,__FUNCTION__ ": Controller Plugin: Close Starting"); m_Control->Close(); WriteTrace(TraceDebug,__FUNCTION__ ": Controller Plugin: Close done"); WriteTrace(TraceDebug,__FUNCTION__ ": Controller Plugin: Deconstructor Starting"); delete m_Control; WriteTrace(TraceDebug,__FUNCTION__ ": Controller Plugin: Deconstructor Done"); m_Control = NULL; } { m_ControlFile = g_Settings->LoadString(Game_Plugin_Controller); CPath PluginFile(m_PluginDir.c_str(),m_ControlFile.c_str()); WriteTraceF(TraceDebug,__FUNCTION__ ": Loading (%s): Starting",(LPCTSTR)PluginFile); m_Control = new CControl_Plugin(PluginFile); WriteTrace(TraceDebug,__FUNCTION__ ": Loading Done"); g_Settings->SaveString(Plugin_CONT_CurVer,m_Control->PluginName().c_str()); } break; } }*/ void CPlugins::ConfigPlugin ( DWORD hParent, PLUGIN_TYPE Type ) { switch (Type) { case PLUGIN_TYPE_RSP: if (m_RSP == NULL || m_RSP->Config == NULL) { break; } if (!m_RSP->Initilized()) { if (!m_RSP->Initiate(NULL,NULL)) { break; } } m_RSP->Config(hParent); break; case PLUGIN_TYPE_GFX: if (m_Gfx == NULL || m_Gfx->Config == NULL) { break; } if (!m_Gfx->Initilized()) { if (!m_Gfx->Initiate(NULL,m_DummyWindow)) { break; } } m_Gfx->Config(hParent); break; case PLUGIN_TYPE_AUDIO: if (m_Audio == NULL || m_Audio->Config == NULL) { break; } if (!m_Audio->Initilized()) { if (!m_Audio->Initiate(NULL,m_DummyWindow)) { break; } } m_Audio->Config(hParent); break; case PLUGIN_TYPE_CONTROLLER: if (m_Control == NULL || m_Control->Config == NULL) { break; } if (!m_Control->Initilized()) { if (!m_Control->Initiate(NULL,m_DummyWindow)) { break; } } m_Control->Config(hParent); break; } } void DummyCheckInterrupts ( void ) { } void DummyFunction (void) { } #include void CPlugins::CreatePluginDir ( const stdstr & DstDir ) const { char path_buffer[_MAX_PATH], drive[_MAX_DRIVE], dir[_MAX_DIR], fname[_MAX_FNAME], ext[_MAX_EXT]; _splitpath(DstDir.c_str(), drive, dir, fname, ext ); _makepath(path_buffer, drive, dir, "", "" ); if (CreateDirectory(path_buffer,NULL) == 0 && GetLastError() == ERROR_PATH_NOT_FOUND) { path_buffer[strlen(path_buffer) - 1] = 0; CreatePluginDir(stdstr(path_buffer)); CreateDirectory(path_buffer,NULL); } } bool CPlugins::CopyPlugins ( const stdstr & DstDir ) const { //Copy GFX Plugin CPath srcGfxPlugin(m_PluginDir.c_str(),g_Settings->LoadString(Plugin_GFX_Current).c_str()); CPath dstGfxPlugin(DstDir.c_str(),g_Settings->LoadString(Plugin_GFX_Current).c_str()); if (CopyFile(srcGfxPlugin,dstGfxPlugin,false) == 0) { if (GetLastError() == ERROR_PATH_NOT_FOUND) { dstGfxPlugin.CreateDirectory(); } if (!CopyFile(srcGfxPlugin,dstGfxPlugin,false)) { return false; } } //Copy m_Audio Plugin CPath srcAudioPlugin(m_PluginDir.c_str(),g_Settings->LoadString(Plugin_AUDIO_Current).c_str()); CPath dstAudioPlugin(DstDir.c_str(), g_Settings->LoadString(Plugin_AUDIO_Current).c_str()); if (CopyFile(srcAudioPlugin,dstAudioPlugin,false) == 0) { if (GetLastError() == ERROR_PATH_NOT_FOUND) { dstAudioPlugin.CreateDirectory(); } if (!CopyFile(srcAudioPlugin,dstAudioPlugin,false)) { return false; } } //Copy m_RSP Plugin CPath srcRSPPlugin(m_PluginDir.c_str(), g_Settings->LoadString(Plugin_RSP_Current).c_str()); CPath dstRSPPlugin(DstDir.c_str(),g_Settings->LoadString(Plugin_RSP_Current).c_str()); if (CopyFile(srcRSPPlugin,dstRSPPlugin,false) == 0) { if (GetLastError() == ERROR_PATH_NOT_FOUND) { dstRSPPlugin.CreateDirectory(); } if (!CopyFile(srcRSPPlugin,dstRSPPlugin,false)) { return false; } } //Copy Controller Plugin CPath srcContPlugin(m_PluginDir.c_str(), g_Settings->LoadString(Plugin_CONT_Current).c_str()); CPath dstContPlugin(DstDir.c_str(),g_Settings->LoadString(Plugin_CONT_Current).c_str()); if (!srcContPlugin.CopyTo(dstContPlugin)) { if (GetLastError() == ERROR_PATH_NOT_FOUND) { dstContPlugin.CreateDirectory(); } if (!CopyFile(srcContPlugin,dstContPlugin,false)) { DWORD dwError = GetLastError(); dwError = dwError; return false; } } return true; }