// Project64 - A Nintendo 64 emulator // http://www.pj64-emu.com/ // Copyright(C) 2001-2021 Project64 // Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski // Copyright(C) 2002 Dave2001 // GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html //**************************************************************** // Size: 2, Format: 0 // // Load 32bit RGBA texture // Based on sources of angrylion's software plugin. // uint32_t Load32bRGBA(uintptr_t dst, uintptr_t src, int wid_64, int height, int line, int real_width, int tile) { if (height < 1) height = 1; const uint16_t *tmem16 = (uint16_t*)rdp.tmem; const uint32_t tbase = (src - (uintptr_t)rdp.tmem) >> 1; const uint32_t width = maxval(1, wid_64 << 1); const int ext = real_width - width; line = width + (line >> 2); uint32_t s, t, c; uint32_t * tex = (uint32_t*)dst; uint16_t rg, ba; for (t = 0; t < (uint32_t)height; t++) { uint32_t tline = tbase + line * t; uint32_t xorval = (t & 1) ? 3 : 1; for (s = 0; s < width; s++) { uint32_t taddr = ((tline + s) ^ xorval) & 0x3ff; rg = tmem16[taddr]; ba = tmem16[taddr | 0x400]; c = ((ba & 0xFF) << 24) | (rg << 8) | (ba >> 8); *tex++ = c; } tex += ext; } return (2 << 16) | GFX_TEXFMT_ARGB_8888; } //**************************************************************** // LoadTile for 32bit RGBA texture // Based on sources of angrylion's software plugin. // void LoadTile32b(uint32_t tile, uint32_t ul_s, uint32_t ul_t, uint32_t width, uint32_t height) { const uint32_t line = rdp.tiles(tile).line << 2; const uint32_t tbase = rdp.tiles(tile).t_mem << 2; const uint32_t addr = rdp.timg.addr >> 2; const uint32_t* src = (const uint32_t*)gfx.RDRAM; uint16_t *tmem16 = (uint16_t*)rdp.tmem; uint32_t c, ptr, tline, s, xorval; for (uint32_t j = 0; j < height; j++) { tline = tbase + line * j; s = ((j + ul_t) * rdp.timg.width) + ul_s; xorval = (j & 1) ? 3 : 1; for (uint32_t i = 0; i < width; i++) { c = src[addr + s + i]; ptr = ((tline + i) ^ xorval) & 0x3ff; tmem16[ptr] = c >> 16; tmem16[ptr | 0x400] = c & 0xffff; } } } //**************************************************************** // LoadBlock for 32bit RGBA texture // Based on sources of angrylion's software plugin. // void LoadBlock32b(uint32_t tile, uint32_t ul_s, uint32_t ul_t, uint32_t lr_s, uint32_t dxt) { const uint32_t * src = (const uint32_t*)gfx.RDRAM; const uint32_t tb = rdp.tiles(tile).t_mem << 2; const uint32_t tiwindwords = rdp.timg.width; const uint32_t slindwords = ul_s; const uint32_t line = rdp.tiles(tile).line << 2; uint16_t *tmem16 = (uint16_t*)rdp.tmem; uint32_t addr = rdp.timg.addr >> 2; uint32_t width = (lr_s - ul_s + 1) << 2; if (width & 7) width = (width & (~7)) + 8; if (dxt != 0) { uint32_t j = 0; uint32_t t = 0; uint32_t oldt = 0; uint32_t ptr; addr += (ul_t * tiwindwords) + slindwords; uint32_t c = 0; for (uint32_t i = 0; i < width; i += 2) { oldt = t; t = ((j >> 11) & 1) ? 3 : 1; if (t != oldt) i += line; ptr = ((tb + i) ^ t) & 0x3ff; c = src[addr + i]; tmem16[ptr] = c >> 16; tmem16[ptr | 0x400] = c & 0xffff; ptr = ((tb + i + 1) ^ t) & 0x3ff; c = src[addr + i + 1]; tmem16[ptr] = c >> 16; tmem16[ptr | 0x400] = c & 0xffff; j += dxt; } } else { addr += (ul_t * tiwindwords) + slindwords; uint32_t c, ptr; for (uint32_t i = 0; i < width; i++) { ptr = ((tb + i) ^ 1) & 0x3ff; c = src[addr + i]; tmem16[ptr] = c >> 16; tmem16[ptr | 0x400] = c & 0xffff; } } }