#pragma once #include "SettingsPage.h" class CGameRecompilePage : public CSettingsPageImpl, public CSettingsPage { BEGIN_MSG_MAP_EX(CGameRecompilePage) { COMMAND_HANDLER_EX(IDC_CPU_TYPE, LBN_SELCHANGE, ComboBoxChanged); COMMAND_HANDLER_EX(IDC_FUNCFIND, LBN_SELCHANGE, ComboBoxChanged); COMMAND_ID_HANDLER_EX(IDC_ROM_REGCACHE, CheckBoxChanged); COMMAND_ID_HANDLER_EX(IDC_ROM_FASTSP, CheckBoxChanged); COMMAND_ID_HANDLER_EX(IDC_BLOCK_LINKING, CheckBoxChanged); COMMAND_ID_HANDLER_EX(IDC_SMM_CACHE, CheckBoxChanged); COMMAND_ID_HANDLER_EX(IDC_SMM_DMA, CheckBoxChanged); COMMAND_ID_HANDLER_EX(IDC_SMM_VALIDATE, CheckBoxChanged); COMMAND_ID_HANDLER_EX(IDC_SMM_TLB, CheckBoxChanged); COMMAND_ID_HANDLER_EX(IDC_SMM_PROTECT, CheckBoxChanged); COMMAND_ID_HANDLER_EX(IDC_SMM_STORE, CheckBoxChanged); } END_MSG_MAP() enum { IDD = IDD_Settings_GameRecompiler }; public: CGameRecompilePage(HWND hParent, const RECT & rcDispay); LanguageStringID PageTitle(void) { return TAB_RECOMPILER; } void HidePage(void); void ShowPage(void); void ApplySettings(bool UpdateScreen); bool EnableReset(void); void ResetPage(void); private: CPartialGroupBox m_SelfModGroup; };