/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #include "InterpreterOps.h" class R4300iOp32 : public R4300iOp { public: /************************* OpCode functions *************************/ static void JAL(); static void BEQ(); static void BNE(); static void BLEZ(); static void BGTZ(); static void ADDI(); static void ADDIU(); static void SLTI(); static void SLTIU(); static void ANDI(); static void ORI(); static void XORI(); static void LUI(); static void BEQL(); static void BNEL(); static void BLEZL(); static void BGTZL(); static void LB(); static void LH(); static void LWL(); static void LW(); static void LBU(); static void LHU(); static void LWR(); static void LWU(); static void LL(); /********************** R4300i OpCodes: Special **********************/ static void SPECIAL_SLL(); static void SPECIAL_SRL(); static void SPECIAL_SRA(); static void SPECIAL_SLLV(); static void SPECIAL_SRLV(); static void SPECIAL_SRAV(); static void SPECIAL_JALR(); static void SPECIAL_ADD(); static void SPECIAL_ADDU(); static void SPECIAL_SUB(); static void SPECIAL_SUBU(); static void SPECIAL_AND(); static void SPECIAL_OR(); static void SPECIAL_NOR(); static void SPECIAL_SLT(); static void SPECIAL_SLTU(); static void SPECIAL_TEQ(); static void SPECIAL_DSRL32(); static void SPECIAL_DSRA32(); /********************** R4300i OpCodes: RegImm **********************/ static void REGIMM_BLTZ(); static void REGIMM_BGEZ(); static void REGIMM_BLTZL(); static void REGIMM_BGEZL(); static void REGIMM_BLTZAL(); static void REGIMM_BGEZAL(); /************************** COP0 functions **************************/ static void COP0_MF(); static void COP0_MT(); /************************** COP1 functions **************************/ static void COP1_MF(); static void COP1_CF(); static void COP1_DMT(); static Func* BuildInterpreter(); };