#pragma once #include #include #include #include #include #include class CMipsMemoryVM; class CPlugins; class CEnhancements { enum { MaxGSEntries = 100, }; public: CEnhancements(); ~CEnhancements(); void ApplyActive(CMipsMemoryVM & MMU, CPlugins * Plugins, bool UpdateChanges); void ApplyGSButton(CMipsMemoryVM & MMU, bool UpdateChanges); void UpdateCheats(const CEnhancementList & Cheats); void UpdateCheats(void); void UpdateEnhancements(const CEnhancementList & Enhancements); void ResetActive(CPlugins * Plugins); void Load(void); void LoadActive(CMipsMemoryVM * MMU, CPlugins * Plugins); CEnhancementList Cheats(void); CEnhancementList Enhancements(void); private: class GAMESHARK_CODE { public: GAMESHARK_CODE(const GAMESHARK_CODE &); GAMESHARK_CODE(uint32_t Command, uint16_t Value, bool HasDisableValue, uint16_t DisableValue); uint32_t Command(void) const { return m_Command; } uint16_t Value(void) const { return m_Value; } bool HasDisableValue(void) const { return m_HasDisableValue; } uint16_t DisableValue(void) const { return m_DisableValue; } private: GAMESHARK_CODE(); GAMESHARK_CODE & operator=(const GAMESHARK_CODE &); uint32_t m_Command; uint16_t m_Value; bool m_HasDisableValue; uint16_t m_DisableValue; }; struct MEM_VALUE16 { uint16_t Original; uint16_t Changed; }; struct MEM_VALUE8 { uint8_t Original; uint8_t Changed; }; typedef std::map SectionFiles; typedef std::vector CODES; typedef std::vector CODES_ARRAY; typedef std::map ORIGINAL_VALUES16; typedef std::map ORIGINAL_VALUES8; void ResetCodes(CMipsMemoryVM * MMU); void LoadActive(CEnhancementList & List, CPlugins * Plugins); void LoadEnhancements(const char * Ident, SectionFiles & Files, std::unique_ptr & File, CEnhancementList & EnhancementList); void ApplyGameSharkCodes(CMipsMemoryVM & MMU, CODES & CodeEntry, uint32_t CurrentEntry); uint32_t EntrySize(const CODES & CodeEntry, uint32_t CurrentEntry); void ModifyMemory8(CMipsMemoryVM & MMU, uint32_t Address, uint8_t Value, bool HasDisableValue, uint8_t DisableValue); void ModifyMemory16(CMipsMemoryVM & MMU, uint32_t Address, uint16_t Value, bool HasDisableValue, uint16_t DisableValue); void ScanFileThread(void); void WaitScanDone(void); void GameChanged(void); static uint32_t ConvertXP64Address(uint32_t Address); static uint16_t ConvertXP64Value(uint16_t Value); static uint32_t stScanFileThread(void * lpThreadParameter) { ((CEnhancements *)lpThreadParameter)->ScanFileThread(); return 0; } CriticalSection m_CS; SectionFiles m_CheatFiles, m_EnhancementFiles; std::unique_ptr m_CheatFile, m_EnhancementFile; CEnhancementList m_Cheats; CEnhancementList m_Enhancements; CODES_ARRAY m_ActiveCodes; CODES_ARRAY m_GSButtonCodes; ORIGINAL_VALUES16 m_OriginalValues16; ORIGINAL_VALUES8 m_OriginalValues8; CThread m_ScanFileThread; bool m_Scan; bool m_Scanned; bool m_UpdateCheats; bool m_OverClock; uint32_t m_OverClockModifier; };