/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" #include "FunctionMapClass.h" #include #include #include CFunctionMap::CFunctionMap() : m_JumpTable(NULL), m_FunctionTable(NULL) { } CFunctionMap::~CFunctionMap() { CleanBuffers(); } bool CFunctionMap::AllocateMemory() { if (g_System->LookUpMode() == FuncFind_VirtualLookup && m_FunctionTable == NULL) { m_FunctionTable = (PCCompiledFunc_TABLE *)VirtualAlloc(NULL, 0xFFFFF * sizeof(CCompiledFunc *), MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE); if (m_FunctionTable == NULL) { WriteTrace(TraceError, __FUNCTION__ ": failed to allocate function table"); g_Notify->FatalError(MSG_MEM_ALLOC_ERROR); return false; } memset(m_FunctionTable, 0, 0xFFFFF * sizeof(CCompiledFunc *)); } if (g_System->LookUpMode() == FuncFind_PhysicalLookup && m_JumpTable == NULL) { m_JumpTable = new PCCompiledFunc[g_MMU->RdramSize() >> 2]; if (m_JumpTable == NULL) { WriteTrace(TraceError, __FUNCTION__ ": failed to allocate jump table"); g_Notify->FatalError(MSG_MEM_ALLOC_ERROR); return false; } memset(m_JumpTable, 0, (g_MMU->RdramSize() >> 2) * sizeof(PCCompiledFunc)); } return true; } void CFunctionMap::CleanBuffers() { if (m_FunctionTable) { for (int i = 0, n = 0x100000; i < n; i++) { if (m_FunctionTable[i] != NULL) { delete m_FunctionTable[i]; } } VirtualFree(m_FunctionTable, 0, MEM_RELEASE); m_FunctionTable = NULL; } if (m_JumpTable) { delete[] m_JumpTable; m_JumpTable = NULL; } } void CFunctionMap::Reset(bool bAllocate) { CleanBuffers(); if (bAllocate && (g_System->LookUpMode() == FuncFind_VirtualLookup || g_System->LookUpMode() == FuncFind_PhysicalLookup)) { AllocateMemory(); } }