/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #include #include class CProfiling { public: CProfiling(); void RecordTime(PROFILE_TIMERS timer, uint32_t time); uint64_t TimerTime(PROFILE_TIMERS timer); //recording timing against current timer, returns the address of the timer stopped PROFILE_TIMERS StartTimer(PROFILE_TIMERS TimerType); PROFILE_TIMERS StopTimer(); //Display the CPU Usage void ShowCPU_Usage(); void ResetTimers(void); private: CProfiling(const CProfiling&); // Disable copy constructor CProfiling& operator=(const CProfiling&); // Disable assignment uint32_t m_CurrentDisplayCount; PROFILE_TIMERS m_CurrentTimerType; HighResTimeStamp m_StartTime; uint64_t m_Timers[Timer_Max]; };