#include class CGameSettings { public: CGameSettings(); virtual ~CGameSettings(); static inline bool bUseTlb ( void ) { return m_bUseTlb; } inline static DWORD CountPerOp ( void ) { return m_CountPerOp; } inline static DWORD ViRefreshRate ( void ) { return m_ViRefreshRate; } inline static bool bDelayDP ( void ) { return m_DelayDP; } inline static bool bDelaySI ( void ) { return m_DelaySI; } inline static DWORD RdramSize ( void ) { return m_RdramSize; } inline static bool bFixedAudio ( void ) { return m_bFixedAudio; } inline static bool bSyncToAudio ( void ) { return m_bSyncToAudio; } inline static bool b32BitCore ( void ) { return m_b32Bit; } inline static bool bFastSP ( void ) { return m_bFastSP; } inline static bool RspAudioSignal( void ) { return m_RspAudioSignal; } private: static void StaticRefreshSettings (CGameSettings * _this) { _this->RefreshSettings(); } void RefreshSettings ( void ); //Settings that can be changed on the fly static bool m_bUseTlb; static DWORD m_CountPerOp; static DWORD m_ViRefreshRate; static bool m_DelayDP; static bool m_DelaySI; static DWORD m_RdramSize; static bool m_bFixedAudio; static bool m_bSyncToAudio; static bool m_bFastSP; static bool m_b32Bit; static bool m_RspAudioSignal; static int m_RefCount; static bool m_Registered; };