#ifndef CONTROL_STRUCTS #define CONTROL_STRUCTS typedef union { DWORD Value; struct { unsigned R_DPAD : 1; unsigned L_DPAD : 1; unsigned D_DPAD : 1; unsigned U_DPAD : 1; unsigned START_BUTTON : 1; unsigned Z_TRIG : 1; unsigned B_BUTTON : 1; unsigned A_BUTTON : 1; unsigned R_CBUTTON : 1; unsigned L_CBUTTON : 1; unsigned D_CBUTTON : 1; unsigned U_CBUTTON : 1; unsigned R_TRIG : 1; unsigned L_TRIG : 1; unsigned Reserved1 : 1; unsigned Reserved2 : 1; signed Y_AXIS : 8; signed X_AXIS : 8; }; } BUTTONS; typedef struct { DWORD Present; DWORD RawData; int Plugin; } CONTROL; #endif enum PluginType { PLUGIN_NONE = 1, PLUGIN_MEMPAK = 2, PLUGIN_RUMBLE_PAK = 3, PLUGIN_TANSFER_PAK = 4, // not implemeted for non raw data PLUGIN_RAW = 5, // the controller plugin is passed in raw data }; class CCONTROL { friend CControl_Plugin; //controller plugin class has full access DWORD & m_Present; DWORD & m_RawData; int & m_PlugType; BUTTONS m_Buttons; public: CCONTROL (DWORD &Present,DWORD &RawData, int &PlugType ); inline bool Present (void) const { return m_Present != 0; } inline DWORD Buttons (void) const { return m_Buttons.Value; } inline PluginType Plugin (void) const { return static_cast(m_PlugType); } }; class CControl_Plugin { public: CControl_Plugin ( const char * FileName ); ~CControl_Plugin ( void ); bool Initiate ( CN64System * System, CMainGui * RenderWindow ); void SetControl ( CControl_Plugin const * const Plugin ); void UpdateKeys ( void ); void Close ( void ); void RomOpened ( void ); void GameReset ( void ); stdstr PluginName ( void ) const { return m_PluginInfo.Name; } void (__cdecl *Config) ( DWORD hParent ); void (__cdecl *WM_KeyDown) ( DWORD wParam, DWORD lParam ); void (__cdecl *WM_KeyUp) ( DWORD wParam, DWORD lParam ); void (__cdecl *RumbleCommand) ( int Control, BOOL bRumble ); void (__cdecl *GetKeys) ( int Control, BUTTONS * Keys ); void (__cdecl *ReadController) ( int Control, BYTE * Command ); void (__cdecl *ControllerCommand)( int Control, BYTE * Command ); inline bool Initilized ( void ) const { return m_Initilized; } inline CCONTROL const * Controller (int control) { return m_Controllers[control]; } inline CONTROL * PluginControllers ( void ) { return m_PluginControllers; } private: CControl_Plugin(void); // Disable default constructor CControl_Plugin(const CControl_Plugin&); // Disable copy constructor CControl_Plugin& operator=(const CControl_Plugin&); // Disable assignment void Init ( const char * FileName ); void * m_hDll; bool m_Initilized, m_RomOpen, m_AllocatedControllers; PLUGIN_INFO m_PluginInfo; //What the different controls are set up as CONTROL m_PluginControllers[4]; void UnloadPlugin ( void ); void (__cdecl *CloseDLL) ( void ); void (__cdecl *RomOpen) ( void ); void (__cdecl *RomClosed) ( void ); void (__cdecl *PluginOpened) ( void ); void (__cdecl *SetSettingInfo) ( PLUGIN_SETTINGS * info ); void (__cdecl *SetSettingInfo2) ( PLUGIN_SETTINGS2 * info ); CCONTROL * m_Controllers[4]; };