#include "stdafx.h" CAudio::CAudio (void) { Reset(); } CAudio::~CAudio (void) { } void CAudio::Reset ( void ) { m_SecondBuff = 0; m_Status = 0; m_BytesPerSecond = 0; m_CountsPerByte = 500; // should be calculated ... see below m_FramesPerSecond = 60; } DWORD CAudio::GetLength ( void ) { DWORD TimeLeft = _SystemTimer->GetTimer(CSystemTimer::AiTimer); if (TimeLeft > 0) { return (TimeLeft / m_CountsPerByte) + m_SecondBuff; } return 0; } DWORD CAudio::GetStatus ( void ) { return m_Status; } void CAudio::LenChanged ( void ) { WriteTraceF(TraceAudio,__FUNCTION__ ": _Reg->AI_LEN_REG = %d",_Reg->AI_LEN_REG); if (_Reg->AI_LEN_REG != 0) { if (GetLength() == 0) { WriteTraceF(TraceAudio,__FUNCTION__ ": Set Timer AI_LEN_REG: %d m_CountsPerByte: %d",_Reg->AI_LEN_REG,m_CountsPerByte); _SystemTimer->SetTimer(CSystemTimer::AiTimer,_Reg->AI_LEN_REG * m_CountsPerByte,false); } else { m_SecondBuff = _Reg->AI_LEN_REG; m_Status |= 0x80000000; } } else { _SystemTimer->StopTimer(CSystemTimer::AiTimer); m_SecondBuff = 0; m_Status = 0; } if (_Plugins->Audio()->LenChanged != NULL) { _Plugins->Audio()->LenChanged(); } } void CAudio::TimerDone ( void ) { if (m_SecondBuff == 0) { return; } _SystemTimer->SetTimer(CSystemTimer::AiTimer,m_SecondBuff * m_CountsPerByte,false); _Reg->MI_INTR_REG |= MI_INTR_AI; _Reg->CheckInterrupts(); m_SecondBuff = 0; m_Status &= 0x7FFFFFFF; } void CAudio::SetViIntr ( DWORD /*VI_INTR_TIME*/ ) { /* double CountsPerSecond = (DWORD)((double)VI_INTR_TIME * m_FramesPerSecond); if (m_BytesPerSecond != 0) { //m_CountsPerByte = (double)CountsPerSecond / (double)m_BytesPerSecond; } */ } void CAudio::SetFrequency (DWORD Dacrate, DWORD System) { WriteTraceF(TraceAudio,__FUNCTION__ "(Dacrate: %X System: %d): AI_BITRATE_REG = %X",Dacrate,System,_Reg->AI_BITRATE_REG); DWORD Frequency; switch (System) { case SYSTEM_PAL: Frequency = 49656530 / (Dacrate + 1); break; case SYSTEM_MPAL: Frequency = 48628316 / (Dacrate + 1); break; default: Frequency = 48681812 / (Dacrate + 1); break; } //nBlockAlign = 16 / 8 * 2; m_BytesPerSecond = Frequency * 4; m_BytesPerSecond = 194532; m_BytesPerSecond = 128024; if (System == SYSTEM_PAL) { m_FramesPerSecond = 50; } else { m_FramesPerSecond = 60; } }