/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once class CCodeBlock; class CCodeSection : private CRecompilerOps { public: typedef std::list SECTION_LIST; CCodeSection( CCodeBlock * CodeBlock, DWORD EnterPC, DWORD ID, bool LinkAllowed); ~CCodeSection(); void SetDelaySlot (); void SetJumpAddress ( DWORD JumpPC, DWORD TargetPC, bool PermLoop ); void SetContinueAddress ( DWORD JumpPC, DWORD TargetPC ); void CompileCop1Test (); bool GenerateX86Code ( DWORD Test ); void GenerateSectionLinkage (); void CompileExit ( DWORD JumpPC, DWORD TargetPC, CRegInfo &ExitRegSet, CExitInfo::EXIT_REASON reason, bool CompileNow, void (*x86Jmp)(const char * Label, DWORD Value)); void DetermineLoop ( DWORD Test, DWORD Test2, DWORD TestID ); bool FixConstants ( DWORD Test ); CCodeSection * ExistingSection ( DWORD Addr, DWORD Test ); bool SectionAccessible ( DWORD SectionId, DWORD Test ); bool DisplaySectionInformation ( DWORD ID, DWORD Test ); void DisplaySectionInformation (); void AddParent ( CCodeSection * Parent ); void SwitchParent ( CCodeSection * OldParent, CCodeSection * NewParent ); /* Block Connection info */ SECTION_LIST m_ParentSection; CCodeBlock * const m_BlockInfo; const DWORD m_SectionID; const DWORD m_EnterPC; DWORD m_EndPC; CCodeSection * m_ContinueSection; CCodeSection * m_JumpSection; bool m_EndSection; // if this section does not link bool m_LinkAllowed; // are other sections allowed to find block to link to it DWORD m_Test; DWORD m_Test2; BYTE * m_CompiledLocation; bool m_InLoop; bool m_DelaySlot; /* Register Info */ CRegInfo m_RegEnter; /* Jump Info */ CJumpInfo m_Jump; CJumpInfo m_Cont; private: void UnlinkParent ( CCodeSection * Parent, bool ContinueSection ); void InheritConstants (); void TestRegConstantStates ( CRegInfo & Base, CRegInfo & Reg ); void SyncRegState ( const CRegInfo & SyncTo ); bool IsAllParentLoops ( CCodeSection * Parent, bool IgnoreIfCompiled, DWORD Test ); bool ParentContinue (); bool InheritParentInfo (); bool SetupRegisterForLoop (); };