/* ** Copyright (c) 1995, 3Dfx Interactive, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of 3Dfx Interactive, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of 3Dfx Interactive, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions n** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. ** ** $Header: /devel/cvg/glide3/src/glidesys.h 3 7/24/98 1:41p Hohn $ ** $Log: /devel/cvg/glide3/src/glidesys.h $ ** ** 3 7/24/98 1:41p Hohn ** ** 2 6/15/98 10:50a Peter ** made csim compile time option * * 1 1/16/98 4:29p Atai * create glide 3 src * * 10 12/09/97 12:20p Peter * mac glide port * * 9 11/04/97 4:00p Dow * Banshee Mods * * 8 8/18/97 3:52p Peter * pre-hw arrival fixes/cleanup * * 7 6/02/97 4:09p Peter * Compile w/ gcc for Dural * * 6 5/27/97 1:16p Peter * Basic cvg, w/o cmd fifo stuff. * * 5 5/21/97 6:05a Peter */ #ifndef __GLIDESYS_H__ #define __GLIDESYS_H__ /* n** ----------------------------------------------------------------------- ** COMPILER/ENVIRONMENT CONFIGURATION ** ----------------------------------------------------------------------- */ /* Endianness is stored in bits [30:31] */ #define GLIDE_ENDIAN_SHIFT 30 #define GLIDE_ENDIAN_LITTLE (0x1 << GLIDE_ENDIAN_SHIFT) #define GLIDE_ENDIAN_BIG (0x2 << GLIDE_ENDIAN_SHIFT) /* OS is stored in bits [0:6] */ #define GLIDE_OS_SHIFT 0 #define GLIDE_OS_UNIX 0x1 #define GLIDE_OS_DOS32 0x2 #define GLIDE_OS_WIN32 0x4 #define GLIDE_OS_MACOS 0x8 #define GLIDE_OS_OS2 0x10 #define GLIDE_OS_OTHER 0x40 /* For Proprietary Arcade HW */ /* Sim vs. Hardware is stored in bits [7:8] */ #define GLIDE_SST_SHIFT 7 #define GLIDE_SST_SIM (0x1 << GLIDE_SST_SHIFT) #define GLIDE_SST_HW (0x2 << GLIDE_SST_SHIFT) /* Hardware Type is stored in bits [9:13] */ #define GLIDE_HW_SHIFT 9 #define GLIDE_HW_SST1 (0x1 << GLIDE_HW_SHIFT) #define GLIDE_HW_SST96 (0x2 << GLIDE_HW_SHIFT) #define GLIDE_HW_H3 (0x4 << GLIDE_HW_SHIFT) #define GLIDE_HW_SST2 (0x8 << GLIDE_HW_SHIFT) #define GLIDE_HW_CVG (0x10 << GLIDE_HW_SHIFT) /* ** Make sure we handle all instances of WIN32 */ #ifndef __WIN32__ # if defined (_WIN32) || defined (WIN32) || defined(__NT__) # define __WIN32__ # endif #endif /* We need two checks on the OS: one for endian, the other for OS */ /* Check for endianness */ #if defined(__IRIX__) || defined(__sparc__) || defined(MACOS) # define GLIDE_ENDIAN GLIDE_ENDIAN_BIG #else # define GLIDE_ENDIAN GLIDE_ENDIAN_LITTLE #endif /* Check for OS */ #if defined(__IRIX__) || defined(__sparc__) || defined(__linux__) # define GLIDE_OS GLIDE_OS_UNIX #elif defined(__DOS__) # define GLIDE_OS GLIDE_OS_DOS32 #elif defined(__WIN32__) # define GLIDE_OS GLIDE_OS_WIN32 #elif defined(macintosh) # define GLIDE_OS GLIDE_OS_MACOS #else #error "Unknown OS" #endif /* Check for Simulator vs. Hardware */ #if HAL_CSIM || HWC_CSIM # define GLIDE_SST GLIDE_SST_SIM #else # define GLIDE_SST GLIDE_SST_HW #endif /* Check for type of hardware */ #ifdef SST96 # define GLIDE_HW GLIDE_HW_SST96 #elif defined(H3) # define GLIDE_HW GLIDE_HW_H3 #elif defined(SST2) # define GLIDE_HW GLIDE_HW_SST2 #elif defined(CVG) # define GLIDE_HW GLIDE_HW_CVG #else /* Default to SST1 */ # define GLIDE_HW GLIDE_HW_SST1 #endif #define GLIDE_PLATFORM (GLIDE_ENDIAN | GLIDE_OS | GLIDE_SST | GLIDE_HW) /* ** Control the number of TMUs */ #ifndef GLIDE_NUM_TMU # define GLIDE_NUM_TMU 2 #endif #if ((GLIDE_NUM_TMU < 0) && (GLIDE_NUM_TMU > 3)) # error "GLIDE_NUM_TMU set to an invalid value" #endif #endif /* __GLIDESYS_H__ */