/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once enum { // General Settings Set_vsync, Set_Rotate, Set_texenh_options, Set_wrpVRAM, Set_wrpFBO, Set_wrpAnisotropic, Set_autodetect_ucode, Set_ucode, Set_wireframe, Set_wfmode, Set_unk_as_red, Set_unk_clear, Set_ghq_fltr, Set_ghq_cmpr, Set_ghq_enht, Set_ghq_hirs, Set_ghq_enht_cmpr, Set_ghq_enht_f16bpp, Set_ghq_enht_gz, Set_ghq_enht_nobg, Set_ghq_hirs_cmpr, Set_ghq_hirs_tile, Set_ghq_hirs_f16bpp, Set_ghq_hirs_gz, Set_ghq_hirs_altcrc, Set_ghq_cache_save, Set_ghq_cache_size, Set_ghq_hirs_let_texartists_fly, Set_ghq_hirs_dump, Set_Resolution, // Default Game Settings Set_optimize_texrect_default, Set_filtering_default, Set_lodmode_default, Set_fog_default, Set_buff_clear_default, Set_swapmode_default, Set_aspect_default, Set_fb_smart_default, Set_fb_hires_default, Set_fb_read_always_default, Set_read_back_to_screen_default, Set_detect_cpu_write_default, Set_fb_get_info_default, Set_fb_render_default, //Game Settings Set_alt_tex_size, Set_use_sts1_only, Set_force_calc_sphere, Set_correct_viewport, Set_increase_texrect_edge, Set_decrease_fillrect_edge, Set_texture_correction, Set_pal230, Set_stipple_mode, Set_stipple_pattern, Set_force_microcheck, Set_force_quad3d, Set_clip_zmin, Set_clip_zmax, Set_fast_crc, Set_adjust_aspect, Set_zmode_compare_less, Set_old_style_adither, Set_n64_z_scale, Set_optimize_texrect, Set_ignore_aux_copy, Set_hires_buf_clear, Set_fb_read_alpha, Set_useless_is_useless, Set_fb_crc_mode, Set_filtering, Set_fog, Set_buff_clear, Set_swapmode, Set_aspect, Set_lodmode, Set_fb_smart, Set_fb_hires, Set_fb_read_always, Set_read_back_to_screen, Set_detect_cpu_write, Set_fb_get_info, Set_fb_render, //RDB Setting Set_ucodeLookup, #ifdef _WIN32 Set_FullScreenRes, #endif };