// Project64 - A Nintendo 64 emulator // http://www.pj64-emu.com/ // Copyright(C) 2001-2021 Project64 // Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski // Copyright(C) 2002 Dave2001 // GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html #ifndef FBtoSCREEN_H #define FBtoSCREEN_H typedef struct { uint32_t addr; //color image address uint32_t size; uint32_t width; uint32_t height; uint32_t ul_x; uint32_t ul_y; uint32_t lr_x; uint32_t lr_y; uint32_t opaque; } FB_TO_SCREEN_INFO; bool DrawFrameBufferToScreen(FB_TO_SCREEN_INFO & fb_info); void DrawDepthBufferToScreen(FB_TO_SCREEN_INFO & fb_info); #endif // #ifndef FBtoSCREEN_H