#pragma once #include "SettingsPage.h" #include #include class CGameGeneralPage : public CSettingsPageImpl, public CSettingsPage { BEGIN_MSG_MAP_EX(CGameGeneralPage) { COMMAND_HANDLER_EX(IDC_RDRAM_SIZE, LBN_SELCHANGE, ComboBoxChanged); COMMAND_HANDLER_EX(IDC_SAVE_TYPE, LBN_SELCHANGE, ComboBoxChanged); COMMAND_HANDLER_EX(IDC_COUNTFACT, LBN_SELCHANGE, ComboBoxChanged); COMMAND_ID_HANDLER_EX(IDC_ROM_32BIT, CheckBoxChanged); COMMAND_ID_HANDLER_EX(IDC_SYNC_AUDIO, CheckBoxChanged); COMMAND_ID_HANDLER_EX(IDC_ROM_FIXEDAUDIO, CheckBoxChanged); COMMAND_ID_HANDLER_EX(IDC_DELAY_DP, CheckBoxChanged); COMMAND_ID_HANDLER_EX(IDC_DELAY_SI, CheckBoxChanged); COMMAND_ID_HANDLER_EX(IDC_AUDIO_SIGNAL, CheckBoxChanged); COMMAND_ID_HANDLER_EX(IDC_UNALIGNED_DMA, CheckBoxChanged); COMMAND_ID_HANDLER_EX(IDC_RANDOMIZE_SIPI_INTERRUPTS, CheckBoxChanged); COMMAND_HANDLER_EX(IDC_VIREFRESH, EN_UPDATE, EditBoxChanged); COMMAND_HANDLER_EX(IDC_COUNTPERBYTE, EN_UPDATE, EditBoxChanged); COMMAND_HANDLER_EX(IDC_OVER_CLOCK_MODIFIER, EN_UPDATE, EditBoxChanged); } END_MSG_MAP() enum { IDD = IDD_Settings_GameGeneral }; public: CGameGeneralPage(HWND hParent, const RECT & rcDispay); LanguageStringID PageTitle(void) { return TAB_ROMSETTINGS; } void HidePage(void); void ShowPage(void); void ApplySettings(bool UpdateScreen); bool EnableReset(void); void ResetPage(void); };