/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #include "FunctionInfo.h" class CFunctionMap { protected: typedef CCompiledFunc * PCCompiledFunc; typedef PCCompiledFunc * PCCompiledFunc_TABLE; CFunctionMap(); ~CFunctionMap(); bool AllocateMemory(); void Reset(bool bAllocate); public: PCCompiledFunc_TABLE * FunctionTable() const { return m_FunctionTable; } PCCompiledFunc * JumpTable() const { return m_JumpTable; } private: void CleanBuffers(); PCCompiledFunc * m_JumpTable; PCCompiledFunc_TABLE * m_FunctionTable; };