/*************************************************************************** * * * Project64-video - A Nintendo 64 gfx plugin. * * http://www.pj64-emu.com/ * * Copyright (C) 2017 Project64. All rights reserved. * * Copyright (C) 2007 Hiroshi Morii * * Copyright (C) 2003 Rice1964 * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * version 2 of the License, or (at your option) any later version. * * * ****************************************************************************/ #ifndef __INTERNAL_H__ #define __INTERNAL_H__ #include "Ext_TxFilter.h" /* dll exports */ #ifdef TXFILTER_DLL #define TAPI __declspec(dllexport) #define TAPIENTRY #else #define TAPI #define TAPIENTRY #endif #include typedef uint8_t uint8; typedef uint16_t uint16; typedef uint32_t uint32; #ifdef _WIN32 #define KBHIT(key) ((GetAsyncKeyState(key) & 0x8001) == 0x8001) #else #define KBHIT(key) (0) #endif /* from OpenGL glext.h */ #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 /* for explicit fxt1 compression */ #define CC_CHROMA 0x0 #define CC_HI 0x1 #define CC_ALPHA 0x2 /* in-memory zlib texture compression */ #define GR_TEXFMT_GZ 0x8000 #if 0 /* this is here to remind me of other formats */ /* from 3Dfx Interactive Inc. glide.h */ #define GR_TEXFMT_8BIT 0x0 #define GR_TEXFMT_RGB_332 GR_TEXFMT_8BIT #define GR_TEXFMT_YIQ_422 0x1 #define GR_TEXFMT_ALPHA_8 0x2 /* (0..0xFF) alpha */ #define GR_TEXFMT_INTENSITY_8 0x3 /* (0..0xFF) intensity */ #define GR_TEXFMT_ALPHA_INTENSITY_44 0x4 #define GR_TEXFMT_P_8 0x5 /* 8-bit palette */ #define GR_TEXFMT_RSVD0 0x6 /* GR_TEXFMT_P_8_RGBA */ #define GR_TEXFMT_P_8_6666 GR_TEXFMT_RSVD0 #define GR_TEXFMT_P_8_6666_EXT GR_TEXFMT_RSVD0 #define GR_TEXFMT_RSVD1 0x7 #define GR_TEXFMT_16BIT 0x8 #define GR_TEXFMT_ARGB_8332 GR_TEXFMT_16BIT #define GR_TEXFMT_AYIQ_8422 0x9 #define GR_TEXFMT_RGB_565 0xa #define GR_TEXFMT_ARGB_1555 0xb #define GR_TEXFMT_ARGB_4444 0xc #define GR_TEXFMT_ALPHA_INTENSITY_88 0xd #define GR_TEXFMT_AP_88 0xe /* 8-bit alpha 8-bit palette */ #define GR_TEXFMT_RSVD2 0xf #define GR_TEXFMT_RSVD4 GR_TEXFMT_RSVD2 /* from 3Dfx Interactive Inc. g3ext.h */ #define GR_TEXFMT_ARGB_CMP_FXT1 0x11 #define GR_TEXFMT_ARGB_8888 0x12 #define GR_TEXFMT_YUYV_422 0x13 #define GR_TEXFMT_UYVY_422 0x14 #define GR_TEXFMT_AYUV_444 0x15 #define GR_TEXFMT_ARGB_CMP_DXT1 0x16 #define GR_TEXFMT_ARGB_CMP_DXT2 0x17 #define GR_TEXFMT_ARGB_CMP_DXT3 0x18 #define GR_TEXFMT_ARGB_CMP_DXT4 0x19 #define GR_TEXFMT_ARGB_CMP_DXT5 0x1A #define GR_TEXTFMT_RGB_888 0xFF #endif #endif /* __INTERNAL_H__ */