#include #include #include #include "ScriptTypes.h" #include "debugger.h" #pragma once #define SCRIPTSYS_SCRIPTS_DIR "Scripts\\" #define SCRIPTSYS_MODULES_DIR "Scripts\\modules\\" class CScriptSystem { typedef std::map JSInstanceMap; typedef std::vector JSAppCallbackList; typedef std::map JSInstanceStatusMap; typedef std::vector JSSysCommandQueue; struct JSQueuedCallbackAdd { JSAppHookID hookId; JSAppCallback callback; }; struct JSQueuedCallbackRemove { JSAppHookID hookId; JSAppCallbackID callbackId; }; enum { JS_CPU_CB_RANGE_CACHE_SIZE = 256 }; struct JSCpuCbListInfo { size_t numCallbacks; uint32_t minAddrStart; uint32_t maxAddrEnd; size_t numRangeCacheEntries; bool bRangeCacheExceeded; struct { uint32_t addrStart; uint32_t addrEnd; } rangeCache[JS_CPU_CB_RANGE_CACHE_SIZE]; }; HANDLE m_hThread; CriticalSection m_CmdQueueCS; JSSysCommandQueue m_CmdQueue; HANDLE m_hCmdEvent; CriticalSection m_InstancesCS; JSInstanceMap m_Instances; JSAppCallbackList m_AppCallbackHooks[JS_NUM_APP_HOOKS]; JSAppCallbackID m_NextAppCallbackId; std::vector m_CbRemoveQueue; std::vector m_CbAddQueue; volatile size_t m_AppCallbackCount; volatile JSCpuCbListInfo m_CpuExecCbInfo; volatile JSCpuCbListInfo m_CpuReadCbInfo; volatile JSCpuCbListInfo m_CpuWriteCbInfo; CriticalSection m_UIStateCS; JSInstanceStatusMap m_UIInstanceStatus; stdstr m_UILog; CDebuggerUI* m_Debugger; std::set m_AutorunList; stdstr m_InstallDirFullPath; stdstr m_ScriptsDirFullPath; stdstr m_ModulesDirFullPath; public: CScriptSystem(CDebuggerUI* debugger); ~CScriptSystem(); CDebuggerUI* Debugger(); void StartScript(const char* instanceName, const char* path); void StopScript(const char* instanceName); void Input(const char* instanceName, const char* code); stdstr InstallDirPath(); stdstr ScriptsDirPath(); stdstr ModulesDirPath(); JSInstanceStatus GetStatus(const char* instanceName); void NotifyStatus(const char* instanceName, JSInstanceStatus status); void ConsoleLog(const char* format, ...); void ConsolePrint(const char* format, ...); void ConsoleClear(); stdstr GetConsoleBuffer(); void PostCMethodCall(const char* instanceName, void* dukThisHeapPtr, duk_c_function func, JSDukArgSetupFunc argSetupFunc = nullptr, void* argSetupParam = nullptr, size_t argSetupParamSize = 0); bool HaveAppCallbacks(JSAppHookID hookId); // Note: Unguarded for speed, shouldn't matter inline bool HaveAppCallbacks() { return m_AppCallbackCount != 0; } inline bool HaveCpuExecCallbacks(uint32_t address) { return HaveCpuCallbacks(m_CpuExecCbInfo, m_AppCallbackHooks[JS_HOOK_CPU_EXEC], address); } inline bool HaveCpuReadCallbacks(uint32_t address) { return HaveCpuCallbacks(m_CpuReadCbInfo, m_AppCallbackHooks[JS_HOOK_CPU_READ], address); } inline bool HaveCpuWriteCallbacks(uint32_t address) { return HaveCpuCallbacks(m_CpuWriteCbInfo, m_AppCallbackHooks[JS_HOOK_CPU_WRITE], address); } static void UpdateCpuCbListInfo(volatile JSCpuCbListInfo& info, JSAppCallbackList& callbacks); void DoMouseEvent(JSAppHookID hookId, int x, int y, DWORD uMsg = (DWORD)-1); JSAppCallbackID QueueAddAppCallback(JSAppHookID hookId, JSAppCallback callback); void QueueRemoveAppCallback(JSAppHookID hookId, JSAppCallbackID callbackId); void InvokeAppCallbacks(JSAppHookID hookId, void* env = nullptr); void ExecAutorunList(); std::set& AutorunList(); void LoadAutorunList(); void SaveAutorunList(); private: inline bool HaveCpuCallbacks(volatile JSCpuCbListInfo& info, JSAppCallbackList& callbacks, uint32_t address) { if (info.numCallbacks == 0 || address < info.minAddrStart || address > info.maxAddrEnd) { return false; } if (!info.bRangeCacheExceeded) { for (size_t i = 0; i < info.numRangeCacheEntries; i++) { if (address >= info.rangeCache[i].addrStart && address <= info.rangeCache[i].addrEnd) { return true; } } return false; } CGuard guard(m_InstancesCS); for (JSAppCallback& callback : callbacks) { if (address >= callback.m_Params.addrStart && address <= callback.m_Params.addrEnd) { return true; } } return false; } void InitDirectories(); void PostCommand(JSSysCommandID id, stdstr paramA = "", stdstr paramB = "", void* paramC = nullptr); static DWORD WINAPI ThreadProc(void* _this); void ThreadProc(); bool ProcessCommand(JSSysCommand& cmd); bool ProcessCommandQueue(std::vector& queue); void PullCommands(JSSysCommandID id, std::vector& out); void OnStartScript(const char* name, const char* path); void OnStopScript(const char* name); void OnInput(const char* name, const char* code); void OnCMethodCall(const char* name, JSSysCMethodCall* methodCall); void OnSweep(bool bIfDone); bool RawRemoveInstance(const char* key); void RawAddAppCallback(JSAppHookID hookId, JSAppCallback& callback); void RawRemoveAppCallback(JSAppHookID hookId, JSAppCallbackID callbackId); void RefreshCallbackMaps(); static stdstr FixStringReturns(const char* str); };