/* XInput Controller support for N-Rage`s Dinput8 Plugin (C) 2002, 2006 Norbert Wladyka - N-Rage`s Dinput8 Plugin (C) 2009 Daniel Rehren - XInput Controller support N-Rage`s Dinput8 Plugin: Author`s Email: norbert.wladyka@chello.at Website: http://go.to/nrage XInput Controller support: Author's Email: rehren_007@hotmail.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _XINPUTCONTROLLER_H #define _XINPUTCONTROLLER_H //code from http://msdn.microsoft.com/en-us/library/ee417014(VS.85).aspx #include #include //#include <-- only needed for SAFE_RELEASE(x) /* fixes undefined FILE, etc. type errors in MSVC 2010 build -- cxd4 */ #include #ifndef SAFE_RELEASE // when Windows Media Device M? is not present #define SAFE_RELEASE(x) \ if(x != NULL) \ { \ x->Release(); \ x = NULL; \ } #endif //----------------------------------------------------------------------------- // Enum each PNP device using WMI and check each device ID to see if it contains // "IG_" (ex. "VID_045E&PID_028E&IG_00"). If it does, then it's an XInput device // Unfortunately this information can not be found by just using DirectInput //----------------------------------------------------------------------------- BOOL IsXInputDevice( const GUID* pGuidProductFromDirectInput ); //END conde from ... /* Xinput header for NRage Plugin, by tecnicors. XInput Controller is going to take over the N64 control that matches its number, ie. first XInput controller is first N64 player, etc. */ #include "commonIncludes.h" #include //defines #define N64_ANALOG_MAX 127 #define XC_ANALOG_MAX 32767 #define BUTTON_ANALOG_VALUE 107 //enums namespace N64_BUTTONS { // Whith this we can asign buttons to the xinput struct enum _N64_BUTTONS { A = 0x0080, B = 0x0040, Z = 0x0020, R = 0x1000, L = 0x2000, XAxis = 0x4000, Start = 0x0010, DUp = 0x0008, DDown = 0x0004, DLeft = 0x0002, YAxis = 0x8000, DRight = 0x0001, CUp = 0x0800, CDown = 0x0400, CLeft = 0x0200, CRight = 0x0100, None = 0x0 }; } //structures typedef struct _XCONTROLLER // XInput controller struct { int nControl; bool bConnected; bool bConfigured; struct _N64_BUTTONS // For button configurations { int iA, iB; int iStart; int iL, iR, iZ; int iXAxis, iYAxis; int iDUp, iDDown, iDLeft, iDRight; int iCUp, iCDown, iCLeft, iCRight; }stButtons; struct _XINPUT_ANALOGS // For analog configurations { int iLeftTrigger, iRightTrigger; unsigned int iRXAxis, iRYAxis, iLXAxis, iLYAxis; }stAnalogs; }XCONTROLLER; typedef XCONTROLLER *LPXCONTROLLER; //Initiates XInput library bool InitXinput(); //Free the Xinput library void FreeXinput(); // Sets the keys pressed for Xinput controller gController, into keys. void GetXInputControllerKeys( const int indexController, LPDWORD Keys ); // Sets the default keys for Xinput controller gController. void DefaultXInputControllerKeys( LPXCONTROLLER gController); // Vibrates the XInput Control void VibrateXInputController( DWORD nController, int LeftMotorVal = 65535, int RightMotorVal = 65535 ); // Initialize nControl XInput enabled controller bool InitiateXInputController( LPXCONTROLLER gController, int nControl ); static DWORD(WINAPI * fnXInputGetState) (DWORD dwUserIndex, XINPUT_STATE* pState) = NULL; static DWORD(WINAPI * fnXInputSetState) (DWORD dwUserIndex, XINPUT_VIBRATION* pVibration) = NULL; // XController dialog #define XC_DPAD 1 #define XC_LTBS 2 #define XC_RTBS 3 // Reads current XInput controller key config, and shows it in the dialog. bool ReadXInputControllerKeys( HWND hDlg, LPXCONTROLLER gController ); // Stores dialog's button configuration into the XCONTROLLER struct. void StoreXInputControllerKeys( HWND hDlg, LPXCONTROLLER gController ); // Fills N64 button comobox with its buttons. inline void FillN64ButtonComboBox( HWND hDlg, int ComboBox ) { SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "None" )); SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "A" )); SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "B" )); SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "Z" )); SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "L" )); SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "R" )); SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "Start" )); SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "C-Up" )); SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "C-Left" )); SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "C-Down" )); SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "C-Right" )); SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "D-Up" )); SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "D-Left" )); SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "D-Down" )); SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "D-Right" )); SendDlgItemMessage( hDlg, ComboBox, CB_SETCURSEL, 0, ( LPARAM )0 ); } inline void FillN64AnalogComboBox( HWND hDlg, int ComboBox ) { SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "None" )); SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "DPad" )); SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "C Buttons" )); if( ComboBox != IDC_XC_DPAD ) SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "Analog Stick" )); SendDlgItemMessage( hDlg, ComboBox, CB_SETCURSEL, 0, ( LPARAM )0); } // Save/Load Keys from own config file void SaveXInputConfigToFile( FILE *file, LPXCONTROLLER gController ); void LoadXInputConfigFromFile( FILE *file, LPXCONTROLLER gController ); #endif //_XINPUTCONTROLLER_H