/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" CPlugins::CPlugins (const stdstr & PluginDir): m_RenderWindow(NULL), m_DummyWindow(NULL), m_PluginDir(PluginDir), m_Gfx(NULL), m_Audio(NULL), m_RSP(NULL), m_Control(NULL) { CreatePlugins(); g_Settings->RegisterChangeCB(Plugin_RSP_Current,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_GFX_Current,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_AUDIO_Current,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_CONT_Current,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_UseHleGfx,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_UseHleAudio,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Game_EditPlugin_Gfx,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Game_EditPlugin_Audio,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Game_EditPlugin_Contr,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Game_EditPlugin_RSP,this,(CSettings::SettingChangedFunc)PluginChanged); } CPlugins::~CPlugins (void) { g_Settings->UnregisterChangeCB(Plugin_RSP_Current,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_GFX_Current,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_AUDIO_Current,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_CONT_Current,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_UseHleGfx,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_UseHleAudio,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Game_EditPlugin_Gfx,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Game_EditPlugin_Audio,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Game_EditPlugin_Contr,this,(CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Game_EditPlugin_RSP,this,(CSettings::SettingChangedFunc)PluginChanged); DestroyGfxPlugin(); DestroyAudioPlugin(); DestroyRspPlugin(); DestroyControlPlugin(); } void CPlugins::PluginChanged ( CPlugins * _this ) { if (g_Settings->LoadBool(Game_TempLoaded) == true) { return; } bool bGfxChange = _stricmp(_this->m_GfxFile.c_str(),g_Settings->LoadString(Game_Plugin_Gfx).c_str()) != 0; bool bAudioChange = _stricmp(_this->m_AudioFile.c_str(),g_Settings->LoadString(Game_Plugin_Audio).c_str()) != 0; bool bRspChange = _stricmp(_this->m_RSPFile.c_str(),g_Settings->LoadString(Game_Plugin_RSP).c_str()) != 0; bool bContChange = _stricmp(_this->m_ControlFile.c_str(),g_Settings->LoadString(Game_Plugin_Controller).c_str()) != 0; if ( bGfxChange || bAudioChange || bRspChange || bContChange ) { if (g_Settings->LoadBool(GameRunning_CPU_Running)) { //Ensure that base system actually exists before we go triggering the event if (g_BaseSystem) { g_BaseSystem->ExternalEvent(SysEvent_ChangePlugins); } } else { _this->Reset(NULL); g_Notify->RefreshMenu(); } } } template static void LoadPlugin (SettingID PluginSettingID, SettingID PluginVerSettingID, plugin_type * & plugin, const char * PluginDir, stdstr & FileName, TraceType TraceLevel, const char * type) { if (plugin != NULL) { return; } FileName = g_Settings->LoadString(PluginSettingID); CPath PluginFileName(PluginDir,FileName.c_str()); plugin = new plugin_type(); if (plugin) { WriteTraceF(TraceLevel,__FUNCTION__ ": %s Loading (%s): Starting",type,(LPCTSTR)PluginFileName); if (plugin->Load(PluginFileName)) { WriteTraceF(TraceLevel,__FUNCTION__ ": %s Current Ver: %s",type,plugin->PluginName()); g_Settings->SaveString(PluginVerSettingID,plugin->PluginName()); } else { WriteTraceF(TraceError,__FUNCTION__ ": Failed to load %s",(LPCTSTR)PluginFileName); delete plugin; plugin = NULL; } WriteTraceF(TraceLevel,__FUNCTION__ ": %s Loading Done",type); } else { WriteTraceF(TraceError,__FUNCTION__ ": Failed to allocate %s plugin",type); } } void CPlugins::CreatePlugins( void ) { LoadPlugin(Game_Plugin_Gfx, Plugin_GFX_CurVer, m_Gfx, m_PluginDir.c_str(), m_GfxFile, TraceGfxPlugin, "GFX"); LoadPlugin(Game_Plugin_Audio, Plugin_AUDIO_CurVer, m_Audio, m_PluginDir.c_str(), m_AudioFile, TraceDebug, "Audio"); LoadPlugin(Game_Plugin_RSP, Plugin_RSP_CurVer, m_RSP, m_PluginDir.c_str(), m_RSPFile, TraceRSP, "RSP"); LoadPlugin(Game_Plugin_Controller, Plugin_CONT_CurVer, m_Control, m_PluginDir.c_str(), m_ControlFile, TraceDebug, "Control"); //Enable debugger if (m_RSP != NULL && m_RSP->EnableDebugging) { WriteTrace(TraceRSP,__FUNCTION__ ": EnableDebugging starting"); m_RSP->EnableDebugging(bHaveDebugger()); WriteTrace(TraceRSP,__FUNCTION__ ": EnableDebugging done"); } if (bHaveDebugger()) { g_Notify->RefreshMenu(); } } void CPlugins::GameReset ( void ) { if (m_Gfx) { m_Gfx->GameReset(); } if (m_Audio) { m_Audio->GameReset(); } if (m_RSP) { m_RSP->GameReset(); } if (m_Control) { m_Control->GameReset(); } } void CPlugins::DestroyGfxPlugin( void ) { if (m_Gfx == NULL) { return; } WriteTrace(TraceGfxPlugin,__FUNCTION__ ": before delete m_Gfx"); delete m_Gfx; WriteTrace(TraceGfxPlugin,__FUNCTION__ ": after delete m_Gfx"); m_Gfx = NULL; // g_Settings->UnknownSetting_GFX = NULL; DestroyRspPlugin(); } void CPlugins::DestroyAudioPlugin( void ) { if (m_Audio == NULL) { return; } WriteTrace(TraceDebug,__FUNCTION__ ": 5"); m_Audio->Close(); WriteTrace(TraceDebug,__FUNCTION__ ": 6"); delete m_Audio; WriteTrace(TraceDebug,__FUNCTION__ ": 7"); m_Audio = NULL; WriteTrace(TraceDebug,__FUNCTION__ ": 8"); // g_Settings->UnknownSetting_AUDIO = NULL; DestroyRspPlugin(); } void CPlugins::DestroyRspPlugin( void ) { if (m_RSP == NULL) { return; } WriteTrace(TraceDebug,__FUNCTION__ ": 9"); m_RSP->Close(); WriteTrace(TraceDebug,__FUNCTION__ ": 10"); delete m_RSP; WriteTrace(TraceDebug,__FUNCTION__ ": 11"); m_RSP = NULL; WriteTrace(TraceDebug,__FUNCTION__ ": 12"); // g_Settings->UnknownSetting_RSP = NULL; } void CPlugins::DestroyControlPlugin( void ) { if (m_Control == NULL) { return; } WriteTrace(TraceDebug,__FUNCTION__ ": 13"); m_Control->Close(); WriteTrace(TraceDebug,__FUNCTION__ ": 14"); delete m_Control; WriteTrace(TraceDebug,__FUNCTION__ ": 15"); m_Control = NULL; WriteTrace(TraceDebug,__FUNCTION__ ": 16"); // g_Settings->UnknownSetting_CTRL = NULL; } void CPlugins::SetRenderWindows( CMainGui * RenderWindow, CMainGui * DummyWindow ) { m_RenderWindow = RenderWindow; m_DummyWindow = DummyWindow; } void CPlugins::RomOpened ( void ) { m_Gfx->RomOpened(); m_RSP->RomOpened(); m_Audio->RomOpened(); m_Control->RomOpened(); } void CPlugins::RomClosed ( void ) { m_Gfx->RomClose(); m_RSP->RomClose(); m_Audio->RomClose(); m_Control->RomClose(); } bool CPlugins::Initiate ( CN64System * System ) { WriteTrace(TraceDebug,__FUNCTION__ ": Start"); //Check to make sure we have the plugin available to be used if (m_Gfx == NULL) { return false; } if (m_Audio == NULL) { return false; } if (m_RSP == NULL) { return false; } if (m_Control == NULL) { return false; } WriteTrace(TraceGfxPlugin,__FUNCTION__ ": Gfx Initiate Starting"); if (!m_Gfx->Initiate(System,m_RenderWindow)) { return false; } WriteTrace(TraceGfxPlugin,__FUNCTION__ ": Gfx Initiate Done"); WriteTrace(TraceDebug,__FUNCTION__ ": Audio Initiate Starting"); if (!m_Audio->Initiate(System,m_RenderWindow)) { return false; } WriteTrace(TraceDebug,__FUNCTION__ ": Audio Initiate Done"); WriteTrace(TraceDebug, __FUNCTION__ ": Control Initiate Starting"); if (!m_Control->Initiate(System,m_RenderWindow)) { return false; } WriteTrace(TraceDebug, __FUNCTION__ ": Control Initiate Done"); WriteTrace(TraceRSP,__FUNCTION__ ": RSP Initiate Starting"); if (!m_RSP->Initiate(this,System)) { return false; } WriteTrace(TraceRSP,__FUNCTION__ ": RSP Initiate Done"); WriteTrace(TraceDebug,__FUNCTION__ ": Done"); return true; } bool CPlugins::ResetInUiThread ( CN64System * System ) { #if defined(WINDOWS_UI) return m_RenderWindow->ResetPlugins(this, System); #else g_Notify -> BreakPoint(__FILEW__, __LINE__); return false; #endif } bool CPlugins::Reset ( CN64System * System ) { WriteTrace(TraceDebug,__FUNCTION__ ": Start"); bool bGfxChange = _stricmp(m_GfxFile.c_str(),g_Settings->LoadString(Game_Plugin_Gfx).c_str()) != 0; bool bAudioChange = _stricmp(m_AudioFile.c_str(),g_Settings->LoadString(Game_Plugin_Audio).c_str()) != 0; bool bRspChange = _stricmp(m_RSPFile.c_str(),g_Settings->LoadString(Game_Plugin_RSP).c_str()) != 0; bool bContChange = _stricmp(m_ControlFile.c_str(),g_Settings->LoadString(Game_Plugin_Controller).c_str()) != 0; //if GFX and Audio has changed we also need to force reset of RSP if (bGfxChange || bAudioChange) bRspChange = true; if (bGfxChange) { DestroyGfxPlugin(); } if (bAudioChange) { DestroyAudioPlugin(); } if (bRspChange) { DestroyRspPlugin(); } if (bContChange) { DestroyControlPlugin(); } CreatePlugins(); if (m_Gfx && bGfxChange) { WriteTrace(TraceGfxPlugin,__FUNCTION__ ": Gfx Initiate Starting"); if (!m_Gfx->Initiate(System,m_RenderWindow)) { return false; } WriteTrace(TraceGfxPlugin,__FUNCTION__ ": Gfx Initiate Done"); } if (m_Audio && bAudioChange) { WriteTrace(TraceDebug,__FUNCTION__ ": Audio Initiate Starting"); if (!m_Audio->Initiate(System,m_RenderWindow)) { return false; } WriteTrace(TraceDebug,__FUNCTION__ ": Audio Initiate Done"); } if (m_Control && bContChange) { WriteTrace(TraceDebug, __FUNCTION__ ": Control Initiate Starting"); if (!m_Control->Initiate(System,m_RenderWindow)) { return false; } WriteTrace(TraceDebug, __FUNCTION__ ": Control Initiate Done"); } if (m_RSP && bRspChange) { WriteTrace(TraceRSP,__FUNCTION__ ": RSP Initiate Starting"); if (!m_RSP->Initiate(this,System)) { return false; } WriteTrace(TraceRSP,__FUNCTION__ ": RSP Initiate Done"); } WriteTrace(TraceDebug,__FUNCTION__ ": Done"); return true; } void CPlugins::ConfigPlugin ( DWORD hParent, PLUGIN_TYPE Type ) { switch (Type) { case PLUGIN_TYPE_RSP: if (m_RSP == NULL || m_RSP->DllConfig == NULL) { break; } if (!m_RSP->Initialized()) { if (!m_RSP->Initiate(NULL,NULL)) { break; } } m_RSP->DllConfig(hParent); break; case PLUGIN_TYPE_GFX: if (m_Gfx == NULL || m_Gfx->DllConfig == NULL) { break; } if (!m_Gfx->Initialized()) { if (!m_Gfx->Initiate(NULL,m_DummyWindow)) { break; } } m_Gfx->DllConfig(hParent); break; case PLUGIN_TYPE_AUDIO: if (m_Audio == NULL || m_Audio->DllConfig == NULL) { break; } if (!m_Audio->Initialized()) { if (!m_Audio->Initiate(NULL,m_DummyWindow)) { break; } } m_Audio->DllConfig(hParent); break; case PLUGIN_TYPE_CONTROLLER: if (m_Control == NULL || m_Control->DllConfig == NULL) { break; } if (!m_Control->Initialized()) { if (!m_Control->Initiate(NULL,m_DummyWindow)) { break; } } m_Control->DllConfig(hParent); break; } } void DummyCheckInterrupts ( void ) { } void DummyFunction (void) { } #include void CPlugins::CreatePluginDir ( const stdstr & DstDir ) const { char path_buffer[_MAX_PATH], drive[_MAX_DRIVE], dir[_MAX_DIR], fname[_MAX_FNAME], ext[_MAX_EXT]; _splitpath(DstDir.c_str(), drive, dir, fname, ext ); _makepath(path_buffer, drive, dir, "", "" ); if (CreateDirectory(path_buffer,NULL) == 0 && GetLastError() == ERROR_PATH_NOT_FOUND) { path_buffer[strlen(path_buffer) - 1] = 0; CreatePluginDir(stdstr(path_buffer)); CreateDirectory(path_buffer,NULL); } } bool CPlugins::CopyPlugins ( const stdstr & DstDir ) const { //Copy GFX Plugin CPath srcGfxPlugin(m_PluginDir.c_str(),g_Settings->LoadString(Game_Plugin_Gfx).c_str()); CPath dstGfxPlugin(DstDir.c_str(),g_Settings->LoadString(Game_Plugin_Gfx).c_str()); if (CopyFile(srcGfxPlugin,dstGfxPlugin,false) == 0) { if (GetLastError() == ERROR_PATH_NOT_FOUND) { dstGfxPlugin.CreateDirectory(); } if (!CopyFile(srcGfxPlugin,dstGfxPlugin,false)) { return false; } } //Copy m_Audio Plugin CPath srcAudioPlugin(m_PluginDir.c_str(),g_Settings->LoadString(Game_Plugin_Audio).c_str()); CPath dstAudioPlugin(DstDir.c_str(), g_Settings->LoadString(Game_Plugin_Audio).c_str()); if (CopyFile(srcAudioPlugin,dstAudioPlugin,false) == 0) { if (GetLastError() == ERROR_PATH_NOT_FOUND) { dstAudioPlugin.CreateDirectory(); } if (!CopyFile(srcAudioPlugin,dstAudioPlugin,false)) { return false; } } //Copy RSP Plugin CPath srcRSPPlugin(m_PluginDir.c_str(), g_Settings->LoadString(Game_Plugin_RSP).c_str()); CPath dstRSPPlugin(DstDir.c_str(),g_Settings->LoadString(Game_Plugin_RSP).c_str()); if (CopyFile(srcRSPPlugin,dstRSPPlugin,false) == 0) { if (GetLastError() == ERROR_PATH_NOT_FOUND) { dstRSPPlugin.CreateDirectory(); } if (!CopyFile(srcRSPPlugin,dstRSPPlugin,false)) { return false; } } //Copy Controller Plugin CPath srcContPlugin(m_PluginDir.c_str(), g_Settings->LoadString(Game_Plugin_Controller).c_str()); CPath dstContPlugin(DstDir.c_str(),g_Settings->LoadString(Game_Plugin_Controller).c_str()); if (!srcContPlugin.CopyTo(dstContPlugin)) { if (GetLastError() == ERROR_PATH_NOT_FOUND) { dstContPlugin.CreateDirectory(); } if (!CopyFile(srcContPlugin,dstContPlugin,false)) { DWORD dwError = GetLastError(); dwError = dwError; return false; } } return true; }