/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #include class CGameSettings { public: void RefreshGameSettings(void); inline static bool bRomInMemory(void) { return m_bRomInMemory; } inline static bool bRegCaching(void) { return m_RegCaching; } inline static bool bLinkBlocks(void) { return m_bLinkBlocks; } inline static FUNC_LOOKUP_METHOD LookUpMode(void) { return (FUNC_LOOKUP_METHOD)m_LookUpMode; } inline static bool bUseTlb(void) { return m_bUseTlb; } inline static uint32_t CountPerOp(void) { return m_CountPerOp; } inline static uint32_t ViRefreshRate(void) { return m_ViRefreshRate; } inline static uint32_t AiCountPerBytes(void) { return m_AiCountPerBytes; } inline static bool bDelayDP(void) { return m_DelayDP; } inline static bool bDelaySI(void) { return m_DelaySI; } inline static uint32_t RdramSize(void) { return m_RdramSize; } inline static bool bFixedAudio(void) { return m_bFixedAudio; } inline static bool bSyncToAudio(void) { return m_bSyncingToAudio; } inline static bool bFastSP(void) { return m_bFastSP; } inline static bool b32BitCore(void) { return m_b32Bit; } inline static bool RspAudioSignal(void) { return m_RspAudioSignal; } inline static bool bSMM_StoreInstruc(void) { return m_bSMM_StoreInstruc; } inline static bool bSMM_Protect(void) { return m_bSMM_Protect; } inline static bool bSMM_ValidFunc(void) { return m_bSMM_ValidFunc; } inline static bool bSMM_PIDMA(void) { return m_bSMM_PIDMA; } inline static bool bSMM_TLB(void) { return m_bSMM_TLB; } inline static SYSTEM_TYPE SystemType(void) { return m_SystemType; } inline static CPU_TYPE CpuType(void) { return m_CpuType; } protected: static void SpeedChanged(int32_t SpeedLimit); private: //Settings that can be changed on the fly static bool m_bRomInMemory; static bool m_RegCaching; static bool m_bLinkBlocks; static uint32_t m_LookUpMode; //FUNC_LOOKUP_METHOD static bool m_bUseTlb; static uint32_t m_CountPerOp; static uint32_t m_ViRefreshRate; static uint32_t m_AiCountPerBytes; static bool m_DelayDP; static bool m_DelaySI; static uint32_t m_RdramSize; static bool m_bFixedAudio; static bool m_bSyncingToAudio; static bool m_bSyncToAudio; static bool m_bFastSP; static bool m_b32Bit; static bool m_RspAudioSignal; static bool m_bSMM_StoreInstruc; static bool m_bSMM_Protect; static bool m_bSMM_ValidFunc; static bool m_bSMM_PIDMA; static bool m_bSMM_TLB; static SYSTEM_TYPE m_SystemType; static CPU_TYPE m_CpuType; };