/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once class CPlugin : private CDebugSettings { public: CPlugin(); virtual ~CPlugin(); inline const char * PluginName() const { return m_PluginInfo.Name; } inline bool Initilized() { return m_Initilized; } virtual int GetDefaultSettingStartRange() const = 0; virtual int GetSettingStartRange() const = 0; bool Load ( const char * FileName ); void RomOpened(); void RomClose(); void GameReset(); void Close(); void(__cdecl *DllAbout) (HWND hWnd); void(__cdecl *DllConfig) (DWORD hParent); protected: void UnloadPlugin(); const char * PluginType () const; TraceType PluginTraceType () const; virtual void UnloadPluginDetails() = 0; virtual PLUGIN_TYPE type() = 0; virtual bool LoadFunctions ( void ) = 0; void(__cdecl *CloseDLL) (void); void(__cdecl *RomOpen) (void); void(__cdecl *RomClosed) (void); void(__cdecl *PluginOpened)(void); void(__cdecl *SetSettingInfo) (PLUGIN_SETTINGS *); void(__cdecl *SetSettingInfo2) (PLUGIN_SETTINGS2 *); void(__cdecl *SetSettingInfo3) (PLUGIN_SETTINGS3 *); void * m_hDll; bool m_Initilized, m_RomOpen; PLUGIN_INFO m_PluginInfo; // Loads a function pointer from the currently loaded DLL template void _LoadFunction(const char * szFunctionName, T & functionPointer) { functionPointer = (T)GetProcAddress((HMODULE)m_hDll, szFunctionName); } // Simple wrapper around _LoadFunction() to avoid having to specify the same two arguments // i.e. _LoadFunction("CloseDLL", CloseDLL); #define LoadFunction(functionName) _LoadFunction(#functionName, functionName) };