/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" CGfxPlugin::CGfxPlugin() : CaptureScreen(NULL), ChangeWindow(NULL), DrawScreen(NULL), DrawStatus(NULL), MoveScreen(NULL), ProcessDList(NULL), ProcessRDPList(NULL), ShowCFB(NULL), UpdateScreen(NULL), ViStatusChanged(NULL), ViWidthChanged(NULL), SoftReset(NULL), GetRomBrowserMenu(NULL), OnRomBrowserMenuItem(NULL), GetDebugInfo(NULL), InitiateDebugger(NULL) { memset(&m_GFXDebug, 0, sizeof(m_GFXDebug)); } CGfxPlugin::~CGfxPlugin() { Close(); UnloadPlugin(); } bool CGfxPlugin::LoadFunctions ( void ) { // Find entries for functions in DLL BOOL (__cdecl *InitiateGFX) ( void * Gfx_Info ); LoadFunction(InitiateGFX); LoadFunction(ChangeWindow); LoadFunction(DrawScreen); LoadFunction(MoveScreen); LoadFunction(ProcessDList); LoadFunction(UpdateScreen); LoadFunction(ViStatusChanged); LoadFunction(ViWidthChanged); LoadFunction(SoftReset); // version 0x104 functions _LoadFunction("DrawFullScreenStatus", DrawStatus); // Rom Browser LoadFunction(GetRomBrowserMenu); LoadFunction(OnRomBrowserMenuItem); //Make sure dll had all needed functions if (ChangeWindow == NULL) { UnloadPlugin(); return false; } if (DrawScreen == NULL) { DrawScreen = DummyDrawScreen; } if (InitiateGFX == NULL) { UnloadPlugin(); return false; } if (MoveScreen == NULL) { MoveScreen = DummyMoveScreen; } if (ProcessDList == NULL) { UnloadPlugin(); return false; } if (UpdateScreen == NULL) { UnloadPlugin(); return false; } if (ViStatusChanged == NULL) { ViStatusChanged = DummyViStatusChanged; } if (ViWidthChanged == NULL) { ViWidthChanged = DummyViWidthChanged; } if (SoftReset == NULL) { SoftReset = DummySoftReset; } if (m_PluginInfo.Version >= 0x0103) { LoadFunction(ProcessRDPList); LoadFunction(CaptureScreen); LoadFunction(ShowCFB); LoadFunction(GetDebugInfo); _LoadFunction("InitiateGFXDebugger", InitiateDebugger); if (ProcessRDPList == NULL) { UnloadPlugin(); return false; } if (CaptureScreen == NULL) { UnloadPlugin(); return false; } if (ShowCFB == NULL) { UnloadPlugin(); return false; } } if (m_PluginInfo.Version >= 0x0104) { if (PluginOpened == NULL) { UnloadPlugin(); return false; } } if (GetDebugInfo != NULL) GetDebugInfo(&m_GFXDebug); return true; } bool CGfxPlugin::Initiate(CN64System * System, CMainGui * RenderWindow) { if (m_Initilized) Close(); typedef struct { HWND hWnd; /* Render window */ HWND hStatusBar; /* if render window does not have a status bar then this is NULL */ BOOL MemoryBswaped; // If this is set to TRUE, then the memory has been pre // bswap on a dword (32 bits) boundry // eg. the first 8 bytes are stored like this: // 4 3 2 1 8 7 6 5 BYTE * HEADER; // This is the rom header (first 40h bytes of the rom // This will be in the same memory format as the rest of the memory. BYTE * RDRAM; BYTE * DMEM; BYTE * IMEM; DWORD * MI__INTR_REG; DWORD * DPC__START_REG; DWORD * DPC__END_REG; DWORD * DPC__CURRENT_REG; DWORD * DPC__STATUS_REG; DWORD * DPC__CLOCK_REG; DWORD * DPC__BUFBUSY_REG; DWORD * DPC__PIPEBUSY_REG; DWORD * DPC__TMEM_REG; DWORD * VI__STATUS_REG; DWORD * VI__ORIGIN_REG; DWORD * VI__WIDTH_REG; DWORD * VI__INTR_REG; DWORD * VI__V_CURRENT_LINE_REG; DWORD * VI__TIMING_REG; DWORD * VI__V_SYNC_REG; DWORD * VI__H_SYNC_REG; DWORD * VI__LEAP_REG; DWORD * VI__H_START_REG; DWORD * VI__V_START_REG; DWORD * VI__V_BURST_REG; DWORD * VI__X_SCALE_REG; DWORD * VI__Y_SCALE_REG; void (__cdecl *CheckInterrupts)( void ); } GFX_INFO; //Get Function from DLL BOOL (__cdecl *InitiateGFX)( GFX_INFO Gfx_Info ); InitiateGFX = (BOOL (__cdecl *)(GFX_INFO))GetProcAddress( (HMODULE)m_hDll, "InitiateGFX" ); if (InitiateGFX == NULL) { return false; } GFX_INFO Info = { 0 }; Info.MemoryBswaped = TRUE; Info.hWnd = (HWND)RenderWindow->m_hMainWindow; Info.hStatusBar = (HWND)RenderWindow->m_hStatusWnd; Info.CheckInterrupts = DummyCheckInterrupts; // We are initializing the plugin before any rom is loaded so we do not have any correct // parameters here.. it's just needed so we can config the DLL. if (System == NULL) { BYTE Buffer[100]; DWORD Value = 0; Info.HEADER = Buffer; Info.RDRAM = Buffer; Info.DMEM = Buffer; Info.IMEM = Buffer; Info.MI__INTR_REG = &Value; Info.VI__STATUS_REG = &Value; Info.VI__ORIGIN_REG = &Value; Info.VI__WIDTH_REG = &Value; Info.VI__INTR_REG = &Value; Info.VI__V_CURRENT_LINE_REG = &Value; Info.VI__TIMING_REG = &Value; Info.VI__V_SYNC_REG = &Value; Info.VI__H_SYNC_REG = &Value; Info.VI__LEAP_REG = &Value; Info.VI__H_START_REG = &Value; Info.VI__V_START_REG = &Value; Info.VI__V_BURST_REG = &Value; Info.VI__X_SCALE_REG = &Value; Info.VI__Y_SCALE_REG = &Value; } // Send initialization information to the DLL else { Info.HEADER = g_Rom->GetRomAddress(); Info.RDRAM = g_MMU->Rdram(); Info.DMEM = g_MMU->Dmem(); Info.IMEM = g_MMU->Imem(); Info.MI__INTR_REG = &g_Reg->m_GfxIntrReg; Info.DPC__START_REG = &g_Reg->DPC_START_REG; Info.DPC__END_REG = &g_Reg->DPC_END_REG; Info.DPC__CURRENT_REG = &g_Reg->DPC_CURRENT_REG; Info.DPC__STATUS_REG = &g_Reg->DPC_STATUS_REG; Info.DPC__CLOCK_REG = &g_Reg->DPC_CLOCK_REG; Info.DPC__BUFBUSY_REG = &g_Reg->DPC_BUFBUSY_REG; Info.DPC__PIPEBUSY_REG = &g_Reg->DPC_PIPEBUSY_REG; Info.DPC__TMEM_REG = &g_Reg->DPC_TMEM_REG; Info.VI__STATUS_REG = &g_Reg->VI_STATUS_REG; Info.VI__ORIGIN_REG = &g_Reg->VI_ORIGIN_REG; Info.VI__WIDTH_REG = &g_Reg->VI_WIDTH_REG; Info.VI__INTR_REG = &g_Reg->VI_INTR_REG; Info.VI__V_CURRENT_LINE_REG = &g_Reg->VI_CURRENT_REG; Info.VI__TIMING_REG = &g_Reg->VI_TIMING_REG; Info.VI__V_SYNC_REG = &g_Reg->VI_V_SYNC_REG; Info.VI__H_SYNC_REG = &g_Reg->VI_H_SYNC_REG; Info.VI__LEAP_REG = &g_Reg->VI_LEAP_REG; Info.VI__H_START_REG = &g_Reg->VI_H_START_REG; Info.VI__V_START_REG = &g_Reg->VI_V_START_REG; Info.VI__V_BURST_REG = &g_Reg->VI_V_BURST_REG; Info.VI__X_SCALE_REG = &g_Reg->VI_X_SCALE_REG; Info.VI__Y_SCALE_REG = &g_Reg->VI_Y_SCALE_REG; } m_Initilized = InitiateGFX(Info) != 0; //jabo had a bug so I call CreateThread so his dllmain gets called again DWORD ThreadID; HANDLE hthread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)DummyFunction, NULL, 0, &ThreadID); CloseHandle(hthread); return m_Initilized; } void CGfxPlugin::UnloadPluginDetails(void) { if (m_hDll != NULL ) { FreeLibrary((HMODULE)m_hDll); m_hDll = NULL; } memset(&m_GFXDebug, 0, sizeof(m_GFXDebug)); // CaptureScreen = NULL; ChangeWindow = NULL; GetDebugInfo = NULL; DrawScreen = NULL; DrawStatus = NULL; // FrameBufferRead = NULL; // FrameBufferWrite = NULL; InitiateDebugger = NULL; MoveScreen = NULL; ProcessDList = NULL; ProcessRDPList = NULL; ShowCFB = NULL; UpdateScreen = NULL; ViStatusChanged = NULL; ViWidthChanged = NULL; GetRomBrowserMenu = NULL; OnRomBrowserMenuItem = NULL; } void CGfxPlugin::ProcessMenuItem(int id) { if (m_GFXDebug.ProcessMenuItem) { m_GFXDebug.ProcessMenuItem(id); } }