/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" #include #include #include #include CPlugins::CPlugins(SettingID PluginDirSetting) : m_MainWindow(NULL), m_SyncWindow(NULL), m_PluginDirSetting(PluginDirSetting), m_PluginDir(g_Settings->LoadStringVal(PluginDirSetting)), m_Gfx(NULL), m_Audio(NULL), m_RSP(NULL), m_Control(NULL) { CreatePlugins(); g_Settings->RegisterChangeCB(Plugin_RSP_Current, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_GFX_Current, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_AUDIO_Current, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_CONT_Current, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_UseHleGfx, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_UseHleAudio, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Game_EditPlugin_Gfx, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Game_EditPlugin_Audio, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Game_EditPlugin_Contr, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Game_EditPlugin_RSP, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(m_PluginDirSetting, this, (CSettings::SettingChangedFunc)PluginChanged); } CPlugins::~CPlugins(void) { g_Settings->UnregisterChangeCB(Plugin_RSP_Current, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_GFX_Current, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_AUDIO_Current, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_CONT_Current, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_UseHleGfx, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_UseHleAudio, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Game_EditPlugin_Gfx, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Game_EditPlugin_Audio, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Game_EditPlugin_Contr, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Game_EditPlugin_RSP, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(m_PluginDirSetting, this, (CSettings::SettingChangedFunc)PluginChanged); DestroyGfxPlugin(); DestroyAudioPlugin(); DestroyRspPlugin(); DestroyControlPlugin(); } void CPlugins::PluginChanged(CPlugins * _this) { WriteTrace(TracePlugins, TraceDebug, "Start"); if (g_Settings->LoadBool(Game_TempLoaded) == true) { WriteTrace(TracePlugins, TraceDebug, "Game is temporary loaded, not changing plugins"); return; } bool bGfxChange = _stricmp(_this->m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str()) != 0; bool bAudioChange = _stricmp(_this->m_AudioFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Audio).c_str()) != 0; bool bRspChange = _stricmp(_this->m_RSPFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_RSP).c_str()) != 0; bool bContChange = _stricmp(_this->m_ControlFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str()) != 0; bool bDirChange = _stricmp(_this->m_PluginDir.c_str(), g_Settings->LoadStringVal(_this->m_PluginDirSetting).c_str()) != 0; WriteTrace(TracePlugins, TraceVerbose, "m_GfxFile: \"%s\" Game_Plugin_Gfx: \"%s\" changed: %s",_this->m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str(), bGfxChange ? "true" : "false"); WriteTrace(TracePlugins, TraceVerbose, "m_AudioFile: \"%s\" Game_Plugin_Audio: \"%s\" changed: %s",_this->m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str(), bAudioChange ? "true" : "false"); WriteTrace(TracePlugins, TraceVerbose, "m_RSPFile: \"%s\" Game_Plugin_RSP: \"%s\" changed: %s",_this->m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str(), bRspChange ? "true" : "false"); WriteTrace(TracePlugins, TraceVerbose, "m_ControlFile: \"%s\" Game_Plugin_Controller: \"%s\" changed: %s",_this->m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str(), bContChange ? "true" : "false"); WriteTrace(TracePlugins, TraceVerbose, "m_PluginDir: \"%s\" m_PluginDirSetting: \"%s\" changed: %s",_this->m_PluginDir.c_str(), g_Settings->LoadStringVal(_this->m_PluginDirSetting).c_str(), bDirChange ? "true" : "false"); if (bDirChange) { WriteTrace(TracePlugins, TraceDebug, "plugin directory changed"); bGfxChange = true; bAudioChange = true; bRspChange = true; bContChange = true; _this->m_PluginDir = g_Settings->LoadStringVal(_this->m_PluginDirSetting); } if (bGfxChange || bAudioChange || bRspChange || bContChange) { if (bGfxChange) { WriteTrace(TracePlugins, TraceDebug, "Gfx plugin changed"); } if (bAudioChange) { WriteTrace(TracePlugins, TraceDebug, "Audio plugin changed"); } if (bRspChange) { WriteTrace(TracePlugins, TraceDebug, "RSP plugin changed"); } if (bContChange) { WriteTrace(TracePlugins, TraceDebug, "Controller plugin changed"); } if (g_Settings->LoadBool(GameRunning_CPU_Running)) { //Ensure that base system actually exists before we go triggering the event if (g_BaseSystem) { g_BaseSystem->ExternalEvent(SysEvent_ChangePlugins); } } else { _this->Reset(NULL); } } WriteTrace(TracePlugins, TraceDebug, "Done"); } template static void LoadPlugin(SettingID PluginSettingID, SettingID PluginVerSettingID, plugin_type * & plugin, const char * PluginDir, stdstr & FileName, TraceModuleProject64 TraceLevel, const char * type) { if (plugin != NULL) { return; } FileName = g_Settings->LoadStringVal(PluginSettingID); CPath PluginFileName(PluginDir, FileName.c_str()); plugin = new plugin_type(); if (plugin) { WriteTrace(TraceLevel, TraceDebug, "%s Loading (%s): Starting", type, (const char *)PluginFileName); if (plugin->Load(PluginFileName)) { WriteTrace(TraceLevel, TraceDebug, "%s Current Ver: %s", type, plugin->PluginName()); g_Settings->SaveString(PluginVerSettingID, plugin->PluginName()); } else { WriteTrace(TraceLevel, TraceError, "Failed to load %s", (const char *)PluginFileName); delete plugin; plugin = NULL; } WriteTrace(TraceLevel, TraceDebug, "%s Loading Done", type); } else { WriteTrace(TraceLevel, TraceError, "Failed to allocate %s plugin", type); } } void CPlugins::CreatePlugins(void) { WriteTrace(TracePlugins, TraceInfo, "Start"); #ifdef ANDROID //this is a hack and should not be here, glide64 is not correctly freeing something on restart, this needs to be fixed but this is a short term workaround DestroyGfxPlugin(); #endif LoadPlugin(Game_Plugin_Gfx, Plugin_GFX_CurVer, m_Gfx, m_PluginDir.c_str(), m_GfxFile, TraceGFXPlugin, "GFX"); LoadPlugin(Game_Plugin_Audio, Plugin_AUDIO_CurVer, m_Audio, m_PluginDir.c_str(), m_AudioFile, TraceAudioPlugin, "Audio"); LoadPlugin(Game_Plugin_RSP, Plugin_RSP_CurVer, m_RSP, m_PluginDir.c_str(), m_RSPFile, TraceRSPPlugin, "RSP"); LoadPlugin(Game_Plugin_Controller, Plugin_CONT_CurVer, m_Control, m_PluginDir.c_str(), m_ControlFile, TraceControllerPlugin, "Control"); //Enable debugger if (m_RSP != NULL && m_RSP->EnableDebugging) { WriteTrace(TraceRSPPlugin, TraceInfo, "EnableDebugging starting"); m_RSP->EnableDebugging(bHaveDebugger()); WriteTrace(TraceRSPPlugin, TraceInfo, "EnableDebugging done"); } WriteTrace(TracePlugins, TraceInfo, "Done"); } void CPlugins::GameReset(void) { if (m_Gfx) { m_Gfx->GameReset(m_MainWindow); } if (m_Audio) { m_Audio->GameReset(m_MainWindow); } if (m_RSP) { m_RSP->GameReset(m_MainWindow); } if (m_Control) { m_Control->GameReset(m_MainWindow); } } void CPlugins::DestroyGfxPlugin(void) { if (m_Gfx == NULL) { return; } WriteTrace(TraceGFXPlugin, TraceInfo, "Start"); delete m_Gfx; WriteTrace(TraceGFXPlugin, TraceInfo, "m_Gfx deleted"); m_Gfx = NULL; // g_Settings->UnknownSetting_GFX = NULL; DestroyRspPlugin(); WriteTrace(TraceGFXPlugin, TraceInfo, "Done"); } void CPlugins::DestroyAudioPlugin(void) { if (m_Audio == NULL) { return; } WriteTrace(TraceAudioPlugin, TraceDebug, "before close"); m_Audio->Close(m_MainWindow); WriteTrace(TraceAudioPlugin, TraceDebug, "before delete"); delete m_Audio; WriteTrace(TraceAudioPlugin, TraceDebug, "after delete"); m_Audio = NULL; WriteTrace(TraceAudioPlugin, TraceDebug, "before DestroyRspPlugin"); // g_Settings->UnknownSetting_AUDIO = NULL; DestroyRspPlugin(); WriteTrace(TraceAudioPlugin, TraceDebug, "after DestroyRspPlugin"); } void CPlugins::DestroyRspPlugin(void) { if (m_RSP == NULL) { return; } WriteTrace(TraceRSPPlugin, TraceDebug, "before close"); m_RSP->Close(m_MainWindow); WriteTrace(TraceRSPPlugin, TraceDebug, "before delete"); delete m_RSP; m_RSP = NULL; WriteTrace(TraceRSPPlugin, TraceDebug, "after delete"); // g_Settings->UnknownSetting_RSP = NULL; } void CPlugins::DestroyControlPlugin(void) { if (m_Control == NULL) { return; } WriteTrace(TraceControllerPlugin, TraceDebug, "before close"); m_Control->Close(m_MainWindow); WriteTrace(TraceControllerPlugin, TraceDebug, "before delete"); delete m_Control; m_Control = NULL; WriteTrace(TraceControllerPlugin, TraceDebug, "after delete"); // g_Settings->UnknownSetting_CTRL = NULL; } void CPlugins::SetRenderWindows(RenderWindow * MainWindow, RenderWindow * SyncWindow) { WriteTrace(TracePlugins, TraceDebug, "MainWindow = %p SyncWindow = %p",MainWindow,SyncWindow); m_MainWindow = MainWindow; m_SyncWindow = SyncWindow; } void CPlugins::RomOpened(void) { m_Gfx->RomOpened(m_MainWindow); m_RSP->RomOpened(m_MainWindow); m_Audio->RomOpened(m_MainWindow); m_Control->RomOpened(m_MainWindow); } void CPlugins::RomClosed(void) { m_Gfx->RomClose(m_MainWindow); m_RSP->RomClose(m_MainWindow); m_Audio->RomClose(m_MainWindow); m_Control->RomClose(m_MainWindow); } bool CPlugins::Initiate(CN64System * System) { WriteTrace(TracePlugins, TraceDebug, "Start"); //Check to make sure we have the plugin available to be used if (m_Gfx == NULL) { return false; } if (m_Audio == NULL) { return false; } if (m_RSP == NULL) { return false; } if (m_Control == NULL) { return false; } WriteTrace(TraceGFXPlugin, TraceDebug, "Gfx Initiate Starting"); if (!m_Gfx->Initiate(System, m_MainWindow)) { return false; } WriteTrace(TraceGFXPlugin, TraceDebug, "Gfx Initiate Done"); WriteTrace(TraceAudioPlugin, TraceDebug, "Audio Initiate Starting"); if (!m_Audio->Initiate(System, m_MainWindow)) { return false; } WriteTrace(TraceAudioPlugin, TraceDebug, "Audio Initiate Done"); WriteTrace(TraceControllerPlugin, TraceDebug, "Control Initiate Starting"); if (!m_Control->Initiate(System, m_MainWindow)) { return false; } WriteTrace(TraceControllerPlugin, TraceDebug, "Control Initiate Done"); WriteTrace(TraceRSPPlugin, TraceDebug, "RSP Initiate Starting"); if (!m_RSP->Initiate(this, System)) { return false; } WriteTrace(TraceRSPPlugin, TraceDebug, "RSP Initiate Done"); WriteTrace(TracePlugins, TraceDebug, "Done"); return true; } bool CPlugins::ResetInUiThread(CN64System * System) { #ifdef _WIN32 return m_MainWindow->ResetPluginsInUiThread(this, System); #else return false; #endif } bool CPlugins::Reset(CN64System * System) { WriteTrace(TracePlugins, TraceDebug, "Start"); bool bGfxChange = _stricmp(m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str()) != 0; bool bAudioChange = _stricmp(m_AudioFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Audio).c_str()) != 0; bool bRspChange = _stricmp(m_RSPFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_RSP).c_str()) != 0; bool bContChange = _stricmp(m_ControlFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str()) != 0; //if GFX and Audio has changed we also need to force reset of RSP if (bGfxChange || bAudioChange) bRspChange = true; if (bGfxChange) { DestroyGfxPlugin(); } if (bAudioChange) { DestroyAudioPlugin(); } if (bRspChange) { DestroyRspPlugin(); } if (bContChange) { DestroyControlPlugin(); } CreatePlugins(); if (m_Gfx && bGfxChange) { WriteTrace(TraceGFXPlugin, TraceDebug, "Gfx Initiate Starting"); if (!m_Gfx->Initiate(System, m_MainWindow)) { return false; } WriteTrace(TraceGFXPlugin, TraceDebug, "Gfx Initiate Done"); } if (m_Audio && bAudioChange) { WriteTrace(TraceAudioPlugin, TraceDebug, "Audio Initiate Starting"); if (!m_Audio->Initiate(System, m_MainWindow)) { return false; } WriteTrace(TraceAudioPlugin, TraceDebug, "Audio Initiate Done"); } if (m_Control && bContChange) { WriteTrace(TraceControllerPlugin, TraceDebug, "Control Initiate Starting"); if (!m_Control->Initiate(System, m_MainWindow)) { return false; } WriteTrace(TraceControllerPlugin, TraceDebug, "Control Initiate Done"); } if (m_RSP && bRspChange) { WriteTrace(TraceRSPPlugin, TraceDebug, "RSP Initiate Starting"); if (!m_RSP->Initiate(this, System)) { return false; } WriteTrace(TraceRSPPlugin, TraceDebug, "RSP Initiate Done"); } WriteTrace(TracePlugins, TraceDebug, "Done"); return true; } void CPlugins::ConfigPlugin(void* hParent, PLUGIN_TYPE Type) { switch (Type) { case PLUGIN_TYPE_RSP: if (m_RSP == NULL || m_RSP->DllConfig == NULL) { break; } if (!m_RSP->Initialized()) { if (!m_RSP->Initiate(this, NULL)) { break; } } m_RSP->DllConfig(hParent); break; case PLUGIN_TYPE_GFX: if (m_Gfx == NULL || m_Gfx->DllConfig == NULL) { break; } if (!m_Gfx->Initialized()) { if (!m_Gfx->Initiate(NULL, m_MainWindow)) { break; } } m_Gfx->DllConfig(hParent); break; case PLUGIN_TYPE_AUDIO: if (m_Audio == NULL || m_Audio->DllConfig == NULL) { break; } if (!m_Audio->Initialized()) { if (!m_Audio->Initiate(NULL, m_MainWindow)) { break; } } m_Audio->DllConfig(hParent); break; case PLUGIN_TYPE_CONTROLLER: if (m_Control == NULL || m_Control->DllConfig == NULL) { break; } if (!m_Control->Initialized()) { if (!m_Control->Initiate(NULL, m_MainWindow)) { break; } } m_Control->DllConfig(hParent); break; } } void DummyCheckInterrupts(void) { } void DummyFunction(void) { } bool CPlugins::CopyPlugins(const stdstr & DstDir) const { //Copy GFX Plugin CPath srcGfxPlugin(m_PluginDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str()); CPath dstGfxPlugin(DstDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str()); if (!dstGfxPlugin.DirectoryExists()) { dstGfxPlugin.DirectoryCreate(); } if (!srcGfxPlugin.CopyTo(dstGfxPlugin)) { return false; } //Copy m_Audio Plugin CPath srcAudioPlugin(m_PluginDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Audio).c_str()); CPath dstAudioPlugin(DstDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Audio).c_str()); if (!dstAudioPlugin.DirectoryExists()) { dstAudioPlugin.DirectoryCreate(); } if (!srcAudioPlugin.CopyTo(dstAudioPlugin)) { return false; } //Copy RSP Plugin CPath srcRSPPlugin(m_PluginDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_RSP).c_str()); CPath dstRSPPlugin(DstDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_RSP).c_str()); if (!dstRSPPlugin.DirectoryExists()) { dstRSPPlugin.DirectoryCreate(); } if (!srcRSPPlugin.CopyTo(dstRSPPlugin)) { return false; } //Copy Controller Plugin CPath srcContPlugin(m_PluginDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str()); CPath dstContPlugin(DstDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str()); if (!dstContPlugin.DirectoryExists()) { dstContPlugin.DirectoryCreate(); } if (!srcContPlugin.CopyTo(dstContPlugin)) { return false; } return true; }