/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" #include #include #include CAudio::CAudio() { Reset(); } CAudio::~CAudio() { } void CAudio::Reset() { m_SecondBuff = 0; m_Status = 0; m_BytesPerSecond = 0; m_CountsPerByte = g_System->AiCountPerBytes(); // should be calculated ... see below, instead allow from user settings if (m_CountsPerByte == 0) m_CountsPerByte = 500; // If the user has no defined value, grant a default and we will calculate m_FramesPerSecond = 60; } uint32_t CAudio::GetLength() { WriteTrace(TraceAudio, TraceDebug, "Start (m_SecondBuff = %d)", m_SecondBuff); uint32_t TimeLeft = g_SystemTimer->GetTimer(CSystemTimer::AiTimerInterrupt), Res = 0; if (TimeLeft > 0) { Res = (TimeLeft / m_CountsPerByte); } WriteTrace(TraceAudio, TraceDebug, "Done (res = %d, TimeLeft = %d)", Res, TimeLeft); return (Res + 3)&~3; } uint32_t CAudio::GetStatus() { WriteTrace(TraceAudio, TraceDebug, "m_Status = %X", m_Status); return m_Status; } void CAudio::LenChanged() { WriteTrace(TraceAudio, TraceDebug, "Start (g_Reg->AI_LEN_REG = %d)", g_Reg->AI_LEN_REG); if (g_Reg->AI_LEN_REG != 0) { if (g_Reg->AI_LEN_REG >= 0x40000) { WriteTrace(TraceAudio, TraceDebug, "*** Ignoring Write, To Large (%X)", g_Reg->AI_LEN_REG); } else { m_Status |= ai_busy; uint32_t AudioLeft = g_SystemTimer->GetTimer(CSystemTimer::AiTimerInterrupt); if (m_SecondBuff == 0) { if (AudioLeft == 0) { WriteTrace(TraceAudio, TraceDebug, "Set Timer AI_LEN_REG: %d m_CountsPerByte: %d", g_Reg->AI_LEN_REG, m_CountsPerByte); g_SystemTimer->SetTimer(CSystemTimer::AiTimerInterrupt, g_Reg->AI_LEN_REG * m_CountsPerByte, false); } else { WriteTrace(TraceAudio, TraceDebug, "Increasing Second Buffer (m_SecondBuff %d Increase: %d)", m_SecondBuff, g_Reg->AI_LEN_REG); m_SecondBuff += g_Reg->AI_LEN_REG; m_Status |= ai_full; } } else { g_Notify->BreakPoint(__FILE__, __LINE__); } } } else { WriteTrace(TraceAudio, TraceDebug, "*** Reset Timer to 0"); g_SystemTimer->StopTimer(CSystemTimer::AiTimerBusy); g_SystemTimer->StopTimer(CSystemTimer::AiTimerInterrupt); m_SecondBuff = 0; m_Status = 0; } if (g_Plugins->Audio()->AiLenChanged != NULL) { WriteTrace(TraceAudio, TraceDebug, "Calling plugin AiLenChanged"); g_Plugins->Audio()->AiLenChanged(); WriteTrace(TraceAudio, TraceDebug, "plugin AiLenChanged Done"); } WriteTrace(TraceAudio, TraceDebug, "Done"); } void CAudio::InterruptTimerDone() { WriteTrace(TraceAudio, TraceDebug, "Start (m_SecondBuff = %d)", m_SecondBuff); m_Status &= ~ai_full; g_Reg->MI_INTR_REG |= MI_INTR_AI; g_Reg->CheckInterrupts(); if (m_SecondBuff != 0) { g_SystemTimer->SetTimer(CSystemTimer::AiTimerInterrupt, m_SecondBuff * m_CountsPerByte, false); m_SecondBuff = 0; } else { m_Status &= ~ai_busy; } if (g_Reg->m_AudioIntrReg == 0) { g_System->SyncToAudio(); } WriteTrace(TraceAudio, TraceDebug, "Done"); } void CAudio::BusyTimerDone() { WriteTrace(TraceAudio, TraceDebug, "Start (m_SecondBuff = %d)", m_SecondBuff); g_Notify->BreakPoint(__FILE__, __LINE__); m_Status &= ~ai_busy; } void CAudio::SetViIntr(uint32_t VI_INTR_TIME) { double CountsPerSecond = (uint32_t)((double)VI_INTR_TIME * m_FramesPerSecond); if (m_BytesPerSecond != 0 && (g_System->AiCountPerBytes() == 0)) { m_CountsPerByte = (int32_t)((double)CountsPerSecond / (double)m_BytesPerSecond); } } void CAudio::SetFrequency(uint32_t Dacrate, uint32_t System) { WriteTrace(TraceAudio, TraceDebug, "(Dacrate: %X System: %d): AI_BITRATE_REG = %X", Dacrate, System, g_Reg->AI_BITRATE_REG); uint32_t Frequency; switch (System) { case SYSTEM_PAL: Frequency = 49656530 / (Dacrate + 1); break; case SYSTEM_MPAL: Frequency = 48628316 / (Dacrate + 1); break; default: Frequency = 48681812 / (Dacrate + 1); break; } //nBlockAlign = 16 / 8 * 2; m_BytesPerSecond = Frequency * 4; //m_BytesPerSecond = 194532; //m_BytesPerSecond = 128024; m_FramesPerSecond = System == SYSTEM_PAL ? 50 : 60; }