/**************************************************************************** * * * Project64-audio - A Nintendo 64 audio plugin. * * http://www.pj64-emu.com/ * * Copyright (C) 2020 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "ControllerSpec1.1.h" #include "InputConfigUI.h" #include "Version.h" #include "CProject64Input.h" #include /****************************************************************** Function: CloseDLL Purpose: This function is called when the emulator is closing down allowing the dll to de-initialise. input: none output: none *******************************************************************/ EXPORT void CALL CloseDLL(void) { } /****************************************************************** Function: ControllerCommand Purpose: To process the raw data that has just been sent to a specific controller. input: - Controller Number (0 to 3) and -1 signalling end of processing the pif ram. - Pointer of data to be processed. output: none note: This function is only needed if the DLL is allowing raw data, or the plugin is set to raw the data that is being processed looks like this: initilize controller: 01 03 00 FF FF FF read controller: 01 04 01 FF FF FF FF *******************************************************************/ EXPORT void CALL ControllerCommand(int32_t /*Control*/, uint8_t * /*Command*/) { } /****************************************************************** Function: DllAbout Purpose: This function is optional function that is provided to give further information about the DLL. input: a handle to the window that calls this function output: none *******************************************************************/ /*EXPORT void CALL DllAbout(void * hParent) { }*/ /****************************************************************** Function: DllConfig Purpose: This function is optional function that is provided to allow the user to configure the dll input: a handle to the window that calls this function output: none *******************************************************************/ #ifdef _WIN32 EXPORT void CALL DllConfig(void * hParent) { ConfigInput(hParent); } #endif /****************************************************************** Function: DllTest Purpose: This function is optional function that is provided to allow the user to test the dll input: a handle to the window that calls this function output: none *******************************************************************/ EXPORT void CALL DllTest(void * /*hParent*/) { } /****************************************************************** Function: GetDllInfo Purpose: This function allows the emulator to gather information about the dll by filling in the PluginInfo structure. input: a pointer to a PLUGIN_INFO stucture that needs to be filled by the function. (see def above) output: none *******************************************************************/ EXPORT void CALL GetDllInfo(PLUGIN_INFO * PluginInfo) { PluginInfo->Version = CONTROLLER_SPECS_VERSION; PluginInfo->Type = PLUGIN_TYPE_CONTROLLER; #ifdef _DEBUG sprintf(PluginInfo->Name, "Project64 Input Plugin (Debug): %s", VER_FILE_VERSION_STR); #else sprintf(PluginInfo->Name, "Project64 Input Plugin: %s", VER_FILE_VERSION_STR); #endif PluginInfo->MemoryBswaped = true; PluginInfo->NormalMemory = false; } /****************************************************************** Function: GetKeys Purpose: To get the current state of the controllers buttons. input: - Controller Number (0 to 3) - A pointer to a BUTTONS structure to be filled with the controller state. output: none *******************************************************************/ EXPORT void CALL GetKeys(int32_t /*Control*/, BUTTONS * /*Keys*/) { } /****************************************************************** Function: InitiateControllers Purpose: This function initialises how each of the controllers should be handled. input: - A controller structure that needs to be filled for the emulator to know how to handle each controller. output: none *******************************************************************/ EXPORT void CALL InitiateControllers(CONTROL_INFO * ControlInfo) { if (g_InputPlugin != nullptr) { g_InputPlugin->InitiateControllers(ControlInfo); } } /****************************************************************** Function: ReadController Purpose: To process the raw data in the pif ram that is about to be read. input: - Controller Number (0 to 3) and -1 signalling end of processing the pif ram. - Pointer of data to be processed. output: none note: This function is only needed if the DLL is allowing raw data. *******************************************************************/ EXPORT void CALL ReadController(int /*Control*/, uint8_t * /*Command*/) { } /****************************************************************** Function: RomClosed Purpose: This function is called when a rom is closed. input: none output: none *******************************************************************/ EXPORT void CALL RomClosed(void) { } /****************************************************************** Function: RomOpen Purpose: This function is called when a rom is open. (from the emulation thread) input: none output: none *******************************************************************/ EXPORT void CALL RomOpen(void) { } /****************************************************************** Function: WM_KeyDown Purpose: To pass the WM_KeyDown message from the emulator to the plugin. input: wParam and lParam of the WM_KEYDOWN message. output: none *******************************************************************/ EXPORT void CALL WM_KeyDown(uint32_t /*wParam*/, uint32_t /*lParam*/) { } /****************************************************************** Function: WM_KeyUp Purpose: To pass the WM_KEYUP message from the emulator to the plugin. input: wParam and lParam of the WM_KEYDOWN message. output: none *******************************************************************/ EXPORT void CALL WM_KeyUp(uint32_t /*wParam*/, uint32_t /*lParam*/) { } EXPORT void CALL PluginLoaded(void) { } #include extern "C" int WINAPI DllMain(HINSTANCE hinst, DWORD fdwReason, LPVOID /*lpReserved*/) { if (fdwReason == DLL_PROCESS_ATTACH) { g_InputPlugin = new CProject64Input(hinst); } else if (fdwReason == DLL_PROCESS_DETACH) { delete g_InputPlugin; g_InputPlugin = NULL; } return TRUE; }