#include "stdafx.h" #include "Symbols.h" CSymbolTable::CSymbolTable(CDebuggerUI* debugger) : m_Debugger(debugger), m_NextSymbolId(0), m_SymFileBuffer(NULL), m_SymFileSize(0), m_ParserToken(NULL), m_ParserTokenLength(0), m_ParserDelimeter(0), m_SymFileParseBuffer(NULL), m_bHaveFirstToken(false), m_TokPos(NULL) { } CSymbolTable::~CSymbolTable() { delete[] m_SymFileBuffer; delete[] m_SymFileParseBuffer; } symbol_type_info_t CSymbolTable::m_SymbolTypes[] = { { SYM_CODE, "code", 1 }, { SYM_DATA, "data", 1 }, { SYM_U8, "u8", 1 }, { SYM_U16, "u16", 2 }, { SYM_U32, "u32", 4 }, { SYM_U64, "u64", 8 }, { SYM_S8, "s8", 1 }, { SYM_S16, "s16", 2 }, { SYM_S32, "s32", 4 }, { SYM_S64, "s64", 8 }, { SYM_FLOAT, "float", 4 }, { SYM_DOUBLE, "double", 8 }, { SYM_VECTOR2, "v2", 8 }, { SYM_VECTOR3, "v3", 12 }, { SYM_VECTOR4, "v4", 16 }, { SYM_INVALID, NULL, 0 } }; symbol_type_id_t CSymbolTable::GetTypeId(char* typeName) { const char* name; for (int i = 0; (name = m_SymbolTypes[i].name) != NULL; i++) { if (strcmp(typeName, name) == 0) { return (symbol_type_id_t)i; } } return SYM_INVALID; } const char* CSymbolTable::GetTypeName(int typeId) { if (typeId >= NUM_SYM_TYPES) { return NULL; } return m_SymbolTypes[typeId].name; } int CSymbolTable::GetTypeSize(int typeId) { if (typeId >= NUM_SYM_TYPES) { return NULL; } return m_SymbolTypes[typeId].size; } // Open symbols file for game and parse into list CPath CSymbolTable::GetSymFilePath() { stdstr symFileName; symFileName.Format("%s.sym", g_Settings->LoadStringVal(Game_GameName).c_str()); CPath symFilePath(g_Settings->LoadStringVal(Directory_NativeSave).c_str(), symFileName.c_str()); if (g_Settings->LoadBool(Setting_UniqueSaveDir)) { symFilePath.AppendDirectory(g_Settings->LoadStringVal(Game_UniqueSaveDir).c_str()); } symFilePath.NormalizePath(CPath(CPath::MODULE_DIRECTORY)); if (!symFilePath.DirectoryExists()) { symFilePath.DirectoryCreate(); } return symFilePath; } void CSymbolTable::ParserFetchToken(const char* delim) { if (!m_bHaveFirstToken) { m_TokPos = NULL; m_ParserToken = strtok_s(m_SymFileParseBuffer, delim, &m_TokPos); m_bHaveFirstToken = true; } else { m_ParserToken = strtok_s(NULL, delim, &m_TokPos); } if (m_ParserToken != NULL) { m_ParserTokenLength = strlen(m_ParserToken); m_ParserDelimeter = m_SymFileBuffer[m_ParserToken - m_SymFileParseBuffer + m_ParserTokenLength]; } else { m_ParserTokenLength = 0; m_ParserDelimeter = '\0'; } } void CSymbolTable::Load() { CGuard guard(m_CS); m_NextSymbolId = 0; m_Symbols.clear(); if (g_Settings->LoadStringVal(Game_GameName).length() == 0) { MessageBox(NULL, L"Game must be loaded", L"Symbols", MB_ICONWARNING | MB_OK); return; } CPath symFilePath = GetSymFilePath(); bool bOpened = m_SymFileHandle.Open(symFilePath, CFileBase::modeRead); if (!bOpened) { return; } if (m_SymFileBuffer != NULL) { delete[] m_SymFileBuffer; } if (m_SymFileParseBuffer != NULL) { delete[] m_SymFileParseBuffer; } m_SymFileSize = m_SymFileHandle.GetLength(); m_SymFileBuffer = new char[m_SymFileSize + 1]; m_SymFileParseBuffer = new char[m_SymFileSize + 1]; m_SymFileHandle.Read(m_SymFileBuffer, m_SymFileSize); m_SymFileHandle.Close(); m_SymFileBuffer[m_SymFileSize] = '\0'; strcpy(m_SymFileParseBuffer, m_SymFileBuffer); m_bHaveFirstToken = false; symbol_parse_error_t errorCode = ERR_SUCCESS; int lineNumber = 1; while (true) { uint32_t address = 0; int type = 0; char* name = NULL; char* description = NULL; // Address ParserFetchToken(",\n\0"); if (m_ParserToken == NULL || m_ParserTokenLength == 0) { // Empty line @EOF errorCode = ERR_SUCCESS; break; } char* endptr; address = (uint32_t)strtoull(m_ParserToken, &endptr, 16); if (endptr == m_ParserToken) { errorCode = ERR_INVALID_ADDR; break; } // Type if (m_ParserDelimeter != ',') { errorCode = ERR_MISSING_FIELDS; break; } ParserFetchToken(",\n\0"); type = GetTypeId(m_ParserToken); if (type == -1) { errorCode = ERR_INVALID_TYPE; break; } // Name if (m_ParserDelimeter != ',') { errorCode = ERR_MISSING_FIELDS; break; } ParserFetchToken(",\n\0"); name = m_ParserToken; // Optional description if (m_ParserDelimeter == ',') { ParserFetchToken("\n\0"); description = m_ParserToken; } // Add symbol object to the vector AddSymbol(type, address, name, description); if (m_ParserDelimeter == '\0') { errorCode = ERR_SUCCESS; break; } lineNumber++; } delete[] m_SymFileParseBuffer; m_SymFileParseBuffer = NULL; delete[] m_SymFileBuffer; m_SymFileBuffer = NULL; switch (errorCode) { case ERR_SUCCESS: break; case ERR_INVALID_ADDR: ParseErrorAlert("Invalid address", lineNumber); break; case ERR_INVALID_TYPE: ParseErrorAlert("Invalid type", lineNumber); break; case ERR_INVALID_NAME: ParseErrorAlert("Invalid name", lineNumber); break; case ERR_MISSING_FIELDS: ParseErrorAlert("Missing required field(s)", lineNumber); break; } } void CSymbolTable::Save() { CGuard guard(m_CS); m_SymFileHandle.Open(GetSymFilePath(), CFileBase::modeCreate | CFileBase::modeReadWrite); m_SymFileHandle.SeekToBegin(); for (size_t i = 0; i < m_Symbols.size(); i++) { CSymbol& symbol = m_Symbols[i]; stdstr strLine = stdstr_f("%08X,%s,%s", symbol.m_Address, symbol.TypeName(), symbol.m_Name); if (symbol.m_Description != NULL) { strLine += stdstr_f(",%s", symbol.m_Description); } strLine += "\n"; m_SymFileHandle.Write(strLine.c_str(), strLine.length()); } m_SymFileHandle.SetEndOfFile(); m_SymFileHandle.Close(); } void CSymbolTable::GetValueString(char* dst, CSymbol* symbol) { union { uint8_t u8; int8_t s8; uint16_t u16; int16_t s16; uint32_t u32; int32_t s32; uint64_t u64; int64_t s64; float f32; double f64; } value; uint32_t address = symbol->m_Address; float xyzw[4]; switch (symbol->m_Type) { case SYM_CODE: case SYM_DATA: sprintf(dst, ""); break; case SYM_U8: m_Debugger->DebugLoad_VAddr(address, value.u8); sprintf(dst, "%u", value.u8); break; case SYM_U16: m_Debugger->DebugLoad_VAddr(address, value.u16); sprintf(dst, "%u", value.u16); break; case SYM_U32: m_Debugger->DebugLoad_VAddr(address, value.u32); sprintf(dst, "%u", value.u32); break; case SYM_U64: m_Debugger->DebugLoad_VAddr(address, value.u64); sprintf(dst, "%I64u", value.u64); break; case SYM_S8: m_Debugger->DebugLoad_VAddr(address, value.s8); sprintf(dst, "%ihh", value.s8); break; case SYM_S16: m_Debugger->DebugLoad_VAddr(address, value.s16); sprintf(dst, "%i", value.s16); break; case SYM_S32: m_Debugger->DebugLoad_VAddr(address, value.s32); sprintf(dst, "%i", value.s32); break; case SYM_S64: m_Debugger->DebugLoad_VAddr(address, value.s64); sprintf(dst, "%I64i", value.s64); break; case SYM_FLOAT: m_Debugger->DebugLoad_VAddr(address, value.f32); sprintf(dst, "%f", value.f32); break; case SYM_DOUBLE: m_Debugger->DebugLoad_VAddr(address, value.f64); sprintf(dst, "%f", value.f64); break; case SYM_VECTOR2: for (int i = 0; i < 2; i++) { m_Debugger->DebugLoad_VAddr(address + (i * sizeof(float)), value.f32); xyzw[i] = value.f32; } sprintf(dst, "%f, %f", xyzw[0], xyzw[1]); break; case SYM_VECTOR3: for (int i = 0; i < 3; i++) { m_Debugger->DebugLoad_VAddr(address + (i * sizeof(float)), value.f32); xyzw[i] = value.f32; } sprintf(dst, "%f, %f, %f", xyzw[0], xyzw[1], xyzw[2]); break; case SYM_VECTOR4: for (int i = 0; i < 4; i++) { m_Debugger->DebugLoad_VAddr(address + (i * sizeof(float)), value.f32); xyzw[i] = value.f32; } sprintf(dst, "%f, %f, %f, %f", xyzw[0], xyzw[1], xyzw[2], xyzw[3]); break; default: g_Notify->BreakPoint(__FILE__, __LINE__); break; } } void CSymbolTable::ParseErrorAlert(char* message, int lineNumber) { stdstr messageFormatted = stdstr_f("%s\nLine %d", message, lineNumber); MessageBox(NULL, messageFormatted.ToUTF16().c_str(), L"Parse error", MB_OK | MB_ICONWARNING); } void CSymbolTable::Reset() { CGuard guard(m_CS); m_Symbols.clear(); } bool CSymbolTable::CmpSymbolAddresses(CSymbol& a, CSymbol& b) { return (a.m_Address < b.m_Address); } void CSymbolTable::AddSymbol(int type, uint32_t address, const char* name, const char* description) { CGuard guard(m_CS); if (name == NULL || strlen(name) == 0) { return; } if (description == NULL || strlen(description) == 0) { description = NULL; } int id = m_NextSymbolId++; CSymbol symbol = CSymbol(id, type, address, name, description); m_Symbols.push_back(symbol); sort(m_Symbols.begin(), m_Symbols.end(), CmpSymbolAddresses); } int CSymbolTable::GetCount() { CGuard guard(m_CS); return m_Symbols.size(); } bool CSymbolTable::GetSymbolByIndex(size_t index, CSymbol* symbol) { CGuard guard(m_CS); if (index < 0 || index >= m_Symbols.size()) { return false; } *symbol = m_Symbols[index]; return true; } bool CSymbolTable::GetSymbolByAddress(uint32_t address, CSymbol* symbol) { CGuard guard(m_CS); for (size_t i = 0; i < m_Symbols.size(); i++) { if (m_Symbols[i].m_Address == address) { *symbol = m_Symbols[i]; return true; } } return false; } bool CSymbolTable::GetSymbolByOverlappedAddress(uint32_t address, CSymbol* symbol) { CGuard guard(m_CS); for (size_t i = 0; i < m_Symbols.size(); i++) { if (address >= m_Symbols[i].m_Address && address < m_Symbols[i].m_Address + m_Symbols[i].TypeSize()) { *symbol = m_Symbols[i]; return true; } } return false; } bool CSymbolTable::GetSymbolById(int id, CSymbol* symbol) { CGuard guard(m_CS); for (size_t i = 0; i < m_Symbols.size(); i++) { if (m_Symbols[i].m_Id == id) { *symbol = m_Symbols[i]; return true; } } return false; } bool CSymbolTable::RemoveSymbolById(int id) { CGuard guard(m_CS); for (size_t i = 0; i < m_Symbols.size(); i++) { if (m_Symbols[i].m_Id == id) { m_Symbols.erase(m_Symbols.begin() + i); return true; } } return false; }