/*************************************************************************** * * * Project64-video - A Nintendo 64 gfx plugin. * * http://www.pj64-emu.com/ * * Copyright (C) 2017 Project64. All rights reserved. * * Copyright (C) 2003-2009 Sergey 'Gonetz' Lipski * * Copyright (C) 2002 Dave2001 * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * version 2 of the License, or (at your option) any later version. * * * ****************************************************************************/ #include #include #include "Gfx_1.3.h" #include "TexBuffer.h" #include "CRC.h" #include static TBUFF_COLOR_IMAGE * AllocateTextureBuffer(COLOR_IMAGE & cimage) { TBUFF_COLOR_IMAGE texbuf; texbuf.addr = cimage.addr; texbuf.end_addr = cimage.addr + ((cimage.width*cimage.height) << cimage.size >> 1); texbuf.width = cimage.width; texbuf.height = cimage.height; texbuf.format = cimage.format; texbuf.size = cimage.size; texbuf.scr_width = minval(cimage.width * rdp.scale_x, g_scr_res_x); float height = minval(rdp.vi_height, cimage.height); if (cimage.status == ci_copy_self || (cimage.status == ci_copy && cimage.width == rdp.frame_buffers[rdp.main_ci_index].width)) height = rdp.vi_height; texbuf.scr_height = height * rdp.scale_y; // texbuf.scr_height = texbuf.height * rdp.scale_y; uint16_t max_size = maxval((uint16_t)texbuf.scr_width, (uint16_t)texbuf.scr_height); if (max_size > voodoo.max_tex_size) //texture size is too large return 0; uint32_t tex_size; //calculate LOD switch ((max_size - 1) >> 6) { case 0: texbuf.info.smallLodLog2 = texbuf.info.largeLodLog2 = GFX_LOD_LOG2_64; tex_size = 64; break; case 1: texbuf.info.smallLodLog2 = texbuf.info.largeLodLog2 = GFX_LOD_LOG2_128; tex_size = 128; break; case 2: case 3: texbuf.info.smallLodLog2 = texbuf.info.largeLodLog2 = GFX_LOD_LOG2_256; tex_size = 256; break; case 4: case 5: case 6: case 7: texbuf.info.smallLodLog2 = texbuf.info.largeLodLog2 = GFX_LOD_LOG2_512; tex_size = 512; break; case 8: case 9: case 10: case 11: case 12: case 13: case 14: case 15: texbuf.info.smallLodLog2 = texbuf.info.largeLodLog2 = GFX_LOD_LOG2_1024; tex_size = 1024; break; default: texbuf.info.smallLodLog2 = texbuf.info.largeLodLog2 = GFX_LOD_LOG2_2048; tex_size = 2048; } //calculate aspect if (texbuf.scr_width >= texbuf.scr_height) { if ((texbuf.scr_width / texbuf.scr_height) >= 2) { texbuf.info.aspectRatioLog2 = GFX_ASPECT_LOG2_2x1; texbuf.tex_width = tex_size; texbuf.tex_height = tex_size >> 1; } else { texbuf.info.aspectRatioLog2 = GFX_ASPECT_LOG2_1x1; texbuf.tex_width = texbuf.tex_height = tex_size; } } else { if ((texbuf.scr_height / texbuf.scr_width) >= 2) { texbuf.info.aspectRatioLog2 = GFX_ASPECT_LOG2_1x2; texbuf.tex_width = tex_size >> 1; texbuf.tex_height = tex_size; } else { texbuf.info.aspectRatioLog2 = GFX_ASPECT_LOG2_1x1; texbuf.tex_width = texbuf.tex_height = tex_size; } } if ((cimage.format != 0))// && (cimage.width <= 64)) texbuf.info.format = GFX_TEXFMT_ALPHA_INTENSITY_88; else texbuf.info.format = GFX_TEXFMT_RGB_565; texbuf.lr_u = 256.0f * texbuf.scr_width / (float)tex_size;// + 1.0f; texbuf.lr_v = 256.0f * texbuf.scr_height / (float)tex_size;// + 1.0f; texbuf.tile = 0; texbuf.tile_uls = 0; texbuf.tile_ult = 0; texbuf.u_shift = 0; texbuf.v_shift = 0; texbuf.drawn = FALSE; texbuf.u_scale = texbuf.lr_u / (float)(texbuf.width); texbuf.v_scale = texbuf.lr_v / (float)(texbuf.height); texbuf.cache = 0; texbuf.crc = 0; texbuf.t_mem = 0; WriteTrace(TraceRDP, TraceDebug, "\nAllocateTextureBuffer. width: %d, height: %d, scr_width: %f, scr_height: %f, vi_width: %f, vi_height:%f, scale_x: %f, scale_y: %f, lr_u: %f, lr_v: %f, u_scale: %f, v_scale: %f", texbuf.width, texbuf.height, texbuf.scr_width, texbuf.scr_height, rdp.vi_width, rdp.vi_height, rdp.scale_x, rdp.scale_y, texbuf.lr_u, texbuf.lr_v, texbuf.u_scale, texbuf.v_scale); uint32_t required = gfxTexCalcMemRequired(texbuf.info.smallLodLog2, texbuf.info.largeLodLog2, texbuf.info.aspectRatioLog2, texbuf.info.format); //find free space for (int i = 0; i < (nbTextureUnits > 2 ? 2 : 1); i++) { uint32_t available = 0; uint32_t top = 0; if (rdp.texbufs[i].count) { TBUFF_COLOR_IMAGE & t = rdp.texbufs[i].images[rdp.texbufs[i].count - 1]; if (rdp.read_whole_frame || rdp.motionblur) { if ((cimage.status == ci_aux) && (rdp.cur_tex_buf == i)) { top = t.tex_addr + t.tex_width * (int)(t.scr_height + 1) * 2; if (rdp.texbufs[i].end - top < required) return 0; } else top = rdp.texbufs[i].end; } else top = t.tex_addr + t.tex_width * t.tex_height * 2; available = rdp.texbufs[i].end - top; } else { available = rdp.texbufs[i].end - rdp.texbufs[i].begin; top = rdp.texbufs[i].begin; } if (available >= required) { rdp.texbufs[i].count++; rdp.texbufs[i].clear_allowed = FALSE; texbuf.tex_addr = top; rdp.cur_tex_buf = i; texbuf.tmu = rdp.texbufs[i].tmu; rdp.texbufs[i].images[rdp.texbufs[i].count - 1] = texbuf; return &(rdp.texbufs[i].images[rdp.texbufs[i].count - 1]); } } //not found. keep recently accessed bank, clear second one if (!rdp.texbufs[rdp.cur_tex_buf ^ 1].clear_allowed) //can't clear => can't allocate return 0; rdp.cur_tex_buf ^= 1; rdp.texbufs[rdp.cur_tex_buf].count = 1; rdp.texbufs[rdp.cur_tex_buf].clear_allowed = FALSE; texbuf.tmu = rdp.texbufs[rdp.cur_tex_buf].tmu; texbuf.tex_addr = rdp.texbufs[rdp.cur_tex_buf].begin; rdp.texbufs[rdp.cur_tex_buf].images[0] = texbuf; return &(rdp.texbufs[rdp.cur_tex_buf].images[0]); } int OpenTextureBuffer(COLOR_IMAGE & cimage) { WriteTrace(TraceRDP, TraceDebug, "OpenTextureBuffer. cur_tex_buf: %d, addr: %08lx, width: %d, height: %d", rdp.cur_tex_buf, cimage.addr, cimage.width, cimage.height); int found = FALSE, search = TRUE; TBUFF_COLOR_IMAGE *texbuf = 0; uint32_t addr = cimage.addr; if (g_settings->hacks(CSettings::hack_Banjo2) && cimage.status == ci_copy_self) addr = rdp.frame_buffers[rdp.copy_ci_index].addr; uint32_t end_addr = addr + ((cimage.width*cimage.height) << cimage.size >> 1); if (rdp.motionblur) { // if (cimage.format != 0) // return FALSE; search = FALSE; } if (rdp.read_whole_frame) { if (g_settings->hacks(CSettings::hack_PMario)) //motion blur effects in Paper Mario { rdp.cur_tex_buf = rdp.acc_tex_buf; WriteTrace(TraceRDP, TraceDebug, "\nread_whole_frame. last allocated bank: %d", rdp.acc_tex_buf); } else { if (!rdp.texbufs[0].clear_allowed || !rdp.texbufs[1].clear_allowed) { if (cimage.status == ci_main) { texbuf = &(rdp.texbufs[rdp.cur_tex_buf].images[0]); found = TRUE; } else { for (int t = 0; (t < rdp.texbufs[rdp.cur_tex_buf].count) && !found; t++) { texbuf = &(rdp.texbufs[rdp.cur_tex_buf].images[t]); if (addr == texbuf->addr && cimage.width == texbuf->width) { texbuf->drawn = FALSE; found = TRUE; } } } } search = FALSE; } } if (search) { for (int i = 0; (i < (nbTextureUnits > 2 ? 2 : 1)) && !found; i++) { for (int j = 0; (j < rdp.texbufs[i].count) && !found; j++) { texbuf = &(rdp.texbufs[i].images[j]); if (addr == texbuf->addr && cimage.width == texbuf->width) { //texbuf->height = cimage.height; //texbuf->end_addr = end_addr; texbuf->drawn = FALSE; texbuf->format = (uint16_t)cimage.format; if ((cimage.format != 0)) texbuf->info.format = GFX_TEXFMT_ALPHA_INTENSITY_88; else texbuf->info.format = GFX_TEXFMT_RGB_565; texbuf->crc = 0; texbuf->t_mem = 0; texbuf->tile = 0; found = TRUE; rdp.cur_tex_buf = i; rdp.texbufs[i].clear_allowed = FALSE; } else //check intersection { if (!((end_addr <= texbuf->addr) || (addr >= texbuf->end_addr))) //intersected, remove { gfxRenderBuffer(GFX_BUFFER_TEXTUREBUFFER_EXT); gfxTextureBufferExt(texbuf->tmu, texbuf->tex_addr, texbuf->info.smallLodLog2, texbuf->info.largeLodLog2, texbuf->info.aspectRatioLog2, texbuf->info.format, GFX_MIPMAPLEVELMASK_BOTH); gfxDepthMask(false); gfxBufferClear(0, 0, 0xFFFF); gfxDepthMask(true); gfxRenderBuffer(GFX_BUFFER_BACKBUFFER); rdp.texbufs[i].count--; if (j < rdp.texbufs[i].count) memmove(&(rdp.texbufs[i].images[j]), &(rdp.texbufs[i].images[j + 1]), sizeof(TBUFF_COLOR_IMAGE)*(rdp.texbufs[i].count - j)); } } } } } else { WriteTrace(TraceRDP, TraceDebug, " not searched"); } if (!found) { WriteTrace(TraceRDP, TraceDebug, " not found"); texbuf = AllocateTextureBuffer(cimage); } else { WriteTrace(TraceRDP, TraceDebug, " found"); } if (!texbuf) { WriteTrace(TraceRDP, TraceDebug, " KO"); return FALSE; } rdp.acc_tex_buf = rdp.cur_tex_buf; rdp.cur_image = texbuf; gfxRenderBuffer(GFX_BUFFER_TEXTUREBUFFER_EXT); gfxTextureBufferExt(rdp.cur_image->tmu, rdp.cur_image->tex_addr, rdp.cur_image->info.smallLodLog2, rdp.cur_image->info.largeLodLog2, rdp.cur_image->info.aspectRatioLog2, rdp.cur_image->info.format, GFX_MIPMAPLEVELMASK_BOTH); if (rdp.cur_image->clear && g_settings->fb_hwfbe_buf_clear_enabled() && cimage.changed) { rdp.cur_image->clear = FALSE; gfxDepthMask(false); gfxBufferClear(0, 0, 0xFFFF); gfxDepthMask(true); } //*/ // memset(gfx.RDRAM+cimage.addr, 0, cimage.width*cimage.height*cimage.size); WriteTrace(TraceRDP, TraceDebug, " texaddr: %08lx, tex_width: %d, tex_height: %d, cur_tex_buf: %d, texformat: %d, motionblur: %d", rdp.cur_image->tex_addr, rdp.cur_image->tex_width, rdp.cur_image->tex_height, rdp.cur_tex_buf, rdp.cur_image->info.format, rdp.motionblur); if (!rdp.offset_x_bak) { rdp.offset_x_bak = rdp.offset_x; rdp.offset_x = 0; } if (!rdp.offset_y_bak) { rdp.offset_y_bak = rdp.offset_y; rdp.offset_y = 0; } rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR; return TRUE; } static gfxTextureFormat_t TexBufSetupCombiner(int force_rgb = FALSE) { gfxColorCombine(GFX_COMBINE_FUNCTION_SCALE_OTHER, GFX_COMBINE_FACTOR_ONE, GFX_COMBINE_LOCAL_NONE, GFX_COMBINE_OTHER_TEXTURE, // GFX_COMBINE_OTHER_CONSTANT, false); gfxAlphaCombine(GFX_COMBINE_FUNCTION_SCALE_OTHER, GFX_COMBINE_FACTOR_ONE, GFX_COMBINE_LOCAL_NONE, GFX_COMBINE_OTHER_TEXTURE, false); // gfxConstantColorValue (0xFFFFFFFF); gfxAlphaBlendFunction(GFX_BLEND_ONE, // use alpha compare, but not T0 alpha GFX_BLEND_ZERO, GFX_BLEND_ONE, GFX_BLEND_ZERO); gfxClipWindow(0, 0, g_scr_res_x, g_scr_res_y); gfxDepthBufferFunction(GFX_CMP_ALWAYS); gfxDepthMask(false); gfxCullMode(GFX_CULL_DISABLE); gfxFogMode(GFX_FOG_DISABLE); gfxTextureFormat_t buf_format = (rdp.tbuff_tex) ? rdp.tbuff_tex->info.format : GFX_TEXFMT_RGB_565; gfxCombineFunction_t color_source = GFX_COMBINE_FUNCTION_LOCAL; if (!force_rgb && rdp.black_ci_index > 0 && rdp.black_ci_index <= rdp.copy_ci_index) { color_source = GFX_COMBINE_FUNCTION_LOCAL_ALPHA; buf_format = GFX_TEXFMT_ALPHA_INTENSITY_88; } if (rdp.tbuff_tex->tmu == GFX_TMU0) { gfxTexCombine(GFX_TMU1, GFX_COMBINE_FUNCTION_NONE, GFX_COMBINE_FACTOR_NONE, GFX_COMBINE_FUNCTION_NONE, GFX_COMBINE_FACTOR_NONE, false, false); gfxTexCombine(GFX_TMU0, color_source, GFX_COMBINE_FACTOR_NONE, GFX_COMBINE_FUNCTION_ZERO, GFX_COMBINE_FACTOR_NONE, false, true); } else { gfxTexCombine(GFX_TMU1, color_source, GFX_COMBINE_FACTOR_NONE, GFX_COMBINE_FUNCTION_ZERO, GFX_COMBINE_FACTOR_NONE, false, true); gfxTexCombine(GFX_TMU0, GFX_COMBINE_FUNCTION_SCALE_OTHER, GFX_COMBINE_FACTOR_ONE, GFX_COMBINE_FUNCTION_SCALE_OTHER, GFX_COMBINE_FACTOR_ONE, false, false); } return buf_format; } int CloseTextureBuffer(int draw) { if (!rdp.cur_image) { WriteTrace(TraceRDP, TraceDebug, "CloseTextureBuffer KO"); return FALSE; } gfxRenderBuffer(GFX_BUFFER_BACKBUFFER); rdp.offset_x = rdp.offset_x_bak; rdp.offset_y = rdp.offset_y_bak; rdp.offset_x_bak = rdp.offset_y_bak = 0; rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR; if (!draw) { WriteTrace(TraceRDP, TraceDebug, "CloseTextureBuffer no draw, OK"); rdp.cur_image = 0; return TRUE; } rdp.tbuff_tex = rdp.cur_image; rdp.cur_image = 0; rdp.tbuff_tex->info.format = TexBufSetupCombiner(); float zero = 0.0f; float ul_x = rdp.offset_x; float ul_y = rdp.offset_y; float lr_x = rdp.tbuff_tex->scr_width + rdp.offset_x; float lr_y = rdp.tbuff_tex->scr_height + rdp.offset_y; float lr_u = rdp.tbuff_tex->lr_u; float lr_v = rdp.tbuff_tex->lr_v; WriteTrace(TraceRDP, TraceDebug, "lr_x: %f, lr_y: %f, lr_u: %f, lr_v: %f", lr_x, lr_y, lr_u, lr_v); // Make the vertices VERTEX v[4] = { { ul_x, ul_y, 1, 1, zero, zero, zero, zero, { zero, zero, zero, zero } }, { lr_x, ul_y, 1, 1, lr_u, zero, lr_u, zero, { lr_u, zero, lr_u, zero } }, { ul_x, lr_y, 1, 1, zero, lr_v, zero, lr_v, { zero, lr_v, zero, lr_v } }, { lr_x, lr_y, 1, 1, lr_u, lr_v, lr_u, lr_v, { lr_u, lr_v, lr_u, lr_v } } }; gfxTexSource(rdp.tbuff_tex->tmu, rdp.tbuff_tex->tex_addr, GFX_MIPMAPLEVELMASK_BOTH, &(rdp.tbuff_tex->info)); gfxClipWindow(0, 0, g_res_x, g_res_y); gfxDrawTriangle(&v[0], &v[2], &v[1]); gfxDrawTriangle(&v[2], &v[3], &v[1]); rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE; if (g_settings->fog() && (rdp.flags & FOG_ENABLED)) { gfxFogMode(GFX_FOG_WITH_TABLE_ON_FOGCOORD_EXT); } WriteTrace(TraceRDP, TraceDebug, "CloseTextureBuffer draw, OK"); rdp.tbuff_tex = 0; return TRUE; } int CopyTextureBuffer(COLOR_IMAGE & fb_from, COLOR_IMAGE & fb_to) { WriteTrace(TraceRDP, TraceDebug, "CopyTextureBuffer from %08x to %08x", fb_from.addr, fb_to.addr); if (rdp.cur_image) { rdp.cur_image->crc = 0; if (rdp.cur_image->addr == fb_to.addr) return CloseTextureBuffer(TRUE); rdp.tbuff_tex = rdp.cur_image; } else if (!FindTextureBuffer(fb_from.addr, (uint16_t)fb_from.width)) { WriteTrace(TraceRDP, TraceDebug, "Can't find 'from' buffer."); return FALSE; } if (!OpenTextureBuffer(fb_to)) { WriteTrace(TraceRDP, TraceDebug, "Can't open new buffer."); return CloseTextureBuffer(TRUE); } rdp.tbuff_tex->crc = 0; gfxTextureFormat_t buf_format = rdp.tbuff_tex->info.format; rdp.tbuff_tex->info.format = GFX_TEXFMT_RGB_565; TexBufSetupCombiner(TRUE); float ul_x = 0.0f; float ul_y = 0.0f; float lr_x = rdp.tbuff_tex->scr_width; float lr_y = rdp.tbuff_tex->scr_height; float zero = 0.0f; float lr_u = rdp.tbuff_tex->lr_u; float lr_v = rdp.tbuff_tex->lr_v; WriteTrace(TraceRDP, TraceDebug, "lr_x: %f, lr_y: %f", lr_x, lr_y); // Make the vertices VERTEX v[4] = { { ul_x, ul_y, 1, 1, zero, zero, zero, zero, { zero, zero, zero, zero } }, { lr_x, ul_y, 1, 1, lr_u, zero, lr_u, zero, { lr_u, zero, lr_u, zero } }, { ul_x, lr_y, 1, 1, zero, lr_v, zero, lr_v, { zero, lr_v, zero, lr_v } }, { lr_x, lr_y, 1, 1, lr_u, lr_v, lr_u, lr_v, { lr_u, lr_v, lr_u, lr_v } } }; gfxTexSource(rdp.tbuff_tex->tmu, rdp.tbuff_tex->tex_addr, GFX_MIPMAPLEVELMASK_BOTH, &(rdp.tbuff_tex->info)); gfxDrawTriangle(&v[0], &v[2], &v[1]); gfxDrawTriangle(&v[2], &v[3], &v[1]); gfxRenderBuffer(GFX_BUFFER_BACKBUFFER); rdp.offset_x = rdp.offset_x_bak; rdp.offset_y = rdp.offset_y_bak; rdp.offset_x_bak = rdp.offset_y_bak = 0; AddOffset(v, 4); gfxClipWindow(0, 0, g_res_x, g_res_y); gfxDrawTriangle(&v[0], &v[2], &v[1]); gfxDrawTriangle(&v[2], &v[3], &v[1]); rdp.tbuff_tex->info.format = buf_format; rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE; rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR; if (g_settings->fog() && (rdp.flags & FOG_ENABLED)) gfxFogMode(GFX_FOG_WITH_TABLE_ON_FOGCOORD_EXT); WriteTrace(TraceRDP, TraceDebug, "CopyTextureBuffer draw, OK"); rdp.tbuff_tex = 0; rdp.cur_image = 0; return TRUE; } int CopyDepthBuffer() { WriteTrace(TraceRDP, TraceDebug, "CopyDepthBuffer. "); float bound = 1024.0f; gfxLOD_t LOD = GFX_LOD_LOG2_1024; if (g_scr_res_x > 1024) { bound = 2048.0f; LOD = GFX_LOD_LOG2_2048; } rdp.tbuff_tex = &(rdp.texbufs[0].images[0]); rdp.tbuff_tex->tmu = rdp.texbufs[0].tmu; rdp.tbuff_tex->info.format = GFX_TEXFMT_RGB_565; rdp.tbuff_tex->info.smallLodLog2 = rdp.tbuff_tex->info.largeLodLog2 = LOD; rdp.tbuff_tex->info.aspectRatioLog2 = GFX_ASPECT_LOG2_1x1; TexBufSetupCombiner(TRUE); float ul_x = 0.0f; float ul_y = 0.0f; float lr_x = bound; float lr_y = bound; float zero = 0.0f; float lr_u = 255.5f; float lr_v = 255.5f; WriteTrace(TraceRDP, TraceDebug, "lr_x: %f, lr_y: %f", lr_x, lr_y); // Make the vertices VERTEX v[4] = { { ul_x, ul_y, 1, 1, zero, zero, zero, zero, { zero, zero, zero, zero } }, { lr_x, ul_y, 1, 1, lr_u, zero, lr_u, zero, { lr_u, zero, lr_u, zero } }, { ul_x, lr_y, 1, 1, zero, lr_v, zero, lr_v, { zero, lr_v, zero, lr_v } }, { lr_x, lr_y, 1, 1, lr_u, lr_v, lr_u, lr_v, { lr_u, lr_v, lr_u, lr_v } } }; gfxAuxBufferExt(GFX_BUFFER_AUXBUFFER); gfxTexSource(rdp.texbufs[0].tmu, rdp.texbufs[0].begin, GFX_MIPMAPLEVELMASK_BOTH, &(rdp.tbuff_tex->info)); gfxRenderBuffer(GFX_BUFFER_TEXTUREBUFFER_EXT); gfxTextureBufferExt(rdp.texbufs[1].tmu, rdp.texbufs[1].begin, LOD, LOD, GFX_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GFX_MIPMAPLEVELMASK_BOTH); gfxDrawTriangle(&v[0], &v[2], &v[1]); gfxDrawTriangle(&v[2], &v[3], &v[1]); gfxRenderBuffer(GFX_BUFFER_BACKBUFFER); gfxAuxBufferExt(GFX_BUFFER_TEXTUREAUXBUFFER_EXT); rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE; if (g_settings->fog() && (rdp.flags & FOG_ENABLED)) gfxFogMode(GFX_FOG_WITH_TABLE_ON_FOGCOORD_EXT); WriteTrace(TraceRDP, TraceDebug, "CopyDepthBuffer draw, OK"); rdp.tbuff_tex = 0; return TRUE; } int SwapTextureBuffer() { if (!rdp.tbuff_tex) return FALSE; WriteTrace(TraceRDP, TraceDebug, "SwapTextureBuffer."); COLOR_IMAGE ci; ci.addr = rdp.tbuff_tex->addr; ci.format = rdp.tbuff_tex->format; ci.width = rdp.tbuff_tex->width; ci.height = rdp.tbuff_tex->height; ci.size = 2; ci.status = ci_main; ci.changed = FALSE; TBUFF_COLOR_IMAGE * texbuf = AllocateTextureBuffer(ci); if (!texbuf) { WriteTrace(TraceRDP, TraceDebug, "Failed!"); return FALSE; } TexBufSetupCombiner(); float ul_x = 0.0f; float ul_y = 0.0f; float lr_x = rdp.tbuff_tex->scr_width; float lr_y = rdp.tbuff_tex->scr_height; float zero = 0.0f; float lr_u = rdp.tbuff_tex->lr_u; float lr_v = rdp.tbuff_tex->lr_v; // Make the vertices VERTEX v[4] = { { ul_x, ul_y, 1, 1, zero, zero, zero, zero, { zero, zero, zero, zero } }, { lr_x, ul_y, 1, 1, lr_u, zero, lr_u, zero, { lr_u, zero, lr_u, zero } }, { ul_x, lr_y, 1, 1, zero, lr_v, zero, lr_v, { zero, lr_v, zero, lr_v } }, { lr_x, lr_y, 1, 1, lr_u, lr_v, lr_u, lr_v, { lr_u, lr_v, lr_u, lr_v } } }; gfxTexSource(rdp.tbuff_tex->tmu, rdp.tbuff_tex->tex_addr, GFX_MIPMAPLEVELMASK_BOTH, &(rdp.tbuff_tex->info)); texbuf->tile_uls = rdp.tbuff_tex->tile_uls; texbuf->tile_ult = rdp.tbuff_tex->tile_ult; texbuf->v_shift = rdp.tbuff_tex->v_shift; gfxRenderBuffer(GFX_BUFFER_TEXTUREBUFFER_EXT); gfxTextureBufferExt(texbuf->tmu, texbuf->tex_addr, texbuf->info.smallLodLog2, texbuf->info.largeLodLog2, texbuf->info.aspectRatioLog2, texbuf->info.format, GFX_MIPMAPLEVELMASK_BOTH); gfxDrawTriangle(&v[0], &v[2], &v[1]); gfxDrawTriangle(&v[2], &v[3], &v[1]); rdp.texbufs[rdp.tbuff_tex->tmu].clear_allowed = TRUE; rdp.texbufs[rdp.tbuff_tex->tmu].count = 0; texbuf->tile_uls = rdp.tbuff_tex->tile_uls; texbuf->tile_ult = rdp.tbuff_tex->tile_ult; texbuf->u_shift = rdp.tbuff_tex->u_shift; texbuf->v_shift = rdp.tbuff_tex->v_shift; rdp.tbuff_tex = texbuf; if (rdp.cur_image) { gfxTextureBufferExt(rdp.cur_image->tmu, rdp.cur_image->tex_addr, rdp.cur_image->info.smallLodLog2, rdp.cur_image->info.largeLodLog2, rdp.cur_image->info.aspectRatioLog2, rdp.cur_image->info.format, GFX_MIPMAPLEVELMASK_BOTH); } else { gfxRenderBuffer(GFX_BUFFER_BACKBUFFER); rdp.offset_x = rdp.offset_x_bak; rdp.offset_y = rdp.offset_y_bak; rdp.offset_x_bak = rdp.offset_y_bak = 0; rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR; } rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE; if (g_settings->fog() && (rdp.flags & FOG_ENABLED)) { gfxFogMode(GFX_FOG_WITH_TABLE_ON_FOGCOORD_EXT); } WriteTrace(TraceRDP, TraceDebug, "SwapTextureBuffer draw, OK"); return TRUE; } static uint32_t CalcCRC(TBUFF_COLOR_IMAGE * pTCI) { uint32_t result = 0; if (g_settings->fb_ref_enabled()) { pTCI->crc = 0; //Since fb content changes each frame, crc check is meaningless. } else if (g_settings->fb_crc_mode() == CSettings::fbcrcFast) { result = *((uint32_t*)(gfx.RDRAM + pTCI->addr + (pTCI->end_addr - pTCI->addr) / 2)); } else if (g_settings->fb_crc_mode() == CSettings::fbcrcSafe) { uint8_t * pSrc = gfx.RDRAM + pTCI->addr; const uint32_t nSize = pTCI->end_addr - pTCI->addr; result = CRC32(0xFFFFFFFF, pSrc, 32); result = CRC32(result, pSrc + (nSize >> 1), 32); result = CRC32(result, pSrc + nSize - 32, 32); } return result; } int FindTextureBuffer(uint32_t addr, uint16_t width) { if (rdp.skip_drawing) return FALSE; WriteTrace(TraceRDP, TraceDebug, "FindTextureBuffer. addr: %08lx, width: %d, scale_x: %f", addr, width, rdp.scale_x); int found = FALSE; uint32_t shift = 0; for (int i = 0; i < (nbTextureUnits > 2 ? 2 : 1) && !found; i++) { uint8_t index = rdp.cur_tex_buf^i; for (int j = 0; j < rdp.texbufs[index].count && !found; j++) { rdp.tbuff_tex = &(rdp.texbufs[index].images[j]); if (addr >= rdp.tbuff_tex->addr && addr < rdp.tbuff_tex->end_addr)// && rdp.timg.format == 0) { bool bCorrect; if (rdp.tbuff_tex->crc == 0) { rdp.tbuff_tex->crc = CalcCRC(rdp.tbuff_tex); bCorrect = width == 1 || rdp.tbuff_tex->width == width || (rdp.tbuff_tex->width > 320 && rdp.tbuff_tex->width == width * 2); } else bCorrect = rdp.tbuff_tex->crc == CalcCRC(rdp.tbuff_tex); if (bCorrect) { shift = addr - rdp.tbuff_tex->addr; // if (!rdp.motionblur) if (!rdp.cur_image) rdp.cur_tex_buf = index; found = TRUE; // WriteTrace(TraceRDP, TraceDebug, "FindTextureBuffer, found in TMU%d buffer: %d", rdp.tbuff_tex->tmu, j); } else //new texture is loaded into this place, texture buffer is not valid anymore { rdp.texbufs[index].count--; if (j < rdp.texbufs[index].count) memmove(&(rdp.texbufs[index].images[j]), &(rdp.texbufs[index].images[j + 1]), sizeof(TBUFF_COLOR_IMAGE)*(rdp.texbufs[index].count - j)); } } } } if (found) { rdp.tbuff_tex->tile_uls = 0; rdp.tbuff_tex->tile_ult = 0; if (shift > 0) { shift >>= 1; rdp.tbuff_tex->v_shift = shift / rdp.tbuff_tex->width; rdp.tbuff_tex->u_shift = shift % rdp.tbuff_tex->width; } else { rdp.tbuff_tex->v_shift = 0; rdp.tbuff_tex->u_shift = 0; } WriteTrace(TraceRDP, TraceDebug, "FindTextureBuffer, found, u_shift: %d, v_shift: %d, format: %s", rdp.tbuff_tex->u_shift, rdp.tbuff_tex->v_shift, str_format[rdp.tbuff_tex->format]); //WriteTrace(TraceRDP, TraceDebug, "Buffer, addr=%08lx, end_addr=%08lx, width: %d, height: %d", rdp.tbuff_tex->addr, rdp.tbuff_tex->end_addr, rdp.tbuff_tex->width, rdp.tbuff_tex->height); return TRUE; } rdp.tbuff_tex = 0; WriteTrace(TraceRDP, TraceDebug, "FindTextureBuffer, not found"); return FALSE; }