/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" #include #include #include const char * SystemEventName(SystemEvent event) { switch (event) { case SysEvent_ExecuteInterrupt: return "SysEvent_ExecuteInterrupt"; case SysEvent_GSButtonPressed: return "SysEvent_GSButtonPressed"; case SysEvent_ResetCPU_Soft: return "SysEvent_ResetCPU_Soft"; case SysEvent_ResetCPU_SoftDone: return "SysEvent_ResetCPU_SoftDone"; case SysEvent_ResetCPU_Hard: return "SysEvent_ResetCPU_Hard"; case SysEvent_CloseCPU: return "SysEvent_CloseCPU"; case SysEvent_PauseCPU_FromMenu: return "SysEvent_PauseCPU_FromMenu"; case SysEvent_PauseCPU_AppLostActive: return "SysEvent_PauseCPU_AppLostActive"; case SysEvent_PauseCPU_AppLostActiveDelay: return "SysEvent_PauseCPU_AppLostActiveDelay"; case SysEvent_PauseCPU_AppLostFocus: return "SysEvent_PauseCPU_AppLostFocus"; case SysEvent_PauseCPU_SaveGame: return "SysEvent_PauseCPU_SaveGame"; case SysEvent_PauseCPU_LoadGame: return "SysEvent_PauseCPU_LoadGame"; case SysEvent_PauseCPU_DumpMemory: return "SysEvent_PauseCPU_DumpMemory"; case SysEvent_PauseCPU_SearchMemory: return "SysEvent_PauseCPU_SearchMemory"; case SysEvent_PauseCPU_Settings: return "SysEvent_PauseCPU_Settings"; case SysEvent_PauseCPU_Cheats: return "SysEvent_PauseCPU_Cheats"; case SysEvent_ResumeCPU_FromMenu: return "SysEvent_ResumeCPU_FromMenu"; case SysEvent_ResumeCPU_AppGainedActive: return "SysEvent_ResumeCPU_AppGainedActive"; case SysEvent_ResumeCPU_AppGainedFocus: return "SysEvent_ResumeCPU_AppGainedFocus"; case SysEvent_ResumeCPU_SaveGame: return "SysEvent_ResumeCPU_SaveGame"; case SysEvent_ResumeCPU_LoadGame: return "SysEvent_ResumeCPU_LoadGame"; case SysEvent_ResumeCPU_DumpMemory: return "SysEvent_ResumeCPU_DumpMemory"; case SysEvent_ResumeCPU_SearchMemory: return "SysEvent_ResumeCPU_SearchMemory"; case SysEvent_ResumeCPU_Settings: return "SysEvent_ResumeCPU_Settings"; case SysEvent_ResumeCPU_Cheats: return "SysEvent_ResumeCPU_Cheats"; case SysEvent_ChangingFullScreen: return "SysEvent_ChangingFullScreen"; case SysEvent_ChangePlugins: return "SysEvent_ChangePlugins"; case SysEvent_SaveMachineState: return "SysEvent_SaveMachineState"; case SysEvent_LoadMachineState: return "SysEvent_LoadMachineState"; case SysEvent_Interrupt_SP: return "SysEvent_Interrupt_SP"; case SysEvent_Interrupt_SI: return "SysEvent_Interrupt_SI"; case SysEvent_Interrupt_AI: return "SysEvent_Interrupt_AI"; case SysEvent_Interrupt_VI: return "SysEvent_Interrupt_VI"; case SysEvent_Interrupt_PI: return "SysEvent_Interrupt_PI"; case SysEvent_Interrupt_DP: return "SysEvent_Interrupt_DP"; case SysEvent_ResetFunctionTimes: return "SysEvent_ResetFunctionTimes"; case SysEvent_DumpFunctionTimes: return "SysEvent_DumpFunctionTimes"; } static char unknown[100]; sprintf(unknown, "unknown(%d)", event); return unknown; } CSystemEvents::CSystemEvents(CN64System * System, CPlugins * Plugins) : m_System(System), m_Plugins(Plugins), m_bDoSomething(false) { } CSystemEvents::~CSystemEvents() { } void CSystemEvents::QueueEvent(SystemEvent action) { CGuard Guard(m_CS); for (EventList::const_iterator iter = m_Events.begin(); iter != m_Events.end(); iter++) { if (*iter == action) { return; } } m_Events.push_back(action); m_bDoSomething = true; } void CSystemEvents::ExecuteEvents() { EventList Events; { CGuard Guard(m_CS); m_bDoSomething = false; if (m_Events.size() == 0) { return; } Events = m_Events; m_Events.clear(); } bool bPause = false, bLoadedSave = false; for (EventList::const_iterator iter = Events.begin(); !bLoadedSave && iter != Events.end(); iter++) { switch (*iter) { case SysEvent_CloseCPU: m_System->m_EndEmulation = true; break; case SysEvent_ResetCPU_Soft: m_System->GameReset(); break; case SysEvent_ResetCPU_SoftDone: m_System->Reset(true, false); break; case SysEvent_ResetCPU_Hard: m_System->Reset(true, true); break; case SysEvent_ExecuteInterrupt: g_Reg->DoIntrException(false); break; case SysEvent_Interrupt_SP: g_Reg->MI_INTR_REG |= MI_INTR_SP; g_Reg->DoIntrException(false); break; case SysEvent_Interrupt_SI: g_Reg->MI_INTR_REG |= MI_INTR_SI; g_Reg->DoIntrException(false); break; case SysEvent_Interrupt_AI: g_Reg->MI_INTR_REG |= MI_INTR_AI; g_Reg->DoIntrException(false); break; case SysEvent_Interrupt_VI: g_Reg->MI_INTR_REG |= MI_INTR_VI; g_Reg->DoIntrException(false); break; case SysEvent_Interrupt_PI: g_Reg->MI_INTR_REG |= MI_INTR_PI; g_Reg->DoIntrException(false); break; case SysEvent_Interrupt_DP: g_Reg->MI_INTR_REG |= MI_INTR_DP; g_Reg->DoIntrException(false); break; case SysEvent_SaveMachineState: if (!m_System->SaveState()) { m_Events.push_back(SysEvent_SaveMachineState); m_bDoSomething = true; } break; case SysEvent_LoadMachineState: if (m_System->LoadState()) { bLoadedSave = true; } break; case SysEvent_ChangePlugins: ChangePluginFunc(); break; case SysEvent_ResetFunctionTimes: if (g_Recompiler) { g_Recompiler->ResetFunctionTimes(); } break; case SysEvent_DumpFunctionTimes: if (g_Recompiler) { g_Recompiler->DumpFunctionTimes(); } break; case SysEvent_ChangingFullScreen: g_Notify->ChangeFullScreen(); break; case SysEvent_GSButtonPressed: if (m_System->HasCheatsSlectionChanged()) { m_System->SetCheatsSlectionChanged(false); m_System->m_Cheats.LoadCheats(false, m_Plugins); } m_System->m_Cheats.ApplyGSButton(); break; case SysEvent_PauseCPU_FromMenu: if (!g_Settings->LoadBool(GameRunning_CPU_Paused)) { g_Settings->SaveBool(GameRunning_CPU_Paused, true); bPause = true; } g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_FromMenu); break; case SysEvent_PauseCPU_AppLostFocus: if (!g_Settings->LoadBool(GameRunning_CPU_Paused)) { g_Settings->SaveBool(GameRunning_CPU_Paused, true); g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_AppLostFocus); bPause = true; } break; case SysEvent_PauseCPU_AppLostActive: if (!g_Settings->LoadBool(GameRunning_CPU_Paused)) { g_Settings->SaveBool(GameRunning_CPU_Paused, true); g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_AppLostActive); bPause = true; } break; case SysEvent_PauseCPU_SaveGame: if (!g_Settings->LoadBool(GameRunning_CPU_Paused)) { g_Settings->SaveBool(GameRunning_CPU_Paused, true); g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_SaveGame); bPause = true; } break; case SysEvent_PauseCPU_LoadGame: if (!g_Settings->LoadBool(GameRunning_CPU_Paused)) { g_Settings->SaveBool(GameRunning_CPU_Paused, true); g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_LoadGame); bPause = true; } break; case SysEvent_PauseCPU_DumpMemory: if (!g_Settings->LoadBool(GameRunning_CPU_Paused)) { g_Settings->SaveBool(GameRunning_CPU_Paused, true); g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_DumpMemory); bPause = true; } break; case SysEvent_PauseCPU_SearchMemory: if (!g_Settings->LoadBool(GameRunning_CPU_Paused)) { g_Settings->SaveBool(GameRunning_CPU_Paused, true); g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_SearchMemory); bPause = true; } break; case SysEvent_PauseCPU_Settings: if (!g_Settings->LoadBool(GameRunning_CPU_Paused)) { g_Settings->SaveBool(GameRunning_CPU_Paused, true); g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_Settings); bPause = true; } break; case SysEvent_PauseCPU_Cheats: if (!g_Settings->LoadBool(GameRunning_CPU_Paused)) { g_Settings->SaveBool(GameRunning_CPU_Paused, true); g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_Cheats); bPause = true; } break; default: g_Notify->BreakPoint(__FILE__, __LINE__); break; } } if (bPause) { m_System->Pause(); } } void CSystemEvents::ChangePluginFunc() { g_Notify->DisplayMessage(0, MSG_PLUGIN_INIT); m_System->PluginReset(); }