#if defined(__cplusplus) extern "C" { #endif // Get Plugin Settings, take a setting id unsigned int GetSetting ( short SettingID ); const char * GetSettingSz ( short SettingID, char * Buffer, int BufferLen ); // Get System Settings, take a setting returned by FindSystemSettingId unsigned int GetSystemSetting ( short SettingID ); const char * GetSystemSettingSz( short SettingID, char * Buffer, int BufferLen ); // Set a settings value void SetSetting ( short SettingID, unsigned int Value ); void SetSettingSz ( short SettingID, const char * Value ); // enum's enum SETTING_DATA_TYPE { Data_DWORD_General = 0, // A unsigned int setting used anywhere Data_String_General = 1, // A string setting used anywhere Data_DWORD_Game = 2, // A unsigned int associated with the current game Data_String_Game = 3, // A string associated with the current game Data_DWORD_RDB = 4, // A unsigned int associated with the current game in the rom database Data_String_RDB = 5, // A string associated with the current game in the rom database }; // set other information about different settings BOOL SettingsInitilized ( void ); void SetModuleName ( const char * Name ); void RegisterSetting ( short SettingID, SETTING_DATA_TYPE Type, const char * Name, const char * Category, unsigned int DefaultDW, const char * DefaultStr ); ULONG FindSystemSettingId ( const char * Name ); // this must be implemented to be notified when a setting is used but has not been set up void UseUnregisteredSetting (int SettingID); #if defined(__cplusplus) } #endif