/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** //**************************************************************** // uCode 4 - RSP SW 2.0D EXT //**************************************************************** static void uc4_vertex() { int v0 = 0; // Current vertex int n = ((rdp.cmd0 >> 4) & 0xFFF) / 33 + 1; // Number of vertices to copy rsp_vertex(v0, n); } static void uc4_tri1() { int v1 = ((rdp.cmd1 >> 16) & 0xFF) / 5; int v2 = ((rdp.cmd1 >> 8) & 0xFF) / 5; int v3 = (rdp.cmd1 & 0xFF) / 5; WriteTrace(TraceRDP, TraceDebug, "uc4:tri1 #%d - %d, %d, %d", rdp.tri_n, v1, v2, v3); VERTEX *v[3] = { &rdp.vtx[v1], &rdp.vtx[v2], &rdp.vtx[v3] }; rsp_tri1(v); } static void uc4_quad3d() { WriteTrace(TraceRDP, TraceDebug, "uc4:quad3d #%d, #%d", rdp.tri_n, rdp.tri_n + 1); VERTEX *v[6] = { &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF) / 5], &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF) / 5], &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 5], &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF) / 5], &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 5], &rdp.vtx[(rdp.cmd1 & 0xFF) / 5] }; rsp_tri2(v); }