/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // STANDARD DRAWIMAGE - draws a 2d image based on the following structure static float set_sprite_combine_mode() { if (rdp.cycle_mode == 2) { rdp.tex = 1; rdp.allow_combine = 0; // Now actually combine ! GrCombineFunction_t color_source = GR_COMBINE_FUNCTION_LOCAL; if (rdp.tbuff_tex && rdp.tbuff_tex->info.format == GR_TEXFMT_ALPHA_INTENSITY_88) color_source = GR_COMBINE_FUNCTION_LOCAL_ALPHA; cmb.tmu1_func = cmb.tmu0_func = color_source; cmb.tmu1_fac = cmb.tmu0_fac = GR_COMBINE_FACTOR_NONE; cmb.tmu1_a_func = cmb.tmu0_a_func = GR_COMBINE_FUNCTION_LOCAL; cmb.tmu1_a_fac = cmb.tmu0_a_fac = GR_COMBINE_FACTOR_NONE; cmb.tmu1_invert = cmb.tmu0_invert = FXFALSE; cmb.tmu1_a_invert = cmb.tmu0_a_invert = FXFALSE; } rdp.update |= UPDATE_COMBINE; update(); rdp.allow_combine = 1; // set z buffer mode float Z = 0.0f; if ((rdp.othermode_l & 0x00000030) && rdp.cycle_mode < 2) { if (rdp.zsrc == 1) { Z = rdp.prim_depth; } FRDP("prim_depth = %d, prim_dz = %d\n", rdp.prim_depth, rdp.prim_dz); Z = ScaleZ(Z); if (rdp.othermode_l & 0x00000400) grDepthBiasLevel(rdp.prim_dz); } else { LRDP("z compare not used, using 0\n"); } grCullMode(GR_CULL_DISABLE); grFogMode(GR_FOG_DISABLE); rdp.update |= UPDATE_CULL_MODE | UPDATE_FOG_ENABLED; if (rdp.cycle_mode == 2) { grColorCombine(GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); grAlphaCombine(GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); grAlphaBlendFunction(GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ZERO, GR_BLEND_ZERO); if (rdp.othermode_l & 1) { grAlphaTestFunction(GR_CMP_GEQUAL); grAlphaTestReferenceValue(0x80); } else grAlphaTestFunction(GR_CMP_ALWAYS); rdp.update |= UPDATE_ALPHA_COMPARE | UPDATE_COMBINE; } return Z; } void uc6_sprite2d(); typedef struct DRAWIMAGE_t { float frameX; float frameY; uint16_t frameW; uint16_t frameH; uint16_t imageX; uint16_t imageY; uint16_t imageW; uint16_t imageH; uint32_t imagePtr; uint8_t imageFmt; uint8_t imageSiz; uint16_t imagePal; uint8_t flipX; uint8_t flipY; float scaleX; float scaleY; } DRAWIMAGE; typedef struct DRAWOBJECT_t { float objX; float objY; float scaleW; float scaleH; short imageW; short imageH; uint16_t imageStride; uint16_t imageAdrs; uint8_t imageFmt; uint8_t imageSiz; uint8_t imagePal; uint8_t imageFlags; } DRAWOBJECT; void DrawHiresDepthImage(const DRAWIMAGE & d) { uint16_t * src = (uint16_t*)(gfx.RDRAM + d.imagePtr); uint16_t image[512 * 512]; uint16_t * dst = image; for (int h = 0; h < d.imageH; h++) { for (int w = 0; w < d.imageW; w++) { *(dst++) = src[(w + h*d.imageW) ^ 1]; } dst += (512 - d.imageW); } GrTexInfo t_info; t_info.format = GR_TEXFMT_RGB_565; t_info.data = image; t_info.smallLodLog2 = GR_LOD_LOG2_512; t_info.largeLodLog2 = GR_LOD_LOG2_512; t_info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; grTexDownloadMipMap(rdp.texbufs[1].tmu, rdp.texbufs[1].begin, GR_MIPMAPLEVELMASK_BOTH, &t_info); grTexSource(rdp.texbufs[1].tmu, rdp.texbufs[1].begin, GR_MIPMAPLEVELMASK_BOTH, &t_info); grTexCombine(GR_TMU1, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); grTexCombine(GR_TMU0, GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, FXFALSE, FXFALSE); grColorCombine(GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); grAlphaCombine(GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); grAlphaBlendFunction(GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ONE, GR_BLEND_ZERO); grDepthBufferFunction(GR_CMP_ALWAYS); grDepthMask(FXFALSE); GrLOD_t LOD = GR_LOD_LOG2_1024; if (settings.scr_res_x > 1024) LOD = GR_LOD_LOG2_2048; float lr_x = (float)d.imageW * rdp.scale_x; float lr_y = (float)d.imageH * rdp.scale_y; float lr_u = (float)d.imageW * 0.5f;// - 0.5f; float lr_v = (float)d.imageH * 0.5f;// - 0.5f; VERTEX v[4] = { { 0, 0, 1.0f, 1.0f, 0, 0, 0, 0 }, { lr_x, 0, 1.0f, 1.0f, lr_u, 0, lr_u, 0 }, { 0, lr_y, 1.0f, 1.0f, 0, lr_v, 0, lr_v }, { lr_x, lr_y, 1.0f, 1.0f, lr_u, lr_v, lr_u, lr_v } }; AddOffset(v, 4); for (int i = 0; i < 4; i++) { v[i].uc(0) = v[i].uc(1) = v[i].u0; v[i].vc(0) = v[i].vc(1) = v[i].v0; } grTextureBufferExt(rdp.texbufs[0].tmu, rdp.texbufs[0].begin, LOD, LOD, GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH); grRenderBuffer(GR_BUFFER_TEXTUREBUFFER_EXT); grAuxBufferExt(GR_BUFFER_AUXBUFFER); grSstOrigin(GR_ORIGIN_UPPER_LEFT); grBufferClear(0, 0, 0xFFFF); grDrawTriangle(&v[0], &v[2], &v[1]); grDrawTriangle(&v[2], &v[3], &v[1]); grRenderBuffer(GR_BUFFER_BACKBUFFER); grTextureAuxBufferExt(rdp.texbufs[0].tmu, rdp.texbufs[0].begin, LOD, LOD, GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH); grAuxBufferExt(GR_BUFFER_TEXTUREAUXBUFFER_EXT); grDepthMask(FXTRUE); } void DrawDepthImage(const DRAWIMAGE & d) { if (!fb_depth_render_enabled) return; if (d.imageH > d.imageW) return; LRDP("Depth image write\n"); if (fb_hwfbe_enabled) { DrawHiresDepthImage(d); return; } float scale_x_dst = rdp.scale_x; float scale_y_dst = rdp.scale_y; float scale_x_src = 1.0f / rdp.scale_x; float scale_y_src = 1.0f / rdp.scale_y; int src_width = d.imageW; int src_height = d.imageH; int dst_width = minval(int(src_width*scale_x_dst), (int)settings.scr_res_x); int dst_height = minval(int(src_height*scale_y_dst), (int)settings.scr_res_y); uint16_t * src = (uint16_t*)(gfx.RDRAM + d.imagePtr); uint16_t * dst = new uint16_t[dst_width*dst_height]; for (int y = 0; y < dst_height; y++) { for (int x = 0; x < dst_width; x++) { dst[x + y*dst_width] = src[(int(x*scale_x_src) + int(y*scale_y_src)*src_width) ^ 1]; } } grLfbWriteRegion(GR_BUFFER_AUXBUFFER, 0, 0, GR_LFB_SRC_FMT_ZA16, dst_width, dst_height, FXFALSE, dst_width << 1, dst); delete[] dst; } void DrawImage(DRAWIMAGE & d) { if (d.imageW == 0 || d.imageH == 0 || d.frameH == 0) return; int x_size, y_size, x_shift, y_shift, line; // choose optimum size for the format/size switch (d.imageSiz) { case 0: if (rdp.tlut_mode < 2) { y_size = 64; y_shift = 6; } else { y_size = 32; y_shift = 5; } x_size = 128; x_shift = 7; line = 8; break; case 1: if (rdp.tlut_mode < 2) { y_size = 64; y_shift = 6; } else { y_size = 32; y_shift = 5; } x_size = 64; x_shift = 6; line = 8; break; case 2: x_size = 64; y_size = 32; x_shift = 6; y_shift = 5; line = 16; break; case 3: x_size = 32; y_size = 16; x_shift = 4; y_shift = 3; line = 16; break; default: FRDP("DrawImage. unknown image size: %d\n", d.imageSiz); return; } if (rdp.ci_width == 512 && !no_dlist) //RE2 { uint16_t width = (uint16_t)(*gfx.VI_WIDTH_REG & 0xFFF); d.frameH = d.imageH = (d.frameW*d.frameH) / width; d.frameW = d.imageW = width; if (rdp.zimg == rdp.cimg) { DrawDepthImage(d); rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_ALPHA_COMPARE | UPDATE_VIEWPORT; return; } } if ((settings.hacks&hack_PPL) > 0) { if (d.imageY > d.imageH) d.imageY = (d.imageY%d.imageH); } else if ((settings.hacks&hack_Starcraft) > 0) { if (d.imageH % 2 == 1) d.imageH -= 1; } else { if ((d.frameX > 0) && (d.frameW == rdp.ci_width)) d.frameW -= (uint16_t)(2.0f*d.frameX); if ((d.frameY > 0) && (d.frameH == rdp.ci_height)) d.frameH -= (uint16_t)(2.0f*d.frameY); } int ul_u = (int)d.imageX; int ul_v = (int)d.imageY; int lr_u = (int)d.imageX + (int)(d.frameW * d.scaleX); int lr_v = (int)d.imageY + (int)(d.frameH * d.scaleY); float ul_x, ul_y, lr_x, lr_y; if (d.flipX) { ul_x = d.frameX + d.frameW; lr_x = d.frameX; } else { ul_x = d.frameX; lr_x = d.frameX + d.frameW; } if (d.flipY) { ul_y = d.frameY + d.frameH; lr_y = d.frameY; } else { ul_y = d.frameY; lr_y = d.frameY + d.frameH; } int min_wrap_u = ul_u / d.imageW; //int max_wrap_u = lr_u / d.wrapW; int min_wrap_v = ul_v / d.imageH; //int max_wrap_v = lr_v / d.wrapH; int min_256_u = ul_u >> x_shift; //int max_256_u = (lr_u-1) >> x_shift; int min_256_v = ul_v >> y_shift; //int max_256_v = (lr_v-1) >> y_shift; // SetTextureImage () rdp.timg.format = d.imageFmt; // RGBA rdp.timg.size = d.imageSiz; // 16-bit rdp.timg.addr = d.imagePtr; rdp.timg.width = (d.imageW % 2) ? d.imageW - 1 : d.imageW; rdp.timg.set_by = 0; // SetTile () TILE *tile = &rdp.tiles[0]; tile->format = d.imageFmt; // RGBA tile->size = d.imageSiz; // 16-bit tile->line = line; tile->t_mem = 0; tile->palette = (uint8_t)d.imagePal; tile->clamp_t = 1; tile->mirror_t = 0; tile->mask_t = 0; tile->shift_t = 0; tile->clamp_s = 1; tile->mirror_s = 0; tile->mask_s = 0; tile->shift_s = 0; rdp.tiles[0].ul_s = 0; rdp.tiles[0].ul_t = 0; rdp.tiles[0].lr_s = x_size - 1; rdp.tiles[0].lr_t = y_size - 1; const float Z = set_sprite_combine_mode(); if (rdp.cycle_mode == 2) rdp.allow_combine = 0; if (rdp.ci_width == 512 && !no_dlist) grClipWindow(0, 0, settings.scr_res_x, settings.scr_res_y); else if (d.scaleX == 1.0f && d.scaleY == 1.0f) grClipWindow(rdp.scissor.ul_x, rdp.scissor.ul_y, rdp.scissor.lr_x, rdp.scissor.lr_y); else grClipWindow(rdp.scissor.ul_x, rdp.scissor.ul_y, minval(rdp.scissor.lr_x, (uint32_t)((d.frameX + d.imageW / d.scaleX + 0.5f)*rdp.scale_x)), minval(rdp.scissor.lr_y, (uint32_t)((d.frameY + d.imageH / d.scaleY + 0.5f)*rdp.scale_y))); rdp.update |= UPDATE_SCISSOR; // Texture () rdp.cur_tile = 0; float nul_x, nul_y, nlr_x, nlr_y; int nul_u, nul_v, nlr_u, nlr_v; float ful_u, ful_v, flr_u, flr_v; float ful_x, ful_y, flr_x, flr_y; float mx = (float)(lr_x - ul_x) / (float)(lr_u - ul_u); float bx = ul_x - mx * ul_u; float my = (float)(lr_y - ul_y) / (float)(lr_v - ul_v); float by = ul_y - my * ul_v; int cur_wrap_u, cur_wrap_v, cur_u, cur_v; int cb_u, cb_v; // coordinate-base int tb_u, tb_v; // texture-base nul_v = ul_v; nul_y = ul_y; // #162 cur_wrap_v = min_wrap_v + 1; cur_v = min_256_v + 1; cb_v = ((cur_v - 1) << y_shift); while (cb_v >= d.imageH) cb_v -= d.imageH; tb_v = cb_v; rdp.bg_image_height = d.imageH; while (1) { cur_wrap_u = min_wrap_u + 1; cur_u = min_256_u + 1; // calculate intersection with this point nlr_v = minval(minval(cur_wrap_v*d.imageH, (cur_v << y_shift)), lr_v); nlr_y = my * nlr_v + by; nul_u = ul_u; nul_x = ul_x; cb_u = ((cur_u - 1) << x_shift); while (cb_u >= d.imageW) cb_u -= d.imageW; tb_u = cb_u; while (1) { // calculate intersection with this point nlr_u = minval(minval(cur_wrap_u*d.imageW, (cur_u << x_shift)), lr_u); nlr_x = mx * nlr_u + bx; // ** Load the texture, constant portions have been set above // SetTileSize () rdp.tiles[0].ul_s = tb_u; rdp.tiles[0].ul_t = tb_v; rdp.tiles[0].lr_s = tb_u + x_size - 1; rdp.tiles[0].lr_t = tb_v + y_size - 1; // LoadTile () rdp.cmd0 = ((int)rdp.tiles[0].ul_s << 14) | ((int)rdp.tiles[0].ul_t << 2); rdp.cmd1 = ((int)rdp.tiles[0].lr_s << 14) | ((int)rdp.tiles[0].lr_t << 2); rdp_loadtile(); TexCache(); // ** ful_u = (float)nul_u - cb_u; flr_u = (float)nlr_u - cb_u; ful_v = (float)nul_v - cb_v; flr_v = (float)nlr_v - cb_v; ful_u *= rdp.cur_cache[0]->c_scl_x; ful_v *= rdp.cur_cache[0]->c_scl_y; flr_u *= rdp.cur_cache[0]->c_scl_x; flr_v *= rdp.cur_cache[0]->c_scl_y; ful_x = nul_x * rdp.scale_x + rdp.offset_x; flr_x = nlr_x * rdp.scale_x + rdp.offset_x; ful_y = nul_y * rdp.scale_y + rdp.offset_y; flr_y = nlr_y * rdp.scale_y + rdp.offset_y; // Make the vertices if ((flr_x <= rdp.scissor.lr_x) || (ful_x < rdp.scissor.lr_x)) { VERTEX v[4] = { { ful_x, ful_y, Z, 1.0f, ful_u, ful_v }, { flr_x, ful_y, Z, 1.0f, flr_u, ful_v }, { ful_x, flr_y, Z, 1.0f, ful_u, flr_v }, { flr_x, flr_y, Z, 1.0f, flr_u, flr_v } }; AllowShadeMods(v, 4); for (int s = 0; s < 4; s++) apply_shade_mods(&(v[s])); ConvertCoordsConvert(v, 4); grDrawVertexArrayContiguous(GR_TRIANGLE_STRIP, 4, v, sizeof(VERTEX)); if (_debugger.capture) { VERTEX vl[3]; vl[0] = v[0]; vl[1] = v[2]; vl[2] = v[1]; add_tri(vl, 3, TRI_BACKGROUND); rdp.tri_n++; vl[0] = v[2]; vl[1] = v[3]; vl[2] = v[1]; add_tri(vl, 3, TRI_BACKGROUND); rdp.tri_n++; } else rdp.tri_n += 2; } else { rdp.tri_n += 2; LRDP("Clipped!\n"); } // increment whatever caused this split tb_u += x_size - (x_size - (nlr_u - cb_u)); cb_u = nlr_u; if (nlr_u == cur_wrap_u*d.imageW) { cur_wrap_u++; tb_u = 0; } if (nlr_u == (cur_u << x_shift)) cur_u++; if (nlr_u == lr_u) break; nul_u = nlr_u; nul_x = nlr_x; } tb_v += y_size - (y_size - (nlr_v - cb_v)); cb_v = nlr_v; if (nlr_v == cur_wrap_v*d.imageH) { cur_wrap_v++; tb_v = 0; } if (nlr_v == (cur_v << y_shift)) cur_v++; if (nlr_v == lr_v) break; nul_v = nlr_v; nul_y = nlr_y; } rdp.allow_combine = 1; rdp.bg_image_height = 0xFFFF; } void DrawHiresImage(DRAWIMAGE & d, int screensize = FALSE) { TBUFF_COLOR_IMAGE *tbuff_tex = rdp.tbuff_tex; if (rdp.motionblur) rdp.tbuff_tex = &(rdp.texbufs[rdp.cur_tex_buf ^ 1].images[0]); else if (rdp.tbuff_tex == 0) return; FRDP("DrawHiresImage. fb format=%d\n", rdp.tbuff_tex->info.format); setTBufTex(rdp.tbuff_tex->t_mem, rdp.tbuff_tex->width << rdp.tbuff_tex->size >> 1); const float Z = set_sprite_combine_mode(); grClipWindow(0, 0, settings.res_x, settings.res_y); if (d.imageW % 2 == 1) d.imageW -= 1; if (d.imageH % 2 == 1) d.imageH -= 1; if (d.imageY > d.imageH) d.imageY = (d.imageY%d.imageH); if (!(settings.hacks&hack_PPL)) { if ((d.frameX > 0) && (d.frameW == rdp.ci_width)) d.frameW -= (uint16_t)(2.0f*d.frameX); if ((d.frameY > 0) && (d.frameH == rdp.ci_height)) d.frameH -= (uint16_t)(2.0f*d.frameY); } float ul_x, ul_y, ul_u, ul_v, lr_x, lr_y, lr_u, lr_v; if (screensize) { ul_x = 0.0f; ul_y = 0.0f; ul_u = 0.15f; ul_v = 0.15f; lr_x = rdp.tbuff_tex->scr_width; lr_y = rdp.tbuff_tex->scr_height; lr_u = rdp.tbuff_tex->lr_u; lr_v = rdp.tbuff_tex->lr_v; } else { ul_u = d.imageX; ul_v = d.imageY; lr_u = d.imageX + (d.frameW * d.scaleX); lr_v = d.imageY + (d.frameH * d.scaleY); ul_x = d.frameX; ul_y = d.frameY; lr_x = d.frameX + d.frameW; lr_y = d.frameY + d.frameH; ul_x *= rdp.scale_x; lr_x *= rdp.scale_x; ul_y *= rdp.scale_y; lr_y *= rdp.scale_y; ul_u *= rdp.tbuff_tex->u_scale; lr_u *= rdp.tbuff_tex->u_scale; ul_v *= rdp.tbuff_tex->v_scale; lr_v *= rdp.tbuff_tex->v_scale; ul_u = maxval(0.15f, ul_u); ul_v = maxval(0.15f, ul_v); if (lr_x > rdp.scissor.lr_x) lr_x = (float)rdp.scissor.lr_x; if (lr_y > rdp.scissor.lr_y) lr_y = (float)rdp.scissor.lr_y; } // Make the vertices VERTEX v[4] = { { ul_x, ul_y, Z, 1.0f, ul_u, ul_v, ul_u, ul_v }, { lr_x, ul_y, Z, 1.0f, lr_u, ul_v, lr_u, ul_v }, { ul_x, lr_y, Z, 1.0f, ul_u, lr_v, ul_u, lr_v }, { lr_x, lr_y, Z, 1.0f, lr_u, lr_v, lr_u, lr_v } }; ConvertCoordsConvert(v, 4); AllowShadeMods(v, 4); AddOffset(v, 4); for (int s = 0; s < 4; s++) apply_shade_mods(&(v[s])); grDrawTriangle(&v[0], &v[2], &v[1]); grDrawTriangle(&v[2], &v[3], &v[1]); rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE | UPDATE_SCISSOR; if (_debugger.capture) { VERTEX vl[3]; vl[0] = v[0]; vl[1] = v[2]; vl[2] = v[1]; add_tri(vl, 3, TRI_BACKGROUND); rdp.tri_n++; vl[0] = v[2]; vl[1] = v[3]; vl[2] = v[1]; add_tri(vl, 3, TRI_BACKGROUND); rdp.tri_n++; } else rdp.tri_n += 2; rdp.tbuff_tex = tbuff_tex; } //**************************************************************** struct MAT2D { float A, B, C, D; float X, Y; float BaseScaleX; float BaseScaleY; } mat_2d = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f }; static void uc6_read_background_data(DRAWIMAGE & d, bool bReadScale) { uint32_t addr = segoffset(rdp.cmd1) >> 1; d.imageX = (((uint16_t *)gfx.RDRAM)[(addr + 0) ^ 1] >> 5); // 0 d.imageW = (((uint16_t *)gfx.RDRAM)[(addr + 1) ^ 1] >> 2); // 1 d.frameX = ((short*)gfx.RDRAM)[(addr + 2) ^ 1] / 4.0f; // 2 d.frameW = ((uint16_t *)gfx.RDRAM)[(addr + 3) ^ 1] >> 2; // 3 d.imageY = (((uint16_t *)gfx.RDRAM)[(addr + 4) ^ 1] >> 5); // 4 d.imageH = (((uint16_t *)gfx.RDRAM)[(addr + 5) ^ 1] >> 2); // 5 d.frameY = ((short*)gfx.RDRAM)[(addr + 6) ^ 1] / 4.0f; // 6 d.frameH = ((uint16_t *)gfx.RDRAM)[(addr + 7) ^ 1] >> 2; // 7 d.imagePtr = segoffset(((uint32_t*)gfx.RDRAM)[(addr + 8) >> 1]); // 8,9 d.imageFmt = ((uint8_t *)gfx.RDRAM)[(((addr + 11) << 1) + 0) ^ 3]; // 11 d.imageSiz = ((uint8_t *)gfx.RDRAM)[(((addr + 11) << 1) + 1) ^ 3]; // | d.imagePal = ((uint16_t *)gfx.RDRAM)[(addr + 12) ^ 1]; // 12 uint16_t imageFlip = ((uint16_t *)gfx.RDRAM)[(addr + 13) ^ 1]; // 13; d.flipX = (uint8_t)imageFlip & 0x01; if (bReadScale) { d.scaleX = ((short *)gfx.RDRAM)[(addr + 14) ^ 1] / 1024.0f; // 14 d.scaleY = ((short *)gfx.RDRAM)[(addr + 15) ^ 1] / 1024.0f; // 15 } else d.scaleX = d.scaleY = 1.0f; d.flipY = 0; int imageYorig = ((int *)gfx.RDRAM)[(addr + 16) >> 1] >> 5; rdp.last_bg = d.imagePtr; FRDP("imagePtr: %08lx\n", d.imagePtr); FRDP("frameX: %f, frameW: %d, frameY: %f, frameH: %d\n", d.frameX, d.frameW, d.frameY, d.frameH); FRDP("imageX: %d, imageW: %d, imageY: %d, imageH: %d\n", d.imageX, d.imageW, d.imageY, d.imageH); FRDP("imageYorig: %d, scaleX: %f, scaleY: %f\n", imageYorig, d.scaleX, d.scaleY); FRDP("imageFmt: %d, imageSiz: %d, imagePal: %d, imageFlip: %d\n", d.imageFmt, d.imageSiz, d.imagePal, d.flipX); } static void uc6_bg(bool bg_1cyc) { static const char *strFuncNames[] = { "uc6:bg_1cyc", "uc6:bg_copy" }; const char *strFuncName = bg_1cyc ? strFuncNames[0] : strFuncNames[1]; if (rdp.skip_drawing) { FRDP("%s skipped\n", strFuncName); return; } FRDP("%s #%d, #%d\n", strFuncName, rdp.tri_n, rdp.tri_n + 1); DRAWIMAGE d; uc6_read_background_data(d, bg_1cyc); if (fb_hwfbe_enabled && FindTextureBuffer(d.imagePtr, d.imageW)) { DrawHiresImage(d); return; } if (settings.ucode == ucode_F3DEX2 || (settings.hacks&hack_PPL)) { if ((d.imagePtr != rdp.cimg) && (d.imagePtr != rdp.ocimg) && d.imagePtr) //can't draw from framebuffer DrawImage(d); else { FRDP("%s skipped\n", strFuncName); } } else { DrawImage(d); } } static void uc6_bg_1cyc() { uc6_bg(true); } static void uc6_bg_copy() { uc6_bg(false); } static void draw_split_triangle(VERTEX **vtx) { vtx[0]->not_zclipped = vtx[1]->not_zclipped = vtx[2]->not_zclipped = 1; int index, i, j, min_256, max_256, cur_256, left_256, right_256; float percent; min_256 = minval((int)vtx[0]->u0, (int)vtx[1]->u0); // bah, don't put two mins on one line min_256 = minval(min_256, (int)vtx[2]->u0) >> 8; // or it will be calculated twice max_256 = maxval((int)vtx[0]->u0, (int)vtx[1]->u0); // not like it makes much difference max_256 = maxval(max_256, (int)vtx[2]->u0) >> 8; // anyway :P for (cur_256 = min_256; cur_256 <= max_256; cur_256++) { left_256 = cur_256 << 8; right_256 = (cur_256 + 1) << 8; // Set vertex buffers rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1 rdp.vtxbuf2 = rdp.vtx2; rdp.vtx_buffer = 0; rdp.n_global = 3; index = 0; // ** Left plane ** for (i = 0; i < 3; i++) { j = i + 1; if (j == 3) j = 0; VERTEX *v1 = vtx[i]; VERTEX *v2 = vtx[j]; if (v1->u0 >= left_256) { if (v2->u0 >= left_256) // Both are in, save the last one { rdp.vtxbuf[index] = *v2; rdp.vtxbuf[index].u0 -= left_256; rdp.vtxbuf[index++].v0 += rdp.cur_cache[0]->c_scl_y * (cur_256 * rdp.cur_cache[0]->splitheight); } else // First is in, second is out, save intersection { percent = (left_256 - v1->u0) / (v2->u0 - v1->u0); rdp.vtxbuf[index].x = v1->x + (v2->x - v1->x) * percent; rdp.vtxbuf[index].y = v1->y + (v2->y - v1->y) * percent; rdp.vtxbuf[index].z = 1; rdp.vtxbuf[index].q = 1; rdp.vtxbuf[index].u0 = 0.5f; rdp.vtxbuf[index].v0 = v1->v0 + (v2->v0 - v1->v0) * percent + rdp.cur_cache[0]->c_scl_y * cur_256 * rdp.cur_cache[0]->splitheight; rdp.vtxbuf[index].b = (uint8_t)(v1->b + (v2->b - v1->b) * percent); rdp.vtxbuf[index].g = (uint8_t)(v1->g + (v2->g - v1->g) * percent); rdp.vtxbuf[index].r = (uint8_t)(v1->r + (v2->r - v1->r) * percent); rdp.vtxbuf[index++].a = (uint8_t)(v1->a + (v2->a - v1->a) * percent); } } else { //if (v2->u0 < left_256) // Both are out, save nothing if (v2->u0 >= left_256) // First is out, second is in, save intersection & in point { percent = (left_256 - v2->u0) / (v1->u0 - v2->u0); rdp.vtxbuf[index].x = v2->x + (v1->x - v2->x) * percent; rdp.vtxbuf[index].y = v2->y + (v1->y - v2->y) * percent; rdp.vtxbuf[index].z = 1; rdp.vtxbuf[index].q = 1; rdp.vtxbuf[index].u0 = 0.5f; rdp.vtxbuf[index].v0 = v2->v0 + (v1->v0 - v2->v0) * percent + rdp.cur_cache[0]->c_scl_y * cur_256 * rdp.cur_cache[0]->splitheight; rdp.vtxbuf[index].b = (uint8_t)(v2->b + (v1->b - v2->b) * percent); rdp.vtxbuf[index].g = (uint8_t)(v2->g + (v1->g - v2->g) * percent); rdp.vtxbuf[index].r = (uint8_t)(v2->r + (v1->r - v2->r) * percent); rdp.vtxbuf[index++].a = (uint8_t)(v2->a + (v1->a - v2->a) * percent); // Save the in point rdp.vtxbuf[index] = *v2; rdp.vtxbuf[index].u0 -= left_256; rdp.vtxbuf[index++].v0 += rdp.cur_cache[0]->c_scl_y * (cur_256 * rdp.cur_cache[0]->splitheight); } } } rdp.n_global = index; rdp.vtxbuf = rdp.vtx2; // now vtx1 holds the value, & vtx2 is the destination rdp.vtxbuf2 = rdp.vtx1; rdp.vtx_buffer ^= 1; index = 0; for (i = 0; i < rdp.n_global; i++) { j = i + 1; if (j == rdp.n_global) j = 0; VERTEX *v1 = &rdp.vtxbuf2[i]; VERTEX *v2 = &rdp.vtxbuf2[j]; // ** Right plane ** if (v1->u0 <= 256.0f) { if (v2->u0 <= 256.0f) // Both are in, save the last one { rdp.vtxbuf[index++] = *v2; } else // First is in, second is out, save intersection { percent = (right_256 - v1->u0) / (v2->u0 - v1->u0); rdp.vtxbuf[index].x = v1->x + (v2->x - v1->x) * percent; rdp.vtxbuf[index].y = v1->y + (v2->y - v1->y) * percent; rdp.vtxbuf[index].z = 1; rdp.vtxbuf[index].q = 1; rdp.vtxbuf[index].u0 = 255.5f; rdp.vtxbuf[index].v0 = v1->v0 + (v2->v0 - v1->v0) * percent; rdp.vtxbuf[index].b = (uint8_t)(v1->b + (v2->b - v1->b) * percent); rdp.vtxbuf[index].g = (uint8_t)(v1->g + (v2->g - v1->g) * percent); rdp.vtxbuf[index].r = (uint8_t)(v1->r + (v2->r - v1->r) * percent); rdp.vtxbuf[index++].a = (uint8_t)(v1->a + (v2->a - v1->a) * percent); } } else { //if (v2->u0 > 256.0f) // Both are out, save nothing if (v2->u0 <= 256.0f) // First is out, second is in, save intersection & in point { percent = (right_256 - v2->u0) / (v1->u0 - v2->u0); rdp.vtxbuf[index].x = v2->x + (v1->x - v2->x) * percent; rdp.vtxbuf[index].y = v2->y + (v1->y - v2->y) * percent; rdp.vtxbuf[index].z = 1; rdp.vtxbuf[index].q = 1; rdp.vtxbuf[index].u0 = 255.5f; rdp.vtxbuf[index].v0 = v2->v0 + (v1->v0 - v2->v0) * percent; rdp.vtxbuf[index].b = (uint8_t)(v2->b + (v1->b - v2->b) * percent); rdp.vtxbuf[index].g = (uint8_t)(v2->g + (v1->g - v2->g) * percent); rdp.vtxbuf[index].r = (uint8_t)(v2->r + (v1->r - v2->r) * percent); rdp.vtxbuf[index++].a = (uint8_t)(v2->a + (v1->a - v2->a) * percent); // Save the in point rdp.vtxbuf[index++] = *v2; } } } rdp.n_global = index; do_triangle_stuff_2(); } } static void uc6_draw_polygons(VERTEX v[4]) { AllowShadeMods(v, 4); for (int s = 0; s < 4; s++) apply_shade_mods(&(v[s])); AddOffset(v, 4); // Set vertex buffers if (rdp.cur_cache[0] && rdp.cur_cache[0]->splits > 1) { VERTEX *vptr[3]; int i; for (i = 0; i < 3; i++) vptr[i] = &v[i]; draw_split_triangle(vptr); rdp.tri_n++; for (i = 0; i < 3; i++) vptr[i] = &v[i + 1]; draw_split_triangle(vptr); rdp.tri_n++; } else { rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1 rdp.vtxbuf2 = rdp.vtx2; rdp.vtx_buffer = 0; rdp.n_global = 3; memcpy(rdp.vtxbuf, v, sizeof(VERTEX) * 3); do_triangle_stuff_2(); rdp.tri_n++; rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1 rdp.vtxbuf2 = rdp.vtx2; rdp.vtx_buffer = 0; rdp.n_global = 3; memcpy(rdp.vtxbuf, v + 1, sizeof(VERTEX) * 3); do_triangle_stuff_2(); rdp.tri_n++; } rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_VIEWPORT; if (settings.fog && (rdp.flags & FOG_ENABLED)) { grFogMode(GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT); } } static void uc6_read_object_data(DRAWOBJECT & d) { uint32_t addr = segoffset(rdp.cmd1) >> 1; d.objX = ((short*)gfx.RDRAM)[(addr + 0) ^ 1] / 4.0f; // 0 d.scaleW = ((uint16_t *)gfx.RDRAM)[(addr + 1) ^ 1] / 1024.0f; // 1 d.imageW = ((short*)gfx.RDRAM)[(addr + 2) ^ 1] >> 5; // 2, 3 is padding d.objY = ((short*)gfx.RDRAM)[(addr + 4) ^ 1] / 4.0f; // 4 d.scaleH = ((uint16_t *)gfx.RDRAM)[(addr + 5) ^ 1] / 1024.0f; // 5 d.imageH = ((short*)gfx.RDRAM)[(addr + 6) ^ 1] >> 5; // 6, 7 is padding d.imageStride = ((uint16_t *)gfx.RDRAM)[(addr + 8) ^ 1]; // 8 d.imageAdrs = ((uint16_t *)gfx.RDRAM)[(addr + 9) ^ 1]; // 9 d.imageFmt = ((uint8_t *)gfx.RDRAM)[(((addr + 10) << 1) + 0) ^ 3]; // 10 d.imageSiz = ((uint8_t *)gfx.RDRAM)[(((addr + 10) << 1) + 1) ^ 3]; // | d.imagePal = ((uint8_t *)gfx.RDRAM)[(((addr + 10) << 1) + 2) ^ 3]; // 11 d.imageFlags = ((uint8_t *)gfx.RDRAM)[(((addr + 10) << 1) + 3) ^ 3]; // | if (d.imageW < 0) d.imageW = (short)rdp.scissor_o.lr_x - (short)d.objX - d.imageW; if (d.imageH < 0) d.imageH = (short)rdp.scissor_o.lr_y - (short)d.objY - d.imageH; FRDP("#%d, #%d\n" "objX: %f, scaleW: %f, imageW: %d\n" "objY: %f, scaleH: %f, imageH: %d\n" "size: %d, format: %d\n", rdp.tri_n, rdp.tri_n + 1, d.objX, d.scaleW, d.imageW, d.objY, d.scaleH, d.imageH, d.imageSiz, d.imageFmt); } static void uc6_init_tile(const DRAWOBJECT & d) { // SetTile () TILE *tile = &rdp.tiles[0]; tile->format = d.imageFmt; // RGBA tile->size = d.imageSiz; // 16-bit tile->line = d.imageStride; tile->t_mem = d.imageAdrs; tile->palette = d.imagePal; tile->clamp_t = 1; tile->mirror_t = 0; tile->mask_t = 0; tile->shift_t = 0; tile->clamp_s = 1; tile->mirror_s = 0; tile->mask_s = 0; tile->shift_s = 0; // SetTileSize () rdp.tiles[0].ul_s = 0; rdp.tiles[0].ul_t = 0; rdp.tiles[0].lr_s = (d.imageW > 0) ? d.imageW - 1 : 0; rdp.tiles[0].lr_t = (d.imageH > 0) ? d.imageH - 1 : 0; } static void uc6_obj_rectangle() { LRDP("uc6:obj_rectangle "); DRAWOBJECT d; uc6_read_object_data(d); if (d.imageAdrs > 4096) { FRDP("tmem: %08lx is out of bounds! return\n", d.imageAdrs); return; } if (!rdp.s2dex_tex_loaded) { LRDP("Texture was not loaded! return\n"); return; } uc6_init_tile(d); float Z = set_sprite_combine_mode(); float ul_x = d.objX; float lr_x = d.objX + d.imageW / d.scaleW; float ul_y = d.objY; float lr_y = d.objY + d.imageH / d.scaleH; float ul_u, lr_u, ul_v, lr_v; if (rdp.cur_cache[0]->splits > 1) { lr_u = (float)(d.imageW - 1); lr_v = (float)(d.imageH - 1); } else { lr_u = 255.0f*rdp.cur_cache[0]->scale_x; lr_v = 255.0f*rdp.cur_cache[0]->scale_y; } if (d.imageFlags & 0x01) //flipS { ul_u = lr_u; lr_u = 0.5f; } else ul_u = 0.5f; if (d.imageFlags & 0x10) //flipT { ul_v = lr_v; lr_v = 0.5f; } else ul_v = 0.5f; // Make the vertices VERTEX v[4] = { { ul_x, ul_y, Z, 1, ul_u, ul_v }, { lr_x, ul_y, Z, 1, lr_u, ul_v }, { ul_x, lr_y, Z, 1, ul_u, lr_v }, { lr_x, lr_y, Z, 1, lr_u, lr_v } }; for (int i = 0; i < 4; i++) { v[i].x *= rdp.scale_x; v[i].y *= rdp.scale_y; } uc6_draw_polygons(v); } static void uc6_obj_sprite() { LRDP("uc6:obj_sprite "); DRAWOBJECT d; uc6_read_object_data(d); uc6_init_tile(d); float Z = set_sprite_combine_mode(); float ul_x = d.objX; float lr_x = d.objX + d.imageW / d.scaleW; float ul_y = d.objY; float lr_y = d.objY + d.imageH / d.scaleH; float ul_u, lr_u, ul_v, lr_v; if (rdp.cur_cache[0]->splits > 1) { lr_u = (float)(d.imageW - 1); lr_v = (float)(d.imageH - 1); } else { lr_u = 255.0f*rdp.cur_cache[0]->scale_x; lr_v = 255.0f*rdp.cur_cache[0]->scale_y; } if (d.imageFlags & 0x01) //flipS { ul_u = lr_u; lr_u = 0.5f; } else ul_u = 0.5f; if (d.imageFlags & 0x10) //flipT { ul_v = lr_v; lr_v = 0.5f; } else ul_v = 0.5f; // Make the vertices // FRDP("scale_x: %f, scale_y: %f\n", rdp.cur_cache[0]->scale_x, rdp.cur_cache[0]->scale_y); VERTEX v[4] = { { ul_x, ul_y, Z, 1, ul_u, ul_v }, { lr_x, ul_y, Z, 1, lr_u, ul_v }, { ul_x, lr_y, Z, 1, ul_u, lr_v }, { lr_x, lr_y, Z, 1, lr_u, lr_v } }; for (int i = 0; i < 4; i++) { float x = v[i].x; float y = v[i].y; v[i].x = (x * mat_2d.A + y * mat_2d.B + mat_2d.X) * rdp.scale_x; v[i].y = (x * mat_2d.C + y * mat_2d.D + mat_2d.Y) * rdp.scale_y; } uc6_draw_polygons(v); } static void uc6_obj_movemem() { LRDP("uc6:obj_movemem\n"); int index = rdp.cmd0 & 0xFFFF; uint32_t addr = segoffset(rdp.cmd1) >> 1; if (index == 0) { // movemem matrix mat_2d.A = ((int*)gfx.RDRAM)[(addr + 0) >> 1] / 65536.0f; mat_2d.B = ((int*)gfx.RDRAM)[(addr + 2) >> 1] / 65536.0f; mat_2d.C = ((int*)gfx.RDRAM)[(addr + 4) >> 1] / 65536.0f; mat_2d.D = ((int*)gfx.RDRAM)[(addr + 6) >> 1] / 65536.0f; mat_2d.X = ((short*)gfx.RDRAM)[(addr + 8) ^ 1] / 4.0f; mat_2d.Y = ((short*)gfx.RDRAM)[(addr + 9) ^ 1] / 4.0f; mat_2d.BaseScaleX = ((uint16_t*)gfx.RDRAM)[(addr + 10) ^ 1] / 1024.0f; mat_2d.BaseScaleY = ((uint16_t*)gfx.RDRAM)[(addr + 11) ^ 1] / 1024.0f; FRDP("mat_2d\nA: %f, B: %f, c: %f, D: %f\nX: %f, Y: %f\nBaseScaleX: %f, BaseScaleY: %f\n", mat_2d.A, mat_2d.B, mat_2d.C, mat_2d.D, mat_2d.X, mat_2d.Y, mat_2d.BaseScaleX, mat_2d.BaseScaleY); } else if (index == 2) { // movemem submatrix mat_2d.X = ((short*)gfx.RDRAM)[(addr + 0) ^ 1] / 4.0f; mat_2d.Y = ((short*)gfx.RDRAM)[(addr + 1) ^ 1] / 4.0f; mat_2d.BaseScaleX = ((uint16_t*)gfx.RDRAM)[(addr + 2) ^ 1] / 1024.0f; mat_2d.BaseScaleY = ((uint16_t*)gfx.RDRAM)[(addr + 3) ^ 1] / 1024.0f; FRDP("submatrix\nX: %f, Y: %f\nBaseScaleX: %f, BaseScaleY: %f\n", mat_2d.X, mat_2d.Y, mat_2d.BaseScaleX, mat_2d.BaseScaleY); } } static void uc6_select_dl() { LRDP("uc6:select_dl\n"); RDP_E("uc6:select_dl\n"); } static void uc6_obj_rendermode() { LRDP("uc6:obj_rendermode\n"); RDP_E("uc6:obj_rendermode\n"); } static uint16_t uc6_yuv_to_rgba(uint8_t y, uint8_t u, uint8_t v) { float r = y + (1.370705f * (v - 128)); float g = y - (0.698001f * (v - 128)) - (0.337633f * (u - 128)); float b = y + (1.732446f * (u - 128)); r *= 0.125f; g *= 0.125f; b *= 0.125f; //clipping the result if (r > 32) r = 32; if (g > 32) g = 32; if (b > 32) b = 32; if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0; uint16_t c = (uint16_t)(((uint16_t)(r) << 11) | ((uint16_t)(g) << 6) | ((uint16_t)(b) << 1) | 1); return c; } static void uc6_DrawYUVImageToFrameBuffer(uint16_t ul_x, uint16_t ul_y, uint16_t lr_x, uint16_t lr_y) { FRDP("uc6:DrawYUVImageToFrameBuffer ul_x%d, ul_y%d, lr_x%d, lr_y%d\n", ul_x, ul_y, lr_x, lr_y); uint32_t ci_width = rdp.ci_width; uint32_t ci_height = rdp.ci_lower_bound; if (ul_x >= ci_width) return; if (ul_y >= ci_height) return; uint32_t width = 16, height = 16; if (lr_x > ci_width) width = ci_width - ul_x; if (lr_y > ci_height) height = ci_height - ul_y; uint32_t * mb = (uint32_t*)(gfx.RDRAM + rdp.timg.addr); //pointer to the first macro block uint16_t * dst = (uint16_t*)(gfx.RDRAM + rdp.cimg); dst += ul_x + ul_y * ci_width; //yuv macro block contains 16x16 texture. we need to put it in the proper place inside cimg for (uint16_t h = 0; h < 16; h++) { for (uint16_t w = 0; w < 16; w += 2) { uint32_t t = *(mb++); //each uint32_t contains 2 pixels if ((h < height) && (w < width)) //clipping. texture image may be larger than color image { uint8_t y0 = (uint8_t)t & 0xFF; uint8_t v = (uint8_t)(t >> 8) & 0xFF; uint8_t y1 = (uint8_t)(t >> 16) & 0xFF; uint8_t u = (uint8_t)(t >> 24) & 0xFF; *(dst++) = uc6_yuv_to_rgba(y0, u, v); *(dst++) = uc6_yuv_to_rgba(y1, u, v); } } dst += rdp.ci_width - 16; } } static void uc6_obj_rectangle_r() { LRDP("uc6:obj_rectangle_r "); DRAWOBJECT d; uc6_read_object_data(d); if (d.imageFmt == 1 && (settings.hacks&hack_Ogre64)) //Ogre Battle needs to copy YUV texture to frame buffer { float ul_x = d.objX / mat_2d.BaseScaleX + mat_2d.X; float lr_x = (d.objX + d.imageW / d.scaleW) / mat_2d.BaseScaleX + mat_2d.X; float ul_y = d.objY / mat_2d.BaseScaleY + mat_2d.Y; float lr_y = (d.objY + d.imageH / d.scaleH) / mat_2d.BaseScaleY + mat_2d.Y; uc6_DrawYUVImageToFrameBuffer((uint16_t)ul_x, (uint16_t)ul_y, (uint16_t)lr_x, (uint16_t)lr_y); rdp.tri_n += 2; return; } uc6_init_tile(d); float Z = set_sprite_combine_mode(); float ul_x = d.objX / mat_2d.BaseScaleX; float lr_x = (d.objX + d.imageW / d.scaleW) / mat_2d.BaseScaleX; float ul_y = d.objY / mat_2d.BaseScaleY; float lr_y = (d.objY + d.imageH / d.scaleH) / mat_2d.BaseScaleY; float ul_u, lr_u, ul_v, lr_v; if (rdp.cur_cache[0]->splits > 1) { lr_u = (float)(d.imageW - 1); lr_v = (float)(d.imageH - 1); } else { lr_u = 255.0f*rdp.cur_cache[0]->scale_x; lr_v = 255.0f*rdp.cur_cache[0]->scale_y; } if (d.imageFlags & 0x01) //flipS { ul_u = lr_u; lr_u = 0.5f; } else ul_u = 0.5f; if (d.imageFlags & 0x10) //flipT { ul_v = lr_v; lr_v = 0.5f; } else ul_v = 0.5f; // Make the vertices VERTEX v[4] = { { ul_x, ul_y, Z, 1, ul_u, ul_v }, { lr_x, ul_y, Z, 1, lr_u, ul_v }, { ul_x, lr_y, Z, 1, ul_u, lr_v }, { lr_x, lr_y, Z, 1, lr_u, lr_v } }; for (int i = 0; i < 4; i++) { float x = v[i].x; float y = v[i].y; v[i].x = (x + mat_2d.X) * rdp.scale_x; v[i].y = (y + mat_2d.Y) * rdp.scale_y; } uc6_draw_polygons(v); } static void uc6_obj_loadtxtr() { LRDP("uc6:obj_loadtxtr "); rdp.s2dex_tex_loaded = TRUE; rdp.update |= UPDATE_TEXTURE; uint32_t addr = segoffset(rdp.cmd1) >> 1; uint32_t type = ((uint32_t*)gfx.RDRAM)[(addr + 0) >> 1]; // 0, 1 if (type == 0x00000030) { // TLUT uint32_t image = segoffset(((uint32_t*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3 uint16_t phead = ((uint16_t *)gfx.RDRAM)[(addr + 4) ^ 1] - 256; // 4 uint16_t pnum = ((uint16_t *)gfx.RDRAM)[(addr + 5) ^ 1] + 1; // 5 FRDP("palette addr: %08lx, start: %d, num: %d\n", image, phead, pnum); load_palette(image, phead, pnum); } else if (type == 0x00001033) { // TxtrBlock uint32_t image = segoffset(((uint32_t*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3 uint16_t tmem = ((uint16_t *)gfx.RDRAM)[(addr + 4) ^ 1]; // 4 uint16_t tsize = ((uint16_t *)gfx.RDRAM)[(addr + 5) ^ 1]; // 5 uint16_t tline = ((uint16_t *)gfx.RDRAM)[(addr + 6) ^ 1]; // 6 FRDP("addr: %08lx, tmem: %08lx, size: %d\n", image, tmem, tsize); rdp.timg.addr = image; rdp.timg.width = 1; rdp.timg.size = 1; rdp.tiles[7].t_mem = tmem; rdp.tiles[7].size = 1; rdp.cmd0 = 0; rdp.cmd1 = 0x07000000 | (tsize << 14) | tline; rdp_loadblock(); } else if (type == 0x00fc1034) { uint32_t image = segoffset(((uint32_t*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3 uint16_t tmem = ((uint16_t *)gfx.RDRAM)[(addr + 4) ^ 1]; // 4 uint16_t twidth = ((uint16_t *)gfx.RDRAM)[(addr + 5) ^ 1]; // 5 uint16_t theight = ((uint16_t *)gfx.RDRAM)[(addr + 6) ^ 1]; // 6 FRDP("tile addr: %08lx, tmem: %08lx, twidth: %d, theight: %d\n", image, tmem, twidth, theight); int line = (twidth + 1) >> 2; rdp.timg.addr = image; rdp.timg.width = line << 3; rdp.timg.size = 1; rdp.tiles[7].t_mem = tmem; rdp.tiles[7].line = line; rdp.tiles[7].size = 1; rdp.cmd0 = 0; rdp.cmd1 = 0x07000000 | (twidth << 14) | (theight << 2); rdp_loadtile(); } else { FRDP("UNKNOWN (0x%08lx)\n", type); FRDP_E("uc6:obj_loadtxtr UNKNOWN (0x%08lx)\n", type); } } static void uc6_obj_ldtx_sprite() { LRDP("uc6:obj_ldtx_sprite\n"); uint32_t addr = rdp.cmd1; uc6_obj_loadtxtr(); rdp.cmd1 = addr + 24; uc6_obj_sprite(); } static void uc6_obj_ldtx_rect() { LRDP("uc6:obj_ldtx_rect\n"); uint32_t addr = rdp.cmd1; uc6_obj_loadtxtr(); rdp.cmd1 = addr + 24; uc6_obj_rectangle(); } static void uc6_ldtx_rect_r() { LRDP("uc6:ldtx_rect_r\n"); uint32_t addr = rdp.cmd1; uc6_obj_loadtxtr(); rdp.cmd1 = addr + 24; uc6_obj_rectangle_r(); } static void uc6_loaducode() { LRDP("uc6:load_ucode\n"); RDP_E("uc6:load_ucode\n"); // copy the microcode data uint32_t addr = segoffset(rdp.cmd1); uint32_t size = (rdp.cmd0 & 0xFFFF) + 1; memcpy(microcode, gfx.RDRAM + addr, size); microcheck(); } void uc6_sprite2d() { uint32_t a = rdp.pc[rdp.pc_i] & BMASK; uint32_t cmd0 = ((uint32_t*)gfx.RDRAM)[a >> 2]; //check next command if ((cmd0 >> 24) != 0xBE) return; FRDP("uc6:uc6_sprite2d #%d, #%d\n", rdp.tri_n, rdp.tri_n + 1); uint32_t addr = segoffset(rdp.cmd1) >> 1; DRAWIMAGE d; d.imagePtr = segoffset(((uint32_t*)gfx.RDRAM)[(addr + 0) >> 1]); // 0,1 uint16_t stride = (((uint16_t *)gfx.RDRAM)[(addr + 4) ^ 1]); // 4 d.imageW = (((uint16_t *)gfx.RDRAM)[(addr + 5) ^ 1]); // 5 d.imageH = (((uint16_t *)gfx.RDRAM)[(addr + 6) ^ 1]); // 6 d.imageFmt = ((uint8_t *)gfx.RDRAM)[(((addr + 7) << 1) + 0) ^ 3]; // 7 d.imageSiz = ((uint8_t *)gfx.RDRAM)[(((addr + 7) << 1) + 1) ^ 3]; // | d.imagePal = 0; d.imageX = (((uint16_t *)gfx.RDRAM)[(addr + 8) ^ 1]); // 8 d.imageY = (((uint16_t *)gfx.RDRAM)[(addr + 9) ^ 1]); // 9 uint32_t tlut = ((uint32_t*)gfx.RDRAM)[(addr + 2) >> 1]; // 2, 3 //low-level implementation of sprite2d apparently calls setothermode command to set tlut mode //However, description of sprite2d microcode just says that //TlutPointer should be Null when CI images will not be used. //HLE implementation sets rdp.tlut_mode=2 if TlutPointer is not null, and rdp.tlut_mode=0 otherwise //Alas, it is not sufficient, since WCW Nitro uses non-Null TlutPointer for rgba textures. //So, additional check added. if (tlut) { load_palette(segoffset(tlut), 0, 256); if (d.imageFmt > 0) rdp.tlut_mode = 2; else rdp.tlut_mode = 0; } else { rdp.tlut_mode = 0; } if (d.imageW == 0) return;// d.imageW = stride; cmd0 = ((uint32_t*)gfx.RDRAM)[a >> 2]; //check next command while (1) { if ((cmd0 >> 24) == 0xBE) { uint32_t cmd1 = ((uint32_t*)gfx.RDRAM)[(a >> 2) + 1]; rdp.pc[rdp.pc_i] = (a + 8) & BMASK; d.scaleX = ((cmd1 >> 16) & 0xFFFF) / 1024.0f; d.scaleY = (cmd1 & 0xFFFF) / 1024.0f; //the code below causes wrong background height in super robot spirit, so it is disabled. //need to find, for which game this hack was made //if( (cmd1&0xFFFF) < 0x100 ) // d.scaleY = d.scaleX; d.flipX = (uint8_t)((cmd0 >> 8) & 0xFF); d.flipY = (uint8_t)(cmd0 & 0xFF); a = rdp.pc[rdp.pc_i] & BMASK; rdp.pc[rdp.pc_i] = (a + 8) & BMASK; cmd0 = ((uint32_t*)gfx.RDRAM)[a >> 2]; //check next command } if ((cmd0 >> 24) == 0xBD) { uint32_t cmd1 = ((uint32_t*)gfx.RDRAM)[(a >> 2) + 1]; d.frameX = ((short)((cmd1 >> 16) & 0xFFFF)) / 4.0f; d.frameY = ((short)(cmd1 & 0xFFFF)) / 4.0f; d.frameW = (uint16_t)(d.imageW / d.scaleX); d.frameH = (uint16_t)(d.imageH / d.scaleY); if (settings.hacks&hack_WCWnitro) { int scaleY = (int)d.scaleY; d.imageH /= scaleY; d.imageY /= scaleY; stride *= scaleY; d.scaleY = 1.0f; } FRDP("imagePtr: %08lx\n", d.imagePtr); FRDP("frameX: %f, frameW: %d, frameY: %f, frameH: %d\n", d.frameX, d.frameW, d.frameY, d.frameH); FRDP("imageX: %d, imageW: %d, imageY: %d, imageH: %d\n", d.imageX, d.imageW, d.imageY, d.imageH); FRDP("imageFmt: %d, imageSiz: %d, imagePal: %d, imageStride: %d\n", d.imageFmt, d.imageSiz, d.imagePal, stride); FRDP("scaleX: %f, scaleY: %f\n", d.scaleX, d.scaleY); } else { return; } const uint32_t texsize = (d.imageW * d.imageH) << d.imageSiz >> 1; const uint32_t maxTexSize = rdp.tlut_mode < 2 ? 4096 : 2048; if (texsize > maxTexSize) { if (d.scaleX != 1) d.scaleX *= (float)stride / (float)d.imageW; d.imageW = stride; d.imageH += d.imageY; DrawImage(d); } else { uint16_t line = d.imageW; if (line & 7) line += 8; // round up line >>= 3; if (d.imageSiz == 0) { if (line % 2) line++; line >>= 1; } else { line <<= (d.imageSiz - 1); } if (line == 0) line = 1; rdp.timg.addr = d.imagePtr; rdp.timg.width = stride; rdp.tiles[7].t_mem = 0; rdp.tiles[7].line = line;//(d.imageW>>3); rdp.tiles[7].size = d.imageSiz; rdp.cmd0 = (d.imageX << 14) | (d.imageY << 2); rdp.cmd1 = 0x07000000 | ((d.imageX + d.imageW - 1) << 14) | ((d.imageY + d.imageH - 1) << 2); rdp_loadtile(); // SetTile () TILE *tile = &rdp.tiles[0]; tile->format = d.imageFmt; tile->size = d.imageSiz; tile->line = line;//(d.imageW>>3); tile->t_mem = 0; tile->palette = 0; tile->clamp_t = 1; tile->mirror_t = 0; tile->mask_t = 0; tile->shift_t = 0; tile->clamp_s = 1; tile->mirror_s = 0; tile->mask_s = 0; tile->shift_s = 0; // SetTileSize () rdp.tiles[0].ul_s = d.imageX; rdp.tiles[0].ul_t = d.imageY; rdp.tiles[0].lr_s = d.imageX + d.imageW - 1; rdp.tiles[0].lr_t = d.imageY + d.imageH - 1; float Z = set_sprite_combine_mode(); float ul_x, ul_y, lr_x, lr_y; if (d.flipX) { ul_x = d.frameX + d.frameW; lr_x = d.frameX; } else { ul_x = d.frameX; lr_x = d.frameX + d.frameW; } if (d.flipY) { ul_y = d.frameY + d.frameH; lr_y = d.frameY; } else { ul_y = d.frameY; lr_y = d.frameY + d.frameH; } float lr_u, lr_v; if (rdp.cur_cache[0]->splits > 1) { lr_u = (float)(d.imageW - 1); lr_v = (float)(d.imageH - 1); } else { lr_u = 255.0f*rdp.cur_cache[0]->scale_x; lr_v = 255.0f*rdp.cur_cache[0]->scale_y; } // Make the vertices VERTEX v[4] = { { ul_x, ul_y, Z, 1, 0.5f, 0.5f }, { lr_x, ul_y, Z, 1, lr_u, 0.5f }, { ul_x, lr_y, Z, 1, 0.5f, lr_v }, { lr_x, lr_y, Z, 1, lr_u, lr_v } }; for (int i = 0; i < 4; i++) { v[i].x *= rdp.scale_x; v[i].y *= rdp.scale_y; } // ConvertCoordsConvert (v, 4); AllowShadeMods(v, 4); for (int s = 0; s < 4; s++) apply_shade_mods(&(v[s])); AddOffset(v, 4); // Set vertex buffers if (rdp.cur_cache[0]->splits > 1) { VERTEX *vptr[3]; int i; for (i = 0; i < 3; i++) vptr[i] = &v[i]; draw_split_triangle(vptr); rdp.tri_n++; for (i = 0; i < 3; i++) vptr[i] = &v[i + 1]; draw_split_triangle(vptr); rdp.tri_n++; } else { rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1 rdp.vtxbuf2 = rdp.vtx2; rdp.vtx_buffer = 0; rdp.n_global = 3; memcpy(rdp.vtxbuf, v, sizeof(VERTEX) * 3); do_triangle_stuff_2(); rdp.tri_n++; rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1 rdp.vtxbuf2 = rdp.vtx2; rdp.vtx_buffer = 0; rdp.n_global = 3; memcpy(rdp.vtxbuf, v + 1, sizeof(VERTEX) * 3); do_triangle_stuff_2(); rdp.tri_n++; } rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_VIEWPORT; if (settings.fog && (rdp.flags & FOG_ENABLED)) { grFogMode(GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT); } } a = rdp.pc[rdp.pc_i] & BMASK; cmd0 = ((uint32_t*)gfx.RDRAM)[a >> 2]; //check next command if (((cmd0 >> 24) == 0xBD) || ((cmd0 >> 24) == 0xBE)) rdp.pc[rdp.pc_i] = (a + 8) & BMASK; else return; } }