#include "stdafx.h" #include "Project64-core/N64System/SpeedLimiter.h" #include const uint32_t CSpeedLimiter::m_DefaultSpeed = 60; CSpeedLimiter::CSpeedLimiter() : m_Frames(0), m_Speed(m_DefaultSpeed), m_BaseSpeed(m_DefaultSpeed) { } CSpeedLimiter::~CSpeedLimiter() { } void CSpeedLimiter::SetHertz(uint32_t Hertz) { m_Speed = Hertz; m_BaseSpeed = Hertz; FixSpeedRatio(); } void CSpeedLimiter::FixSpeedRatio() { m_MicroSecondsPerFrame = 1000000 / m_Speed; m_Frames = 0; } bool CSpeedLimiter::Timer_Process(uint32_t * FrameRate) { m_Frames += 1; HighResTimeStamp CurrentTime; CurrentTime.SetToNow(); // Calculate time that should have elapsed for this frame uint64_t LastTime = m_LastTime.GetMicroSeconds(), CurrentTimeValue = CurrentTime.GetMicroSeconds(); if (LastTime == 0) { m_Frames = 0; m_LastTime = CurrentTime; return true; } uint64_t CalculatedTime = LastTime + (m_MicroSecondsPerFrame * m_Frames); if (CurrentTimeValue < CalculatedTime) { int32_t time = (int)(CalculatedTime - CurrentTimeValue); if (time > 0) { pjutil::Sleep((time / 1000) + 1); } // Refresh current time CurrentTime.SetToNow(); CurrentTimeValue = CurrentTime.GetMicroSeconds(); } if (CurrentTimeValue - LastTime >= 1000000) { // Output FPS if (FrameRate != nullptr) { *FrameRate = m_Frames; } m_Frames = 0; m_LastTime = CurrentTime; return true; } return false; } void CSpeedLimiter::AlterSpeed( const ESpeedChange SpeedChange ) { int32_t SpeedFactor = 1; if (SpeedChange == DECREASE_SPEED) { SpeedFactor = -1; } if (m_Speed >= m_DefaultSpeed) { m_Speed += 10 * SpeedFactor; } else if (m_Speed >= 15) { m_Speed += 5 * SpeedFactor; } else if ((m_Speed > 1 && SpeedChange == DECREASE_SPEED) || SpeedChange == INCREASE_SPEED) { m_Speed += 1 * SpeedFactor; } SpeedChanged(m_Speed); FixSpeedRatio(); } void CSpeedLimiter::SetSpeed(int Speed) { if (Speed < 1) { Speed = 1; } m_Speed = Speed; SpeedChanged(m_Speed); FixSpeedRatio(); } int CSpeedLimiter::GetSpeed(void) const { return m_Speed; } int CSpeedLimiter::GetBaseSpeed(void) const { return m_BaseSpeed; }