#include "stdafx.h" #include "AudioInterfaceHandler.h" #include #include #include AudioInterfaceReg::AudioInterfaceReg(uint32_t * _AudioInterface) : AI_DRAM_ADDR_REG(_AudioInterface[0]), AI_LEN_REG(_AudioInterface[1]), AI_CONTROL_REG(_AudioInterface[2]), AI_STATUS_REG(_AudioInterface[3]), AI_DACRATE_REG(_AudioInterface[4]), AI_BITRATE_REG(_AudioInterface[5]) { } AudioInterfaceHandler::AudioInterfaceHandler(CN64System & System, CRegisters & Reg) : AudioInterfaceReg(Reg.m_Audio_Interface), m_System(System), m_Reg(Reg), m_Plugins(System.GetPlugins()), m_PC(Reg.m_PROGRAM_COUNTER), m_Status(0), m_SecondBuff(0), m_BytesPerSecond(0), m_CountsPerByte(System.AiCountPerBytes()), m_FramesPerSecond(60) { SystemReset(); System.RegisterCallBack(CN64SystemCB_Reset, this, (CN64System::CallBackFunction)stSystemReset); System.RegisterCallBack(CN64SystemCB_LoadedGameState, this, (CN64System::CallBackFunction)stLoadedGameState); } AudioInterfaceHandler::~AudioInterfaceHandler() { m_System.UnregisterCallBack(CN64SystemCB_Reset, this, (CN64System::CallBackFunction)stSystemReset); m_System.UnregisterCallBack(CN64SystemCB_LoadedGameState, this, (CN64System::CallBackFunction)stLoadedGameState); } bool AudioInterfaceHandler::Read32(uint32_t Address, uint32_t & Value) { switch (Address & 0x1FFFFFFF) { case 0x04500004: if (bFixedAudio()) { Value = GetLength(); } else { if (m_Plugins->Audio()->AiReadLength != nullptr) { Value = m_Plugins->Audio()->AiReadLength(); } else { Value = 0; } } break; case 0x0450000C: if (bFixedAudio()) { Value = GetStatus(); } else { Value = AI_STATUS_REG; } break; default: Value = 0; if (HaveDebugger()) { g_Notify->BreakPoint(__FILE__, __LINE__); } } if (GenerateLog() && LogAudioInterface()) { switch (Address & 0x1FFFFFFF) { case 0x04500000: LogMessage("%08X: read from AI_DRAM_ADDR_REG (%08X)", m_PC, Value); break; case 0x04500004: LogMessage("%08X: read from AI_LEN_REG (%08X)", m_PC, Value); break; case 0x04500008: LogMessage("%08X: read from AI_CONTROL_REG (%08X)", m_PC, Value); break; case 0x0450000C: LogMessage("%08X: read from AI_STATUS_REG (%08X)", m_PC, Value); break; case 0x04500010: LogMessage("%08X: read from AI_DACRATE_REG (%08X)", m_PC, Value); break; case 0x04500014: LogMessage("%08X: read from AI_BITRATE_REG (%08X)", m_PC, Value); break; default: if (HaveDebugger()) { g_Notify->BreakPoint(__FILE__, __LINE__); } } } return true; } bool AudioInterfaceHandler::Write32(uint32_t Address, uint32_t Value, uint32_t Mask) { if (GenerateLog() && LogAudioInterface()) { switch (Address & 0x1FFFFFFF) { case 0x04500000: LogMessage("%08X: Writing 0x%08X (Mask: 0x%08X) to AI_DRAM_ADDR_REG", m_PC, Value, Mask); break; case 0x04500004: LogMessage("%08X: Writing 0x%08X (Mask: 0x%08X) to AI_LEN_REG", m_PC, Value, Mask); break; case 0x04500008: LogMessage("%08X: Writing 0x%08X (Mask: 0x%08X) to AI_CONTROL_REG", m_PC, Value, Mask); break; case 0x0450000C: LogMessage("%08X: Writing 0x%08X (Mask: 0x%08X) to AI_STATUS_REG", m_PC, Value, Mask); break; case 0x04500010: LogMessage("%08X: Writing 0x%08X (Mask: 0x%08X) to AI_DACRATE_REG", m_PC, Value, Mask); break; case 0x04500014: LogMessage("%08X: Writing 0x%08X (Mask: 0x%08X) to AI_BITRATE_REG", m_PC, Value, Mask); break; default: if (HaveDebugger()) { g_Notify->BreakPoint(__FILE__, __LINE__); } } } uint32_t MaskedValue = Value & Mask; switch (Address & 0x1FFFFFFF) { case 0x04500000: AI_DRAM_ADDR_REG = (AI_DRAM_ADDR_REG & ~Mask) | (MaskedValue); break; case 0x04500004: AI_LEN_REG = (AI_LEN_REG & ~Mask) | (MaskedValue); if (bFixedAudio()) { LenChanged(); } else { if (m_Plugins->Audio()->AiLenChanged != nullptr) { m_Plugins->Audio()->AiLenChanged(); } } break; case 0x04500008: AI_CONTROL_REG = (MaskedValue & 1); break; case 0x0450000C: m_Reg.MI_INTR_REG &= ~MI_INTR_AI; m_Reg.m_AudioIntrReg &= ~MI_INTR_AI; m_Reg.CheckInterrupts(); break; case 0x04500010: AI_DACRATE_REG = (AI_DACRATE_REG & ~Mask) | (MaskedValue); m_Plugins->Audio()->DacrateChanged(m_System.SystemType()); if (bFixedAudio()) { SetFrequency(AI_DACRATE_REG, m_System.SystemType()); } break; case 0x04500014: AI_DACRATE_REG = (AI_BITRATE_REG & ~Mask) | (MaskedValue); break; default: if (HaveDebugger()) { g_Notify->BreakPoint(__FILE__, __LINE__); } } return true; } void AudioInterfaceHandler::TimerInterrupt(void) { WriteTrace(TraceAudio, TraceDebug, "Start (m_SecondBuff = %d)", m_SecondBuff); m_Status &= ~AI_STATUS_FIFO_FULL; g_Reg->MI_INTR_REG |= MI_INTR_AI; g_Reg->CheckInterrupts(); if (m_SecondBuff != 0) { g_SystemTimer->SetTimer(CSystemTimer::AiTimerInterrupt, m_SecondBuff * m_CountsPerByte, false); m_SecondBuff = 0; } else { m_Status &= ~AI_STATUS_DMA_BUSY; } WriteTrace(TraceAudio, TraceDebug, "Done"); } void AudioInterfaceHandler::TimerBusy(void) { WriteTrace(TraceAudio, TraceDebug, "Start (m_SecondBuff = %d)", m_SecondBuff); g_Notify->BreakPoint(__FILE__, __LINE__); m_Status &= ~AI_STATUS_DMA_BUSY; } void AudioInterfaceHandler::SetViIntr(uint32_t VI_INTR_TIME) { double CountsPerSecond = (uint32_t)((double)VI_INTR_TIME * m_FramesPerSecond); if (m_BytesPerSecond != 0 && (g_System->AiCountPerBytes() == 0)) { m_CountsPerByte = (int32_t)((double)CountsPerSecond / (double)m_BytesPerSecond); } } void AudioInterfaceHandler::SetFrequency(uint32_t Dacrate, uint32_t System) { WriteTrace(TraceAudio, TraceDebug, "(Dacrate: %X System: %d): AI_BITRATE_REG = %X", Dacrate, System, g_Reg->AI_BITRATE_REG); uint32_t Frequency; switch (System) { case SYSTEM_PAL: Frequency = 49656530 / (Dacrate + 1); break; case SYSTEM_MPAL: Frequency = 48628316 / (Dacrate + 1); break; default: Frequency = 48681812 / (Dacrate + 1); break; } //nBlockAlign = 16 / 8 * 2; m_BytesPerSecond = Frequency * 4; //m_BytesPerSecond = 194532; //m_BytesPerSecond = 128024; m_FramesPerSecond = System == SYSTEM_PAL ? 50 : 60; } void AudioInterfaceHandler::LoadedGameState(void) { if (bFixedAudio()) { SetFrequency(m_Reg.AI_DACRATE_REG, SystemType()); } } void AudioInterfaceHandler::SystemReset(void) { m_SecondBuff = 0; m_BytesPerSecond = 0; m_CountsPerByte = g_System->AiCountPerBytes(); if (m_CountsPerByte == 0) { m_CountsPerByte = 500; } m_FramesPerSecond = 60; } uint32_t AudioInterfaceHandler::GetLength(void) { WriteTrace(TraceAudio, TraceDebug, "Start (m_SecondBuff = %d)", m_SecondBuff); uint32_t TimeLeft = g_SystemTimer->GetTimer(CSystemTimer::AiTimerInterrupt), Res = 0; if (TimeLeft > 0) { Res = (TimeLeft / m_CountsPerByte)&~7; } WriteTrace(TraceAudio, TraceDebug, "Done (res = %d, TimeLeft = %d)", Res, TimeLeft); return Res; } uint32_t AudioInterfaceHandler::GetStatus(void) { WriteTrace(TraceAudio, TraceDebug, "m_Status = %X", m_Status); return m_Status; } void AudioInterfaceHandler::LenChanged() { WriteTrace(TraceAudio, TraceDebug, "Start (g_Reg->AI_LEN_REG = %d)", g_Reg->AI_LEN_REG); if (g_Reg->AI_LEN_REG != 0) { if (g_Reg->AI_LEN_REG >= 0x40000) { WriteTrace(TraceAudio, TraceDebug, "Ignoring write, to large (%X)", g_Reg->AI_LEN_REG); } else { m_Status |= AI_STATUS_DMA_BUSY; uint32_t AudioLeft = g_SystemTimer->GetTimer(CSystemTimer::AiTimerInterrupt); if (m_SecondBuff == 0) { if (AudioLeft == 0) { WriteTrace(TraceAudio, TraceDebug, "Set timer AI_LEN_REG: %d m_CountsPerByte: %d", g_Reg->AI_LEN_REG, m_CountsPerByte); g_SystemTimer->SetTimer(CSystemTimer::AiTimerInterrupt, g_Reg->AI_LEN_REG * m_CountsPerByte, false); } else { WriteTrace(TraceAudio, TraceDebug, "Increasing second buffer (m_SecondBuff %d Increase: %d)", m_SecondBuff, g_Reg->AI_LEN_REG); m_SecondBuff += g_Reg->AI_LEN_REG; m_Status |= AI_STATUS_FIFO_FULL; } } else { g_Notify->BreakPoint(__FILE__, __LINE__); } } } else { WriteTrace(TraceAudio, TraceDebug, "Reset timer to 0"); g_SystemTimer->StopTimer(CSystemTimer::AiTimerBusy); g_SystemTimer->StopTimer(CSystemTimer::AiTimerInterrupt); m_SecondBuff = 0; m_Status = 0; } if (g_Plugins->Audio()->AiLenChanged != nullptr) { WriteTrace(TraceAudio, TraceDebug, "Calling plugin AiLenChanged"); g_Plugins->Audio()->AiLenChanged(); WriteTrace(TraceAudio, TraceDebug, "Plugin AiLenChanged Done"); } WriteTrace(TraceAudio, TraceDebug, "Done"); }