/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __TXRESAMPLE_H__ #define __TXRESAMPLE_H__ #include "TxInternal.h" class TxReSample { private: double tent(double x); double gaussian(double x); double sinc(double x); double lanczos3(double x); double mitchell(double x); double besselI0(double x); double kaiser(double x); public: boolean minify(uint8 **src, int *width, int *height, int ratio); boolean nextPow2(uint8** image, int* width, int* height, int bpp, boolean use_3dfx); int nextPow2(int num); }; #endif /* __TXRESAMPLE_H__ */