/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2016 Project64. All rights reserved. * * Copyright (C) 2014 Bobby Smiles * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * version 2 of the License, or (at your option) any later version. * * * ****************************************************************************/ #include "stdafx.h" #include #include "mem.h" /* Global functions */ void load_u8(uint8_t* dst, const unsigned char* buffer, unsigned address, size_t count) { while (count != 0) { *(dst++) = *u8(buffer, address); address += 1; --count; } } void store_u16(unsigned char* buffer, unsigned address, const uint16_t* src, size_t count) { while (count != 0) { *u16(buffer, address) = *(src++); address += 2; --count; } } void load_u32(uint32_t* dst, const unsigned char* buffer, unsigned address, size_t count) { /* Optimization for uint32_t */ memcpy(dst, u32(buffer, address), count * sizeof(uint32_t)); } void load_u16(uint16_t* dst, const unsigned char* buffer, unsigned address, size_t count) { while (count != 0) { *(dst++) = *u16(buffer, address); address += 2; --count; } } void store_u32(unsigned char* buffer, unsigned address, const uint32_t* src, size_t count) { /* Optimization for uint32_t */ memcpy(u32(buffer, address), src, count * sizeof(uint32_t)); }