// Project64 - A Nintendo 64 emulator // http://www.pj64-emu.com/ // Copyright(C) 2001-2021 Project64 // Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski // Copyright(C) 2002 Dave2001 // GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html void calc_light(gfxVERTEX &v); void calc_linear(gfxVERTEX &v); void calc_sphere(gfxVERTEX &v); void math_init(); typedef void(*MULMATRIX)(float m1[4][4], float m2[4][4], float r[4][4]); extern MULMATRIX MulMatrices; typedef void(*TRANSFORMVECTOR)(float *src, float *dst, float mat[4][4]); extern TRANSFORMVECTOR TransformVector; extern TRANSFORMVECTOR InverseTransformVector; typedef float(*DOTPRODUCT)(register float *v1, register float *v2); extern DOTPRODUCT DotProduct; typedef void(*NORMALIZEVECTOR)(float *v); extern NORMALIZEVECTOR NormalizeVector;