#pragma once #include #include #include #include extern uint32_t CompilePC, NextInstruction, JumpTableSize; extern bool ChangedPC; #define CompilerWarning \ if (ShowErrors) g_Notify->DisplayError #define High16BitAccum 1 #define Middle16BitAccum 2 #define Low16BitAccum 4 #define EntireAccum (Low16BitAccum | Middle16BitAccum | High16BitAccum) bool WriteToAccum(int Location, int PC); bool WriteToVectorDest(uint32_t DestReg, int PC); bool UseRspFlags(int PC); bool DelaySlotAffectBranch(uint32_t PC); bool CompareInstructions(uint32_t PC, RSPOpcode * Top, RSPOpcode * Bottom); bool IsOpcodeBranch(uint32_t PC, RSPOpcode RspOp); bool IsOpcodeNop(uint32_t PC); bool IsNextInstructionMmx(uint32_t PC); bool IsRegisterConstant(uint32_t Reg, uint32_t * Constant); void RSP_Element2Mmx(int MmxReg); void RSP_MultiElement2Mmx(int MmxReg1, int MmxReg2); #define MainBuffer 0 #define SecondaryBuffer 1 uint32_t RunRecompilerCPU(uint32_t Cycles); void BuildRecompilerCPU(void); void CompilerRSPBlock(void); void CompilerToggleBuffer(void); bool RSP_DoSections(void); typedef struct { uint32_t StartPC, CurrPC; // Block start struct { uint32_t TargetPC; // Target for this unknown branch uint32_t * X86JumpLoc; // Our x86 uint32_t to fill } BranchesToResolve[200]; // Branches inside or outside block uint32_t ResolveCount; // Branches with NULL jump table } RSP_BLOCK; extern RSP_BLOCK CurrentBlock; typedef struct { bool bIsRegConst[32]; // bool toggle for constant uint32_t MipsRegConst[32]; // Value of register 32-bit uint32_t BranchLabels[250]; uint32_t LabelCount; uint32_t BranchLocations[250]; uint32_t BranchCount; } RSP_CODE; extern RSP_CODE RspCode; #define IsRegConst(i) (RspCode.bIsRegConst[i]) #define MipsRegConst(i) (RspCode.MipsRegConst[i]) typedef struct { bool mmx, mmx2, sse; // CPU specs and compiling bool bFlags; // RSP flag analysis bool bReOrdering; // Instruction reordering bool bSections; // Microcode sections bool bDest; // Vector destination toggle bool bAccum; // Accumulator toggle bool bGPRConstants; // Analyze GPR constants bool bAlignVector; // Align known vector loads bool bAudioUcode; // Audio microcode analysis } RSP_COMPILER; extern RSP_COMPILER Compiler; #define IsMmxEnabled (Compiler.mmx) #define IsMmx2Enabled (Compiler.mmx2) #define IsSseEnabled (Compiler.sse)