/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #include #include "resource.h" class WelcomeScreen : public CDialogImpl { public: BEGIN_MSG_MAP_EX(CEnhancementConfig) MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog) MESSAGE_HANDLER(WM_CTLCOLORSTATIC, OnColorStatic) MESSAGE_HANDLER(WM_ERASEBKGND, OnEraseBackground) COMMAND_ID_HANDLER_EX(IDC_SELECT_GAME_DIR, SelectGameDir) COMMAND_ID_HANDLER(IDOK, OnOkCmd) END_MSG_MAP() enum { IDD = IDD_Lang_Select }; WelcomeScreen(void); private: WelcomeScreen(const WelcomeScreen&); WelcomeScreen& operator=(const WelcomeScreen&); void SelectGameDir(UINT Code, int id, HWND ctl); LRESULT OnInitDialog(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL & bHandled); LRESULT OnColorStatic(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL & bHandled); LRESULT OnEraseBackground(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL & bHandled); LRESULT OnOkCmd(WORD wNotifyCode, WORD wID, HWND hWndCtl, BOOL & bHandled); static int CALLBACK SelectDirCallBack(HWND hwnd, DWORD uMsg, DWORD lp, DWORD lpData); CBitmapPicture m_Logo; };