/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once class CGameRecompilePage : public CSettingsPageImpl, public CSettingsPage { BEGIN_MSG_MAP_EX(CGameRecompilePage) COMMAND_HANDLER_EX(IDC_CPU_TYPE, LBN_SELCHANGE, ComboBoxChanged) COMMAND_HANDLER_EX(IDC_FUNCFIND, LBN_SELCHANGE, ComboBoxChanged) COMMAND_ID_HANDLER_EX(IDC_ROM_REGCACHE, CheckBoxChanged) COMMAND_ID_HANDLER_EX(IDC_ROM_FASTSP, CheckBoxChanged) COMMAND_ID_HANDLER_EX(IDC_BLOCK_LINKING, CheckBoxChanged) COMMAND_ID_HANDLER_EX(IDC_SMM_CACHE, CheckBoxChanged) COMMAND_ID_HANDLER_EX(IDC_SMM_DMA, CheckBoxChanged) COMMAND_ID_HANDLER_EX(IDC_SMM_VALIDATE, CheckBoxChanged) COMMAND_ID_HANDLER_EX(IDC_SMM_TLB, CheckBoxChanged) COMMAND_ID_HANDLER_EX(IDC_SMM_PROTECT, CheckBoxChanged) COMMAND_ID_HANDLER_EX(IDC_SMM_STORE, CheckBoxChanged) END_MSG_MAP() enum { IDD = IDD_Settings_GameRecompiler }; public: CGameRecompilePage(HWND hParent, const RECT & rcDispay); LanguageStringID PageTitle(void) { return TAB_RECOMPILER; } void HidePage(void); void ShowPage(void); void ApplySettings(bool UpdateScreen); bool EnableReset(void); void ResetPage(void); private: CPartialGroupBox m_SelfModGroup; };