/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #if defined(__arm__) || defined(_M_ARM) #include #include #include #include class CArmRegInfo : public CRegBase, private CDebugSettings, public CArmOps, private CSystemRegisters { public: //enums enum REG_MAPPED { NotMapped = 0, GPR_Mapped = 1, Temp_Mapped = 2, Variable_Mapped = 3, }; enum VARIABLE_MAPPED { VARIABLE_UNKNOWN = 0, VARIABLE_GPR = 1, VARIABLE_FPR = 2, VARIABLE_TLB_READMAP = 3, VARIABLE_NEXT_TIMER = 4, VARIABLE_TLB_LOAD_ADDRESS = 5, }; CArmRegInfo(); CArmRegInfo(const CArmRegInfo&); ~CArmRegInfo(); CArmRegInfo& operator=(const CArmRegInfo&); bool operator==(const CArmRegInfo& right) const; bool operator!=(const CArmRegInfo& right) const; void BeforeCallDirect(void); void AfterCallDirect(void); void FixRoundModel(FPU_ROUND RoundMethod); void Map_GPR_32bit(int32_t MipsReg, bool SignValue, int32_t MipsRegToLoad); void Map_GPR_64bit(int32_t MipsReg, int32_t MipsRegToLoad); ArmReg FreeArmReg(); void WriteBackRegisters(); ArmReg Map_TempReg(ArmReg Reg, int32_t MipsReg, bool LoadHiWord); ArmReg Map_Variable(VARIABLE_MAPPED variable); void ProtectGPR(uint32_t Reg); void UnMap_AllFPRs(); ArmReg UnMap_TempReg(); void UnMap_GPR(uint32_t Reg, bool WriteBackValue); bool UnMap_ArmReg(ArmReg Reg); void ResetRegProtection(); inline ArmReg GetMipsRegMapLo(int32_t Reg) const { return m_RegMapLo[Reg]; } inline ArmReg GetMipsRegMapHi(int32_t Reg) const { return m_RegMapHi[Reg]; } inline void SetMipsRegMapLo(int32_t GetMipsReg, ArmReg Reg) { m_RegMapLo[GetMipsReg] = Reg; } inline void SetMipsRegMapHi(int32_t GetMipsReg, ArmReg Reg) { m_RegMapHi[GetMipsReg] = Reg; } inline uint32_t GetArmRegMapOrder(ArmReg Reg) const { return m_ArmReg_MapOrder[Reg]; } inline bool GetArmRegProtected(ArmReg Reg) const { return m_ArmReg_Protected[Reg]; } inline REG_MAPPED GetArmRegMapped(ArmReg Reg) const { return m_ArmReg_MappedTo[Reg]; } inline void SetArmRegMapOrder(ArmReg Reg, uint32_t Order) { m_ArmReg_MapOrder[Reg] = Order; } inline void SetArmRegProtected(ArmReg Reg, bool Protected) { m_ArmReg_Protected[Reg] = Protected; } inline void SetArmRegMapped(ArmReg Reg, REG_MAPPED Mapping) { m_ArmReg_MappedTo[Reg] = Mapping; } private: bool ShouldPushPopReg (ArmReg Reg); ArmReg m_RegMapHi[32]; ArmReg m_RegMapLo[32]; uint32_t m_ArmReg_MapOrder[16]; bool m_ArmReg_Protected[16]; REG_MAPPED m_ArmReg_MappedTo[16]; VARIABLE_MAPPED m_Variable_MappedTo[16]; bool m_InCallDirect; }; #endif