/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifdef _WIN32 #include #else // _WIN32 #include #include #endif // _WIN32 #include #include #include #include "glide.h" #include "glitchmain.h" #include #include void vbo_draw(); static int fct[4], source0[4], operand0[4], source1[4], operand1[4], source2[4], operand2[4]; static int fcta[4], sourcea0[4], operanda0[4], sourcea1[4], operanda1[4], sourcea2[4], operanda2[4]; static int alpha_ref, alpha_func; bool alpha_test = 0; float texture_env_color[4]; float ccolor0[4]; float ccolor1[4]; static float chroma_color[4]; int fog_enabled; static int chroma_enabled; static int chroma_other_color; static int chroma_other_alpha; static int dither_enabled; int blackandwhite0; int blackandwhite1; float fogStart, fogEnd; float fogColor[4]; #ifdef _WIN32 static float farF; static float nearF; #endif // _WIN32 int need_lambda[2]; float lambda_color[2][4]; // shaders variables int need_to_compile; static GLuint fragment_shader_object; static GLuint fragment_depth_shader_object; static GLuint vertex_shader_object; static GLuint program_object_default; static GLuint program_object_depth; static GLuint program_object; static GLuint rotation_matrix_location; static int constant_color_location; static int ccolor0_location; static int ccolor1_location; static int first_color = 1; static int first_alpha = 1; static int first_texture0 = 1; static int first_texture1 = 1; static int tex0_combiner_ext = 0; static int tex1_combiner_ext = 0; static int c_combiner_ext = 0; static int a_combiner_ext = 0; #define GLSL_VERSION "100" #define SHADER_HEADER \ "#version " GLSL_VERSION " \n" \ "#define gl_Color vFrontColor \n" \ "#define gl_FrontColor vFrontColor \n" \ "#define gl_TexCoord vTexCoord \n" #define SHADER_VARYING \ "varying highp vec4 gl_FrontColor; \n" \ "varying highp vec4 gl_TexCoord[4]; \n" static const char* fragment_shader_header = SHADER_HEADER "precision lowp float; \n" "uniform sampler2D texture0; \n" "uniform sampler2D texture1; \n" "uniform sampler2D ditherTex; \n" "uniform vec4 constant_color; \n" "uniform vec4 ccolor0; \n" "uniform vec4 ccolor1; \n" "uniform vec4 chroma_color; \n" "uniform float lambda; \n" "uniform vec3 fogColor; \n" "uniform float alphaRef; \n" SHADER_VARYING " \n" "void test_chroma(vec4 ctexture1); \n" " \n" " \n" "void main() \n" "{ \n" ; // using gl_FragCoord is terribly slow on ATI and varying variables don't work for some unknown // reason, so we use the unused components of the texture2 coordinates static const char* fragment_shader_dither = " float dithx = (gl_TexCoord[2].b + 1.0)*0.5*1000.0; \n" " float dithy = (gl_TexCoord[2].a + 1.0)*0.5*1000.0; \n" " if(texture2D(ditherTex, vec2((dithx-32.0*floor(dithx/32.0))/32.0, \n" " (dithy-32.0*floor(dithy/32.0))/32.0)).a > 0.5) discard; \n" ; static const char* fragment_shader_default = " gl_FragColor = texture2D(texture0, vec2(gl_TexCoord[0])); \n" ; static const char* fragment_shader_readtex0color = " vec4 readtex0 = texture2D(texture0, vec2(gl_TexCoord[0])); \n" ; static const char* fragment_shader_readtex0bw = " vec4 readtex0 = texture2D(texture0, vec2(gl_TexCoord[0])); \n" " readtex0 = vec4(vec3(readtex0.b), \n" " readtex0.r + readtex0.g * 8.0 / 256.0); \n" ; static const char* fragment_shader_readtex0bw_2 = " vec4 readtex0 = vec4(dot(texture2D(texture0, vec2(gl_TexCoord[0])), vec4(1.0/3, 1.0/3, 1.0/3, 0))); \n" ; static const char* fragment_shader_readtex1color = " vec4 readtex1 = texture2D(texture1, vec2(gl_TexCoord[1])); \n" ; static const char* fragment_shader_readtex1bw = " vec4 readtex1 = texture2D(texture1, vec2(gl_TexCoord[1])); \n" " readtex1 = vec4(vec3(readtex1.b), \n" " readtex1.r + readtex1.g * 8.0 / 256.0); \n" ; static const char* fragment_shader_readtex1bw_2 = " vec4 readtex1 = vec4(dot(texture2D(texture1, vec2(gl_TexCoord[1])), vec4(1.0/3, 1.0/3, 1.0/3, 0))); \n" ; static const char* fragment_shader_fog = " float fog; \n" " fog = gl_TexCoord[0].b; \n" " gl_FragColor.rgb = mix(fogColor, gl_FragColor.rgb, fog); \n" ; static const char* fragment_shader_end = "if(gl_FragColor.a <= alphaRef) {discard;} \n" " \n" "} \n" ; static const char* vertex_shader = SHADER_HEADER "#define Z_MAX 65536.0 \n" "attribute highp vec4 aVertex; \n" "attribute highp vec4 aColor; \n" "attribute highp vec4 aMultiTexCoord0; \n" "attribute highp vec4 aMultiTexCoord1; \n" "attribute float aFog; \n" "uniform vec3 vertexOffset; \n" //Moved some calculations from grDrawXXX to shader "uniform vec4 textureSizes; \n" "uniform vec3 fogModeEndScale; \n" //0 = Mode, 1 = gl_Fog.end, 2 = gl_Fog.scale "uniform mat4 rotation_matrix; \n" SHADER_VARYING " \n" "void main() \n" "{ \n" " float q = aVertex.w; \n" " float invertY = vertexOffset.z; \n" //Usually 1.0 but -1.0 when rendering to a texture (see inverted_culling grRenderBuffer) " gl_Position.x = (aVertex.x - vertexOffset.x) / vertexOffset.x; \n" " gl_Position.y = invertY *-(aVertex.y - vertexOffset.y) / vertexOffset.y; \n" " gl_Position.z = aVertex.z / Z_MAX; \n" " gl_Position.w = 1.0; \n" " gl_Position /= q; \n" " gl_Position = rotation_matrix * gl_Position; \n" " gl_FrontColor = aColor.bgra; \n" " \n" " gl_TexCoord[0] = vec4(aMultiTexCoord0.xy / q / textureSizes.xy,0,1); \n" " gl_TexCoord[1] = vec4(aMultiTexCoord1.xy / q / textureSizes.zw,0,1); \n" " \n" " float fogV = (1.0 / mix(q,aFog,fogModeEndScale[0])) / 255.0; \n" " //if(fogMode == 2) { \n" " // fogV = 1.0 / aFog / 255 \n" " //} \n" " \n" " float f = (fogModeEndScale[1] - fogV) * fogModeEndScale[2]; \n" " f = clamp(f, 0.0, 1.0); \n" " gl_TexCoord[0].b = f; \n" " gl_TexCoord[2].b = aVertex.x; \n" " gl_TexCoord[2].a = aVertex.y; \n" "} \n" ; static char fragment_shader_color_combiner[1024]; static char fragment_shader_alpha_combiner[1024]; static char fragment_shader_texture1[1024]; static char fragment_shader_texture0[1024]; static char fragment_shader_chroma[1024]; static char shader_log[2048]; void check_compile(GLuint shader) { GLint success; glGetShaderiv(shader, GL_COMPILE_STATUS, &success); if (!success) { char log[1024]; glGetShaderInfoLog(shader, 1024, NULL, log); //LOGINFO(log); } } void check_link(GLuint program) { GLint success; glGetProgramiv(program, GL_LINK_STATUS, &success); if (!success) { char log[1024]; glGetProgramInfoLog(program, 1024, NULL, log); //LOGINFO(log); } } void set_rotation_matrix(GLuint loc, int rotate) { GLfloat mat[16]; /* first setup everything which is the same everytime */ /* (X, X, 0, 0) * (X, X, 0, 0) * (0, 0, 1, 0) * (0, 0, 0, 1) */ //mat[0] = cos(angle); //mat[1] = sin(angle); mat[2] = 0; mat[3] = 0; //mat[4] = -sin(angle); //mat[5] = cos(angle); mat[6] = 0; mat[7] = 0; mat[8] = 0; mat[9] = 0; mat[10] = 1; mat[11] = 0; mat[12] = 0; mat[13] = 0; mat[14] = 0; mat[15] = 1; /* now set the actual rotation */ if (1 == rotate) // 90 degree { mat[0] = 0; mat[1] = 1; mat[4] = -1; mat[5] = 0; } else if (2 == rotate) // 180 degree { mat[0] = -1; mat[1] = 0; mat[4] = 0; mat[5] = -1; } else if (3 == rotate) // 270 degree { mat[0] = 0; mat[1] = -1; mat[4] = 1; mat[5] = 0; } else /* 0 degree, also fallback if input is wrong) */ { mat[0] = 1; mat[1] = 0; mat[4] = 0; mat[5] = 1; } glUniformMatrix4fv(loc, 1, GL_FALSE, mat); } void init_combiner() { int texture[4] = { 0, 0, 0, 0 }; glActiveTexture(GL_TEXTURE0); // creating a fake texture glBindTexture(GL_TEXTURE_2D, default_texture); glTexImage2D(GL_TEXTURE_2D, 0, 3, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, default_texture); int rotation_matrix_location; int texture0_location; int texture1_location; char *fragment_shader; int log_length; #ifndef ANDROID // depth shader fragment_depth_shader_object = glCreateShader(GL_FRAGMENT_SHADER); char s[128]; // ZIGGY convert a 565 texture into depth component sprintf(s, "gl_FragDepth = dot(texture2D(texture0, vec2(gl_TexCoord[0])), vec4(31*64*32, 63*32, 31, 0))*%g + %g; \n", zscale / 2 / 65535.0, 1 - zscale / 2); fragment_shader = (char*)malloc(strlen(fragment_shader_header) + strlen(s) + strlen(fragment_shader_end) + 1); strcpy(fragment_shader, fragment_shader_header); strcat(fragment_shader, s); strcat(fragment_shader, fragment_shader_end); glShaderSource(fragment_depth_shader_object, 1, (const GLchar**)&fragment_shader, NULL); free(fragment_shader); glCompileShader(fragment_depth_shader_object); check_compile(fragment_depth_shader_object); #endif // default shader fragment_shader_object = glCreateShader(GL_FRAGMENT_SHADER); fragment_shader = (char*)malloc(strlen(fragment_shader_header) + strlen(fragment_shader_default) + strlen(fragment_shader_end) + 1); strcpy(fragment_shader, fragment_shader_header); strcat(fragment_shader, fragment_shader_default); strcat(fragment_shader, fragment_shader_end); glShaderSource(fragment_shader_object, 1, (const GLchar**)&fragment_shader, NULL); free(fragment_shader); glCompileShader(fragment_shader_object); check_compile(fragment_shader_object); vertex_shader_object = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertex_shader_object, 1, &vertex_shader, NULL); glCompileShader(vertex_shader_object); check_compile(vertex_shader_object); // depth program #ifndef ANDROID program_object = glCreateProgram(); program_object_depth = program_object; glAttachShader(program_object, fragment_depth_shader_object); glAttachShader(program_object, vertex_shader_object); glBindAttribLocation(program_object, POSITION_ATTR, "aPosition"); glBindAttribLocation(program_object, COLOUR_ATTR, "aColor"); glBindAttribLocation(program_object, TEXCOORD_0_ATTR, "aMultiTexCoord0"); glBindAttribLocation(program_object, TEXCOORD_1_ATTR, "aMultiTexCoord1"); glBindAttribLocation(program_object, FOG_ATTR, "aFog"); glLinkProgram(program_object); check_link(program_object); glUseProgram(program_object); rotation_matrix_location = glGetUniformLocation(program_object, "rotation_matrix"); set_rotation_matrix(rotation_matrix_location, g_settings->rotate); texture0_location = glGetUniformLocation(program_object, "texture0"); texture1_location = glGetUniformLocation(program_object, "texture1"); glUniform1i(texture0_location, 0); glUniform1i(texture1_location, 1); #endif // default program program_object = glCreateProgram(); program_object_default = program_object; glAttachShader(program_object, fragment_shader_object); glAttachShader(program_object, vertex_shader_object); glBindAttribLocation(program_object, POSITION_ATTR, "aPosition"); glBindAttribLocation(program_object, COLOUR_ATTR, "aColor"); glBindAttribLocation(program_object, TEXCOORD_0_ATTR, "aMultiTexCoord0"); glBindAttribLocation(program_object, TEXCOORD_1_ATTR, "aMultiTexCoord1"); glBindAttribLocation(program_object, FOG_ATTR, "aFog"); glLinkProgram(program_object); check_link(program_object); glUseProgram(program_object); rotation_matrix_location = glGetUniformLocation(program_object, "rotation_matrix"); set_rotation_matrix(rotation_matrix_location, g_settings->rotate); texture0_location = glGetUniformLocation(program_object, "texture0"); texture1_location = glGetUniformLocation(program_object, "texture1"); glUniform1i(texture0_location, 0); glUniform1i(texture1_location, 1); strcpy(fragment_shader_color_combiner, ""); strcpy(fragment_shader_alpha_combiner, ""); strcpy(fragment_shader_texture1, "vec4 ctexture1 = texture2D(texture0, vec2(gl_TexCoord[0])); \n"); strcpy(fragment_shader_texture0, ""); first_color = 1; first_alpha = 1; first_texture0 = 1; first_texture1 = 1; need_to_compile = 0; fog_enabled = 0; chroma_enabled = 0; dither_enabled = 0; blackandwhite0 = 0; blackandwhite1 = 0; } void compile_chroma_shader() { strcpy(fragment_shader_chroma, "\nvoid test_chroma(vec4 ctexture1)\n{\n"); switch (chroma_other_alpha) { case GR_COMBINE_OTHER_ITERATED: strcat(fragment_shader_chroma, "float alpha = gl_Color.a; \n"); break; case GR_COMBINE_OTHER_TEXTURE: strcat(fragment_shader_chroma, "float alpha = ctexture1.a; \n"); break; case GR_COMBINE_OTHER_CONSTANT: strcat(fragment_shader_chroma, "float alpha = constant_color.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown compile_choma_shader_alpha : %x", chroma_other_alpha); } switch (chroma_other_color) { case GR_COMBINE_OTHER_ITERATED: strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(gl_Color),alpha); \n"); break; case GR_COMBINE_OTHER_TEXTURE: strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(ctexture1),alpha); \n"); break; case GR_COMBINE_OTHER_CONSTANT: strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(constant_color),alpha); \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown compile_choma_shader_alpha : %x", chroma_other_color); } strcat(fragment_shader_chroma, "if (color.rgb == chroma_color.rgb) discard; \n"); strcat(fragment_shader_chroma, "}"); } typedef struct _shader_program_key { int color_combiner; int alpha_combiner; int texture0_combiner; int texture1_combiner; int texture0_combinera; int texture1_combinera; int fog_enabled; int chroma_enabled; int dither_enabled; int blackandwhite0; int blackandwhite1; GLuint fragment_shader_object; GLuint program_object; int rotation_matrix_location; int texture0_location; int texture1_location; int vertexOffset_location; int textureSizes_location; int fogModeEndScale_location; int fogColor_location; int alphaRef_location; int ditherTex_location; int chroma_color_location; } shader_program_key; static shader_program_key* shader_programs = NULL; static int number_of_programs = 0; static int color_combiner_key; static int alpha_combiner_key; static int texture0_combiner_key; static int texture1_combiner_key; static int texture0_combinera_key; static int texture1_combinera_key; void update_uniforms(shader_program_key prog) { glUniform1i(prog.texture0_location, 0); glUniform1i(prog.texture1_location, 1); glUniform3f(prog.vertexOffset_location, widtho, heighto, inverted_culling ? -1.0f : 1.0f); glUniform4f(prog.textureSizes_location, tex0_width, tex0_height, tex1_width, tex1_height); glUniform3f(prog.fogModeEndScale_location, fog_enabled != 2 ? 0.0f : 1.0f, fogEnd, 1.0f / (fogEnd - fogStart) ); if (prog.fogColor_location != -1) { glUniform3f(prog.fogColor_location, fogColor[0], fogColor[1], fogColor[2]); } glUniform1f(prog.alphaRef_location, alpha_test ? alpha_ref / 255.0f : -1.0f); constant_color_location = glGetUniformLocation(program_object, "constant_color"); glUniform4f(constant_color_location, texture_env_color[0], texture_env_color[1], texture_env_color[2], texture_env_color[3]); ccolor0_location = glGetUniformLocation(program_object, "ccolor0"); glUniform4f(ccolor0_location, ccolor0[0], ccolor0[1], ccolor0[2], ccolor0[3]); ccolor1_location = glGetUniformLocation(program_object, "ccolor1"); glUniform4f(ccolor1_location, ccolor1[0], ccolor1[1], ccolor1[2], ccolor1[3]); glUniform4f(prog.chroma_color_location, chroma_color[0], chroma_color[1], chroma_color[2], chroma_color[3]); if (dither_enabled) { glUniform1i(prog.ditherTex_location, 2); } rotation_matrix_location = glGetUniformLocation(program_object, "rotation_matrix"); set_rotation_matrix(rotation_matrix_location, g_settings->rotate); rotation_matrix_location = glGetUniformLocation(program_object, "rotation_matrix"); set_rotation_matrix(rotation_matrix_location, g_settings->rotate); set_lambda(); } void disable_textureSizes() { int textureSizes_location = glGetUniformLocation(program_object_default, "textureSizes"); glUniform4f(textureSizes_location, 1, 1, 1, 1); } void compile_shader() { int rotation_matrix_location; int texture0_location; int texture1_location; int ditherTex_location; int vertexOffset_location; int textureSizes_location; char *fragment_shader; int i; int chroma_color_location; int log_length; need_to_compile = 0; for (i = 0; i < number_of_programs; i++) { shader_program_key prog = shader_programs[i]; if (prog.color_combiner == color_combiner_key && prog.alpha_combiner == alpha_combiner_key && prog.texture0_combiner == texture0_combiner_key && prog.texture1_combiner == texture1_combiner_key && prog.texture0_combinera == texture0_combinera_key && prog.texture1_combinera == texture1_combinera_key && prog.fog_enabled == fog_enabled && prog.chroma_enabled == chroma_enabled && prog.dither_enabled == dither_enabled && prog.blackandwhite0 == blackandwhite0 && prog.blackandwhite1 == blackandwhite1) { program_object = shader_programs[i].program_object; glUseProgram(program_object); update_uniforms(prog); return; } } if (shader_programs != NULL) shader_programs = (shader_program_key*)realloc(shader_programs, (number_of_programs + 1)*sizeof(shader_program_key)); else shader_programs = (shader_program_key*)malloc(sizeof(shader_program_key)); //printf("number of shaders %d\n", number_of_programs); shader_programs[number_of_programs].color_combiner = color_combiner_key; shader_programs[number_of_programs].alpha_combiner = alpha_combiner_key; shader_programs[number_of_programs].texture0_combiner = texture0_combiner_key; shader_programs[number_of_programs].texture1_combiner = texture1_combiner_key; shader_programs[number_of_programs].texture0_combinera = texture0_combinera_key; shader_programs[number_of_programs].texture1_combinera = texture1_combinera_key; shader_programs[number_of_programs].fog_enabled = fog_enabled; shader_programs[number_of_programs].chroma_enabled = chroma_enabled; shader_programs[number_of_programs].dither_enabled = dither_enabled; shader_programs[number_of_programs].blackandwhite0 = blackandwhite0; shader_programs[number_of_programs].blackandwhite1 = blackandwhite1; if (chroma_enabled) { strcat(fragment_shader_texture1, "test_chroma(ctexture1); \n"); compile_chroma_shader(); } fragment_shader = (char*)malloc(4096); strcpy(fragment_shader, fragment_shader_header); if (dither_enabled) strcat(fragment_shader, fragment_shader_dither); switch (blackandwhite0) { case 1: strcat(fragment_shader, fragment_shader_readtex0bw); break; case 2: strcat(fragment_shader, fragment_shader_readtex0bw_2); break; default: strcat(fragment_shader, fragment_shader_readtex0color); } switch (blackandwhite1) { case 1: strcat(fragment_shader, fragment_shader_readtex1bw); break; case 2: strcat(fragment_shader, fragment_shader_readtex1bw_2); break; default: strcat(fragment_shader, fragment_shader_readtex1color); } strcat(fragment_shader, fragment_shader_texture0); strcat(fragment_shader, fragment_shader_texture1); strcat(fragment_shader, fragment_shader_color_combiner); strcat(fragment_shader, fragment_shader_alpha_combiner); if (fog_enabled) strcat(fragment_shader, fragment_shader_fog); strcat(fragment_shader, fragment_shader_end); if (chroma_enabled) strcat(fragment_shader, fragment_shader_chroma); shader_programs[number_of_programs].fragment_shader_object = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(shader_programs[number_of_programs].fragment_shader_object, 1, (const GLchar**)&fragment_shader, NULL); glCompileShader(shader_programs[number_of_programs].fragment_shader_object); check_compile(shader_programs[number_of_programs].fragment_shader_object); program_object = glCreateProgram(); shader_programs[number_of_programs].program_object = program_object; glBindAttribLocation(program_object, POSITION_ATTR, "aPosition"); glBindAttribLocation(program_object, COLOUR_ATTR, "aColor"); glBindAttribLocation(program_object, TEXCOORD_0_ATTR, "aMultiTexCoord0"); glBindAttribLocation(program_object, TEXCOORD_1_ATTR, "aMultiTexCoord1"); glBindAttribLocation(program_object, FOG_ATTR, "aFog"); glAttachShader(program_object, shader_programs[number_of_programs].fragment_shader_object); glAttachShader(program_object, vertex_shader_object); glLinkProgram(program_object); check_link(program_object); glUseProgram(program_object); shader_programs[number_of_programs].rotation_matrix_location = glGetUniformLocation(program_object, "rotation_matrix"); shader_programs[number_of_programs].texture0_location = glGetUniformLocation(program_object, "texture0"); shader_programs[number_of_programs].texture1_location = glGetUniformLocation(program_object, "texture1"); shader_programs[number_of_programs].vertexOffset_location = glGetUniformLocation(program_object, "vertexOffset"); shader_programs[number_of_programs].textureSizes_location = glGetUniformLocation(program_object, "textureSizes"); shader_programs[number_of_programs].fogModeEndScale_location = glGetUniformLocation(program_object, "fogModeEndScale"); shader_programs[number_of_programs].fogColor_location = glGetUniformLocation(program_object, "fogColor"); shader_programs[number_of_programs].alphaRef_location = glGetUniformLocation(program_object, "alphaRef"); shader_programs[number_of_programs].chroma_color_location = glGetUniformLocation(program_object, "chroma_color"); update_uniforms(shader_programs[number_of_programs]); number_of_programs++; } void free_combiners() { free(shader_programs); shader_programs = NULL; number_of_programs = 0; } void set_copy_shader() { int texture0_location; int alphaRef_location; glUseProgram(program_object_default); texture0_location = glGetUniformLocation(program_object_default, "texture0"); glUniform1i(texture0_location, 0); alphaRef_location = glGetUniformLocation(program_object_default, "alphaRef"); if (alphaRef_location != -1) glUniform1f(alphaRef_location, alpha_test ? alpha_ref / 255.0f : -1.0f); } void set_depth_shader() { int texture0_location; int alphaRef_location; glUseProgram(program_object_depth); texture0_location = glGetUniformLocation(program_object_depth, "texture0"); glUniform1i(texture0_location, 0); alphaRef_location = glGetUniformLocation(program_object_depth, "alphaRef"); if (alphaRef_location != -1) glUniform1f(alphaRef_location, alpha_test ? alpha_ref / 255.0f : -1.0f); } void set_lambda() { int lambda_location = glGetUniformLocation(program_object, "lambda"); glUniform1f(lambda_location, lambda); } FX_ENTRY void FX_CALL grConstantColorValue(GrColor_t value) { WriteTrace(TraceResolution, TraceDebug, "value: %d", value); switch (lfb_color_fmt) { case GR_COLORFORMAT_ARGB: texture_env_color[3] = ((value >> 24) & 0xFF) / 255.0f; texture_env_color[0] = ((value >> 16) & 0xFF) / 255.0f; texture_env_color[1] = ((value >> 8) & 0xFF) / 255.0f; texture_env_color[2] = (value & 0xFF) / 255.0f; break; case GR_COLORFORMAT_RGBA: texture_env_color[0] = ((value >> 24) & 0xFF) / 255.0f; texture_env_color[1] = ((value >> 16) & 0xFF) / 255.0f; texture_env_color[2] = ((value >> 8) & 0xFF) / 255.0f; texture_env_color[3] = (value & 0xFF) / 255.0f; break; default: WriteTrace(TraceGlitch, TraceWarning, "grConstantColorValue: unknown color format : %x", lfb_color_fmt); } vbo_draw(); constant_color_location = glGetUniformLocation(program_object, "constant_color"); glUniform4f(constant_color_location, texture_env_color[0], texture_env_color[1], texture_env_color[2], texture_env_color[3]); } void writeGLSLColorOther(int other) { switch (other) { case GR_COMBINE_OTHER_ITERATED: strcat(fragment_shader_color_combiner, "vec4 color_other = gl_Color; \n"); break; case GR_COMBINE_OTHER_TEXTURE: strcat(fragment_shader_color_combiner, "vec4 color_other = ctexture1; \n"); break; case GR_COMBINE_OTHER_CONSTANT: strcat(fragment_shader_color_combiner, "vec4 color_other = constant_color; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLColorOther : %x", other); } } void writeGLSLColorLocal(int local) { switch (local) { case GR_COMBINE_LOCAL_ITERATED: strcat(fragment_shader_color_combiner, "vec4 color_local = gl_Color; \n"); break; case GR_COMBINE_LOCAL_CONSTANT: strcat(fragment_shader_color_combiner, "vec4 color_local = constant_color; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLColorLocal : %x", local); } } void writeGLSLColorFactor(int factor, int local, int need_local, int other, int need_other) { switch (factor) { case GR_COMBINE_FACTOR_ZERO: strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(0.0); \n"); break; case GR_COMBINE_FACTOR_LOCAL: if (need_local) writeGLSLColorLocal(local); strcat(fragment_shader_color_combiner, "vec4 color_factor = color_local; \n"); break; case GR_COMBINE_FACTOR_OTHER_ALPHA: if (need_other) writeGLSLColorOther(other); strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(color_other.a); \n"); break; case GR_COMBINE_FACTOR_LOCAL_ALPHA: if (need_local) writeGLSLColorLocal(local); strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(color_local.a); \n"); break; case GR_COMBINE_FACTOR_TEXTURE_ALPHA: strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(ctexture1.a); \n"); break; case GR_COMBINE_FACTOR_TEXTURE_RGB: strcat(fragment_shader_color_combiner, "vec4 color_factor = ctexture1; \n"); break; case GR_COMBINE_FACTOR_ONE: strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0); \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: if (need_local) writeGLSLColorLocal(local); strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - color_local; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: if (need_other) writeGLSLColorOther(other); strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(color_other.a); \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: if (need_local) writeGLSLColorLocal(local); strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(color_local.a); \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA: strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(ctexture1.a); \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLColorFactor : %x", factor); } } FX_ENTRY void FX_CALL grColorCombine( GrCombineFunction_t function, GrCombineFactor_t factor, GrCombineLocal_t local, GrCombineOther_t other, FxBool invert) { WriteTrace(TraceResolution, TraceDebug, "function: %d factor: %d local: %d other: %d invert: %d", function, factor, local, other, invert); static int last_function = 0; static int last_factor = 0; static int last_local = 0; static int last_other = 0; if (last_function == function && last_factor == factor && last_local == local && last_other == other && first_color == 0 && !c_combiner_ext) return; first_color = 0; c_combiner_ext = 0; last_function = function; last_factor = factor; last_local = local; last_other = other; if (invert) WriteTrace(TraceGlitch, TraceWarning, "grColorCombine : inverted result"); color_combiner_key = function | (factor << 4) | (local << 8) | (other << 10); chroma_other_color = other; strcpy(fragment_shader_color_combiner, ""); switch (function) { case GR_COMBINE_FUNCTION_ZERO: strcat(fragment_shader_color_combiner, "gl_FragColor = vec4(0.0); \n"); break; case GR_COMBINE_FUNCTION_LOCAL: writeGLSLColorLocal(local); strcat(fragment_shader_color_combiner, "gl_FragColor = color_local; \n"); break; case GR_COMBINE_FUNCTION_LOCAL_ALPHA: writeGLSLColorLocal(local); strcat(fragment_shader_color_combiner, "gl_FragColor = vec4(color_local.a); \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER: writeGLSLColorOther(other); writeGLSLColorFactor(factor, local, 1, other, 0); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: writeGLSLColorLocal(local); writeGLSLColorOther(other); writeGLSLColorFactor(factor, local, 0, other, 0); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other + color_local; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: writeGLSLColorLocal(local); writeGLSLColorOther(other); writeGLSLColorFactor(factor, local, 0, other, 0); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other + vec4(color_local.a); \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: writeGLSLColorLocal(local); writeGLSLColorOther(other); writeGLSLColorFactor(factor, local, 0, other, 0); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local); \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: writeGLSLColorLocal(local); writeGLSLColorOther(other); writeGLSLColorFactor(factor, local, 0, other, 0); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local) + color_local; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLColorLocal(local); writeGLSLColorOther(other); writeGLSLColorFactor(factor, local, 0, other, 0); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local) + vec4(color_local.a); \n"); break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: writeGLSLColorLocal(local); writeGLSLColorFactor(factor, local, 0, other, 1); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (-color_local) + color_local; \n"); break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLColorLocal(local); writeGLSLColorFactor(factor, local, 0, other, 1); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (-color_local) + vec4(color_local.a); \n"); break; default: strcpy(fragment_shader_color_combiner, fragment_shader_default); WriteTrace(TraceGlitch, TraceWarning, "grColorCombine : unknown function : %x", function); } //compile_shader(); need_to_compile = 1; } /* int setOtherAlphaSource(int other) { switch(other) { case GR_COMBINE_OTHER_ITERATED: return GL_PRIMARY_COLOR_ARB; break; case GR_COMBINE_OTHER_TEXTURE: return GL_PREVIOUS_ARB; break; case GR_COMBINE_OTHER_CONSTANT: return GL_CONSTANT_ARB; break; default: WriteTrace(TraceGlitch, TraceWarning, "unknwown other alpha source : %x", other); } return 0; } int setLocalAlphaSource(int local) { switch(local) { case GR_COMBINE_LOCAL_ITERATED: return GL_PRIMARY_COLOR_ARB; break; case GR_COMBINE_LOCAL_CONSTANT: return GL_CONSTANT_ARB; break; default: WriteTrace(TraceGlitch, TraceWarning, "unknwown local alpha source : %x", local); } return 0; } */ void writeGLSLAlphaOther(int other) { switch (other) { case GR_COMBINE_OTHER_ITERATED: strcat(fragment_shader_alpha_combiner, "float alpha_other = gl_Color.a; \n"); break; case GR_COMBINE_OTHER_TEXTURE: strcat(fragment_shader_alpha_combiner, "float alpha_other = ctexture1.a; \n"); break; case GR_COMBINE_OTHER_CONSTANT: strcat(fragment_shader_alpha_combiner, "float alpha_other = constant_color.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLAlphaOther : %x", other); } } void writeGLSLAlphaLocal(int local) { switch (local) { case GR_COMBINE_LOCAL_ITERATED: strcat(fragment_shader_alpha_combiner, "float alpha_local = gl_Color.a; \n"); break; case GR_COMBINE_LOCAL_CONSTANT: strcat(fragment_shader_alpha_combiner, "float alpha_local = constant_color.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLAlphaLocal : %x", local); } } void writeGLSLAlphaFactor(int factor, int local, int need_local, int other, int need_other) { switch (factor) { case GR_COMBINE_FACTOR_ZERO: strcat(fragment_shader_alpha_combiner, "float alpha_factor = 0.0; \n"); break; case GR_COMBINE_FACTOR_LOCAL: if (need_local) writeGLSLAlphaLocal(local); strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_local; \n"); break; case GR_COMBINE_FACTOR_OTHER_ALPHA: if (need_other) writeGLSLAlphaOther(other); strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_other; \n"); break; case GR_COMBINE_FACTOR_LOCAL_ALPHA: if (need_local) writeGLSLAlphaLocal(local); strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_local; \n"); break; case GR_COMBINE_FACTOR_TEXTURE_ALPHA: strcat(fragment_shader_alpha_combiner, "float alpha_factor = ctexture1.a; \n"); break; case GR_COMBINE_FACTOR_ONE: strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: if (need_local) writeGLSLAlphaLocal(local); strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_local; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: if (need_other) writeGLSLAlphaOther(other); strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_other; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: if (need_local) writeGLSLAlphaLocal(local); strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_local; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA: strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - ctexture1.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLAlphaFactor : %x", factor); } } FX_ENTRY void FX_CALL grAlphaCombine( GrCombineFunction_t function, GrCombineFactor_t factor, GrCombineLocal_t local, GrCombineOther_t other, FxBool invert ) { WriteTrace(TraceResolution, TraceDebug, "function: %d factor: %d local: %d other: %d invert: %d", function, factor, local, other, invert); static int last_function = 0; static int last_factor = 0; static int last_local = 0; static int last_other = 0; if (last_function == function && last_factor == factor && last_local == local && last_other == other && first_alpha == 0 && !a_combiner_ext) return; first_alpha = 0; a_combiner_ext = 0; last_function = function; last_factor = factor; last_local = local; last_other = other; if (invert) WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombine : inverted result"); alpha_combiner_key = function | (factor << 4) | (local << 8) | (other << 10); chroma_other_alpha = other; strcpy(fragment_shader_alpha_combiner, ""); switch (function) { case GR_COMBINE_FUNCTION_ZERO: strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = 0.0; \n"); break; case GR_COMBINE_FUNCTION_LOCAL: writeGLSLAlphaLocal(local); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_local; \n"); break; case GR_COMBINE_FUNCTION_LOCAL_ALPHA: writeGLSLAlphaLocal(local); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_local; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER: writeGLSLAlphaOther(other); writeGLSLAlphaFactor(factor, local, 1, other, 0); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: writeGLSLAlphaLocal(local); writeGLSLAlphaOther(other); writeGLSLAlphaFactor(factor, local, 0, other, 0); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other + alpha_local; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: writeGLSLAlphaLocal(local); writeGLSLAlphaOther(other); writeGLSLAlphaFactor(factor, local, 0, other, 0); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other + alpha_local; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: writeGLSLAlphaLocal(local); writeGLSLAlphaOther(other); writeGLSLAlphaFactor(factor, local, 0, other, 0); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local); \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: writeGLSLAlphaLocal(local); writeGLSLAlphaOther(other); writeGLSLAlphaFactor(factor, local, 0, other, 0); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local) + alpha_local; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLAlphaLocal(local); writeGLSLAlphaOther(other); writeGLSLAlphaFactor(factor, local, 0, other, 0); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local) + alpha_local; \n"); break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: writeGLSLAlphaLocal(local); writeGLSLAlphaFactor(factor, local, 0, other, 1); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (-alpha_local) + alpha_local; \n"); break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLAlphaLocal(local); writeGLSLAlphaFactor(factor, local, 0, other, 1); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (-alpha_local) + alpha_local; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombine : unknown function : %x", function); } //compile_shader(); need_to_compile = 1; } void writeGLSLTextureColorFactor(int num_tex, int factor) { switch (factor) { case GR_COMBINE_FACTOR_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(0.0); \n"); break; case GR_COMBINE_FACTOR_LOCAL: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = readtex1; \n"); break; case GR_COMBINE_FACTOR_OTHER_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(ctexture0.a); \n"); break; case GR_COMBINE_FACTOR_LOCAL_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(readtex1.a); \n"); break; case GR_COMBINE_FACTOR_DETAIL_FACTOR: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(lambda); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(lambda); \n"); break; case GR_COMBINE_FACTOR_ONE: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0); \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - readtex1; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(ctexture0.a); \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(readtex1.a); \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(lambda); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(lambda); \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLTextureColorFactor : %x", factor); } } void writeGLSLTextureAlphaFactor(int num_tex, int factor) { switch (factor) { case GR_COMBINE_FACTOR_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 0.0; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = 0.0; \n"); break; case GR_COMBINE_FACTOR_LOCAL: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = readtex0.a; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = readtex1.a; \n"); break; case GR_COMBINE_FACTOR_OTHER_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 0.0; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = ctexture0.a; \n"); break; case GR_COMBINE_FACTOR_LOCAL_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = readtex0.a; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = readtex1.a; \n"); break; case GR_COMBINE_FACTOR_DETAIL_FACTOR: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = lambda; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = lambda; \n"); break; case GR_COMBINE_FACTOR_ONE: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - readtex0.a; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - readtex1.a; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - 0.0; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - ctexture0.a; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - readtex0.a; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - readtex1.a; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - lambda; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - lambda; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLTextureAlphaFactor : %x", factor); } } FX_ENTRY void FX_CALL grTexCombine( GrChipID_t tmu, GrCombineFunction_t rgb_function, GrCombineFactor_t rgb_factor, GrCombineFunction_t alpha_function, GrCombineFactor_t alpha_factor, FxBool rgb_invert, FxBool alpha_invert ) { WriteTrace(TraceResolution, TraceDebug, "tmu: %d rgb_function: %d rgb_factor: %d alpha_function: %d alpha_factor: %d rgb_invert: %d alpha_invert: %d", tmu, rgb_function, rgb_factor, alpha_function, alpha_factor, rgb_invert, alpha_invert); int num_tex; if (tmu == GR_TMU0) num_tex = 1; else num_tex = 0; if (num_tex == 0) { static int last_function = 0; static int last_factor = 0; static int last_afunction = 0; static int last_afactor = 0; static int last_rgb_invert = 0; if (last_function == rgb_function && last_factor == rgb_factor && last_afunction == alpha_function && last_afactor == alpha_factor && last_rgb_invert == rgb_invert && first_texture0 == 0 && !tex0_combiner_ext) return; first_texture0 = 0; tex0_combiner_ext = 0; last_function = rgb_function; last_factor = rgb_factor; last_afunction = alpha_function; last_afactor = alpha_factor; last_rgb_invert = rgb_invert; texture0_combiner_key = rgb_function | (rgb_factor << 4) | (alpha_function << 8) | (alpha_factor << 12) | (rgb_invert << 16); texture0_combinera_key = 0; strcpy(fragment_shader_texture0, ""); } else { static int last_function = 0; static int last_factor = 0; static int last_afunction = 0; static int last_afactor = 0; static int last_rgb_invert = 0; if (last_function == rgb_function && last_factor == rgb_factor && last_afunction == alpha_function && last_afactor == alpha_factor && last_rgb_invert == rgb_invert && first_texture1 == 0 && !tex1_combiner_ext) return; first_texture1 = 0; tex1_combiner_ext = 0; last_function = rgb_function; last_factor = rgb_factor; last_afunction = alpha_function; last_afactor = alpha_factor; last_rgb_invert = rgb_invert; texture1_combiner_key = rgb_function | (rgb_factor << 4) | (alpha_function << 8) | (alpha_factor << 12) | (rgb_invert << 16); texture1_combinera_key = 0; strcpy(fragment_shader_texture1, ""); } switch (rgb_function) { case GR_COMBINE_FUNCTION_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = vec4(0.0); \n"); break; case GR_COMBINE_FUNCTION_LOCAL: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = readtex1; \n"); break; case GR_COMBINE_FUNCTION_LOCAL_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = vec4(readtex1.a); \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER: writeGLSLTextureColorFactor(num_tex, rgb_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: writeGLSLTextureColorFactor(num_tex, rgb_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0) + readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0 + readtex1; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: writeGLSLTextureColorFactor(num_tex, rgb_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0) + vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0 + vec4(readtex1.a); \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: writeGLSLTextureColorFactor(num_tex, rgb_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1); \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: writeGLSLTextureColorFactor(num_tex, rgb_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0) + readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1) + readtex1; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLTextureColorFactor(num_tex, rgb_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0) + vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1) + vec4(readtex1.a); \n"); break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: writeGLSLTextureColorFactor(num_tex, rgb_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (-readtex0) + readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (-readtex1) + readtex1; \n"); break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLTextureColorFactor(num_tex, rgb_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (-readtex0) + vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (-readtex1) + vec4(readtex1.a); \n"); break; default: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = readtex1; \n"); WriteTrace(TraceGlitch, TraceWarning, "grTextCombine : unknown rgb function : %x", rgb_function); } if (rgb_invert) { if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0 = vec4(1.0) - ctexture0; \n"); else strcat(fragment_shader_texture1, "ctexture1 = vec4(1.0) - ctexture1; \n"); } switch (alpha_function) { case GR_COMBINE_FACTOR_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = 0.0; \n"); break; case GR_COMBINE_FUNCTION_LOCAL: if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = readtex1.a; \n"); break; case GR_COMBINE_FUNCTION_LOCAL_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = readtex1.a; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0 + readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a + readtex1.a; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0 + readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a + readtex1.a; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a); \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a); \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a) + readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a) + readtex1.a; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a) + readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a) + readtex1.a; \n"); break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (-readtex0.a) + readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (-readtex1.a) + readtex1.a; \n"); break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (-readtex0.a) + readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (-readtex1.a) + readtex1.a; \n"); break; default: if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = ctexture0.a; \n"); WriteTrace(TraceGlitch, TraceWarning, "grTextCombine : unknown alpha function : %x", alpha_function); } if (alpha_invert) { if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = 1.0 - ctexture0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = 1.0 - ctexture1.a; \n"); } need_to_compile = 1; } FX_ENTRY void FX_CALL grAlphaBlendFunction( GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df ) { int sfactorRGB = 0, dfactorRGB = 0, sfactorAlpha = 0, dfactorAlpha = 0; WriteTrace(TraceResolution, TraceDebug, "rgb_sf: %d rgb_df: %d alpha_sf: %d alpha_df: %d", rgb_sf, rgb_df, alpha_sf, alpha_df); switch (rgb_sf) { case GR_BLEND_ZERO: sfactorRGB = GL_ZERO; break; case GR_BLEND_SRC_ALPHA: sfactorRGB = GL_SRC_ALPHA; break; case GR_BLEND_ONE: sfactorRGB = GL_ONE; break; case GR_BLEND_ONE_MINUS_SRC_ALPHA: sfactorRGB = GL_ONE_MINUS_SRC_ALPHA; break; default: WriteTrace(TraceGlitch, TraceWarning, "grAlphaBlendFunction : rgb_sf = %x", rgb_sf); } switch (rgb_df) { case GR_BLEND_ZERO: dfactorRGB = GL_ZERO; break; case GR_BLEND_SRC_ALPHA: dfactorRGB = GL_SRC_ALPHA; break; case GR_BLEND_ONE: dfactorRGB = GL_ONE; break; case GR_BLEND_ONE_MINUS_SRC_ALPHA: dfactorRGB = GL_ONE_MINUS_SRC_ALPHA; break; default: WriteTrace(TraceGlitch, TraceWarning, "grAlphaBlendFunction : rgb_df = %x", rgb_df); } switch (alpha_sf) { case GR_BLEND_ZERO: sfactorAlpha = GL_ZERO; break; case GR_BLEND_ONE: sfactorAlpha = GL_ONE; break; default: WriteTrace(TraceGlitch, TraceWarning, "grAlphaBlendFunction : alpha_sf = %x", alpha_sf); } switch (alpha_df) { case GR_BLEND_ZERO: dfactorAlpha = GL_ZERO; break; case GR_BLEND_ONE: dfactorAlpha = GL_ONE; break; default: WriteTrace(TraceGlitch, TraceWarning, "grAlphaBlendFunction : alpha_df = %x", alpha_df); } glEnable(GL_BLEND); glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); /* if (blend_func_separate_support) glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); else glBlendFunc(sfactorRGB, dfactorRGB); */ } FX_ENTRY void FX_CALL grAlphaTestReferenceValue(GrAlpha_t value) { WriteTrace(TraceResolution, TraceDebug, "value: %d", value); alpha_ref = value; grAlphaTestFunction(alpha_func); } FX_ENTRY void FX_CALL grAlphaTestFunction(GrCmpFnc_t function) { WriteTrace(TraceResolution, TraceDebug, "function: %d", function); alpha_func = function; switch (function) { case GR_CMP_GREATER: //glAlphaFunc(GL_GREATER, alpha_ref/255.0f); break; case GR_CMP_GEQUAL: //glAlphaFunc(GL_GEQUAL, alpha_ref/255.0f); break; case GR_CMP_ALWAYS: //glAlphaFunc(GL_ALWAYS, alpha_ref/255.0f); //glDisable(GL_ALPHA_TEST); alpha_test = false; return; break; default: WriteTrace(TraceGlitch, TraceWarning, "grAlphaTestFunction : unknown function : %x", function); } //glEnable(GL_ALPHA_TEST); alpha_test = true; } // fog FX_ENTRY void FX_CALL grFogMode(GrFogMode_t mode) { WriteTrace(TraceResolution, TraceDebug, "mode: %d", mode); switch (mode) { case GR_FOG_DISABLE: //glDisable(GL_FOG); fog_enabled = 0; break; case GR_FOG_WITH_TABLE_ON_Q: //glEnable(GL_FOG); //glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); fog_enabled = 1; break; case GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT: //glEnable(GL_FOG); //glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); fog_enabled = 2; break; default: WriteTrace(TraceGlitch, TraceWarning, "grFogMode : unknown mode : %x", mode); } need_to_compile = 1; } FX_ENTRY float FX_CALL guFogTableIndexToW(int i) { WriteTrace(TraceResolution, TraceDebug, "i: %d", i); return (float)(pow(2.0, 3.0 + (double)(i >> 2)) / (8 - (i & 3))); } FX_ENTRY void FX_CALL guFogGenerateLinear(GrFog_t *fogtable, float nearZ, float farZ) { WriteTrace(TraceResolution, TraceDebug, "nearZ: %f farZ: %f", nearZ, farZ); /* glFogi(GL_FOG_MODE, GL_LINEAR); glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); glFogf(GL_FOG_START, nearZ / 255.0f); glFogf(GL_FOG_END, farZ / 255.0f); */ fogStart = nearZ / 255.0f; fogEnd = farZ / 255.0f; } FX_ENTRY void FX_CALL grFogTable(const GrFog_t /*ft */[]) { WriteTrace(TraceResolution, TraceDebug, "-"); } FX_ENTRY void FX_CALL grFogColorValue(GrColor_t fogcolor) { WriteTrace(TraceResolution, TraceDebug, "fogcolor: %x", fogcolor); switch (lfb_color_fmt) { case GR_COLORFORMAT_ARGB: fogColor[3] = ((fogcolor >> 24) & 0xFF) / 255.0f; fogColor[0] = ((fogcolor >> 16) & 0xFF) / 255.0f; fogColor[1] = ((fogcolor >> 8) & 0xFF) / 255.0f; fogColor[2] = (fogcolor & 0xFF) / 255.0f; break; case GR_COLORFORMAT_RGBA: fogColor[0] = ((fogcolor >> 24) & 0xFF) / 255.0f; fogColor[1] = ((fogcolor >> 16) & 0xFF) / 255.0f; fogColor[2] = ((fogcolor >> 8) & 0xFF) / 255.0f; fogColor[3] = (fogcolor & 0xFF) / 255.0f; break; default: WriteTrace(TraceGlitch, TraceWarning, "grFogColorValue: unknown color format : %x", lfb_color_fmt); } //glFogfv(GL_FOG_COLOR, color); } // chroma FX_ENTRY void FX_CALL grChromakeyMode(GrChromakeyMode_t mode) { WriteTrace(TraceResolution, TraceDebug, "mode: %d", mode); switch (mode) { case GR_CHROMAKEY_DISABLE: chroma_enabled = 0; break; case GR_CHROMAKEY_ENABLE: chroma_enabled = 1; break; default: WriteTrace(TraceGlitch, TraceWarning, "grChromakeyMode : unknown mode : %x", mode); } need_to_compile = 1; } FX_ENTRY void FX_CALL grChromakeyValue(GrColor_t value) { WriteTrace(TraceResolution, TraceDebug, "value: %d", value); int chroma_color_location; switch (lfb_color_fmt) { case GR_COLORFORMAT_ARGB: chroma_color[3] = 1.0;//((value >> 24) & 0xFF) / 255.0f; chroma_color[0] = ((value >> 16) & 0xFF) / 255.0f; chroma_color[1] = ((value >> 8) & 0xFF) / 255.0f; chroma_color[2] = (value & 0xFF) / 255.0f; break; case GR_COLORFORMAT_RGBA: chroma_color[0] = ((value >> 24) & 0xFF) / 255.0f; chroma_color[1] = ((value >> 16) & 0xFF) / 255.0f; chroma_color[2] = ((value >> 8) & 0xFF) / 255.0f; chroma_color[3] = 1.0;//(value & 0xFF) / 255.0f; break; default: WriteTrace(TraceGlitch, TraceWarning, "grChromakeyValue: unknown color format : %x", lfb_color_fmt); } vbo_draw(); chroma_color_location = glGetUniformLocation(program_object, "chroma_color"); glUniform4f(chroma_color_location, chroma_color[0], chroma_color[1], chroma_color[2], chroma_color[3]); } static void setPattern() { int i; GLubyte stip[32 * 4]; for (i = 0; i < 32; i++) { unsigned int val = (rand() << 17) | ((rand() & 1) << 16) | (rand() << 1) | (rand() & 1); stip[i * 4 + 0] = (val >> 24) & 0xFF; stip[i * 4 + 1] = (val >> 16) & 0xFF; stip[i * 4 + 2] = (val >> 8) & 0xFF; stip[i * 4 + 3] = val & 0xFF; } GLubyte texture[32 * 32 * 4]; for (i = 0; i < 32; i++) { int j; for (j = 0; j < 4; j++) { texture[(i * 32 + j * 8 + 0) * 4 + 3] = ((stip[i * 4 + j] >> 7) & 1) ? 255 : 0; texture[(i * 32 + j * 8 + 1) * 4 + 3] = ((stip[i * 4 + j] >> 6) & 1) ? 255 : 0; texture[(i * 32 + j * 8 + 2) * 4 + 3] = ((stip[i * 4 + j] >> 5) & 1) ? 255 : 0; texture[(i * 32 + j * 8 + 3) * 4 + 3] = ((stip[i * 4 + j] >> 4) & 1) ? 255 : 0; texture[(i * 32 + j * 8 + 4) * 4 + 3] = ((stip[i * 4 + j] >> 3) & 1) ? 255 : 0; texture[(i * 32 + j * 8 + 5) * 4 + 3] = ((stip[i * 4 + j] >> 2) & 1) ? 255 : 0; texture[(i * 32 + j * 8 + 6) * 4 + 3] = ((stip[i * 4 + j] >> 1) & 1) ? 255 : 0; texture[(i * 32 + j * 8 + 7) * 4 + 3] = ((stip[i * 4 + j] >> 0) & 1) ? 255 : 0; } } glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, 33 * 1024 * 1024); glTexImage2D(GL_TEXTURE_2D, 0, 4, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); } FX_ENTRY void FX_CALL grStipplePattern( GrStipplePattern_t stipple) { WriteTrace(TraceResolution, TraceDebug, "value: %x", stipple); srand(stipple); setPattern(); } FX_ENTRY void FX_CALL grStippleMode(GrStippleMode_t mode) { WriteTrace(TraceResolution, TraceDebug, "mode: %d", mode); switch (mode) { case GR_STIPPLE_DISABLE: dither_enabled = 0; glActiveTexture(GL_TEXTURE2); break; case GR_STIPPLE_PATTERN: setPattern(); dither_enabled = 1; glActiveTexture(GL_TEXTURE2); break; case GR_STIPPLE_ROTATE: setPattern(); dither_enabled = 1; glActiveTexture(GL_TEXTURE2); break; default: WriteTrace(TraceGlitch, TraceWarning, "grStippleMode:%x", mode); } need_to_compile = 1; } FX_ENTRY void FX_CALL grColorCombineExt(GrCCUColor_t a, GrCombineMode_t a_mode, GrCCUColor_t b, GrCombineMode_t b_mode, GrCCUColor_t c, FxBool c_invert, GrCCUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert) { WriteTrace(TraceResolution, TraceDebug, "a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift: %d invert: %d", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); if (invert) WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : inverted result"); if (shift) WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : shift = %d", shift); color_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); c_combiner_ext = 1; strcpy(fragment_shader_color_combiner, ""); switch (a) { case GR_CMBX_ZERO: strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(0.0); \n"); break; case GR_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(ctexture1.a); \n"); break; case GR_CMBX_CONSTANT_ALPHA: strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(constant_color.a); \n"); break; case GR_CMBX_CONSTANT_COLOR: strcat(fragment_shader_color_combiner, "vec4 cs_a = constant_color; \n"); break; case GR_CMBX_ITALPHA: strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(gl_Color.a); \n"); break; case GR_CMBX_ITRGB: strcat(fragment_shader_color_combiner, "vec4 cs_a = gl_Color; \n"); break; case GR_CMBX_TEXTURE_RGB: strcat(fragment_shader_color_combiner, "vec4 cs_a = ctexture1; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : a = %x", a); strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(0.0); \n"); } switch (a_mode) { case GR_FUNC_MODE_ZERO: strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(0.0); \n"); break; case GR_FUNC_MODE_X: strcat(fragment_shader_color_combiner, "vec4 c_a = cs_a; \n"); break; case GR_FUNC_MODE_ONE_MINUS_X: strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(1.0) - cs_a; \n"); break; case GR_FUNC_MODE_NEGATIVE_X: strcat(fragment_shader_color_combiner, "vec4 c_a = -cs_a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : a_mode = %x", a_mode); strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(0.0); \n"); } switch (b) { case GR_CMBX_ZERO: strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(0.0); \n"); break; case GR_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(ctexture1.a); \n"); break; case GR_CMBX_CONSTANT_ALPHA: strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(constant_color.a); \n"); break; case GR_CMBX_CONSTANT_COLOR: strcat(fragment_shader_color_combiner, "vec4 cs_b = constant_color; \n"); break; case GR_CMBX_ITALPHA: strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(gl_Color.a); \n"); break; case GR_CMBX_ITRGB: strcat(fragment_shader_color_combiner, "vec4 cs_b = gl_Color; \n"); break; case GR_CMBX_TEXTURE_RGB: strcat(fragment_shader_color_combiner, "vec4 cs_b = ctexture1; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : b = %x", b); strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(0.0); \n"); } switch (b_mode) { case GR_FUNC_MODE_ZERO: strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(0.0); \n"); break; case GR_FUNC_MODE_X: strcat(fragment_shader_color_combiner, "vec4 c_b = cs_b; \n"); break; case GR_FUNC_MODE_ONE_MINUS_X: strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(1.0) - cs_b; \n"); break; case GR_FUNC_MODE_NEGATIVE_X: strcat(fragment_shader_color_combiner, "vec4 c_b = -cs_b; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : b_mode = %x", b_mode); strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(0.0); \n"); } switch (c) { case GR_CMBX_ZERO: strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(0.0); \n"); break; case GR_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(ctexture1.a); \n"); break; case GR_CMBX_ALOCAL: strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(c_b.a); \n"); break; case GR_CMBX_AOTHER: strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(c_a.a); \n"); break; case GR_CMBX_B: strcat(fragment_shader_color_combiner, "vec4 c_c = cs_b; \n"); break; case GR_CMBX_CONSTANT_ALPHA: strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(constant_color.a); \n"); break; case GR_CMBX_CONSTANT_COLOR: strcat(fragment_shader_color_combiner, "vec4 c_c = constant_color; \n"); break; case GR_CMBX_ITALPHA: strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(gl_Color.a); \n"); break; case GR_CMBX_ITRGB: strcat(fragment_shader_color_combiner, "vec4 c_c = gl_Color; \n"); break; case GR_CMBX_TEXTURE_RGB: strcat(fragment_shader_color_combiner, "vec4 c_c = ctexture1; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : c = %x", c); strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(0.0); \n"); } if (c_invert) strcat(fragment_shader_color_combiner, "c_c = vec4(1.0) - c_c; \n"); switch (d) { case GR_CMBX_ZERO: strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(0.0); \n"); break; case GR_CMBX_ALOCAL: strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(c_b.a); \n"); break; case GR_CMBX_B: strcat(fragment_shader_color_combiner, "vec4 c_d = cs_b; \n"); break; case GR_CMBX_TEXTURE_RGB: strcat(fragment_shader_color_combiner, "vec4 c_d = ctexture1; \n"); break; case GR_CMBX_ITRGB: strcat(fragment_shader_color_combiner, "vec4 c_d = gl_Color; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : d = %x", d); strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(0.0); \n"); } if (d_invert) strcat(fragment_shader_color_combiner, "c_d = vec4(1.0) - c_d; \n"); strcat(fragment_shader_color_combiner, "gl_FragColor = (c_a + c_b) * c_c + c_d; \n"); need_to_compile = 1; } FX_ENTRY void FX_CALL grAlphaCombineExt(GrACUColor_t a, GrCombineMode_t a_mode, GrACUColor_t b, GrCombineMode_t b_mode, GrACUColor_t c, FxBool c_invert, GrACUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert) { WriteTrace(TraceResolution, TraceDebug, "a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift: %d invert: %d", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); if (invert) WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : inverted result"); if (shift) WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : shift = %d", shift); alpha_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); a_combiner_ext = 1; strcpy(fragment_shader_alpha_combiner, ""); switch (a) { case GR_CMBX_ZERO: strcat(fragment_shader_alpha_combiner, "float as_a = 0.0; \n"); break; case GR_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_alpha_combiner, "float as_a = ctexture1.a; \n"); break; case GR_CMBX_CONSTANT_ALPHA: strcat(fragment_shader_alpha_combiner, "float as_a = constant_color.a; \n"); break; case GR_CMBX_ITALPHA: strcat(fragment_shader_alpha_combiner, "float as_a = gl_Color.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : a = %x", a); strcat(fragment_shader_alpha_combiner, "float as_a = 0.0; \n"); } switch (a_mode) { case GR_FUNC_MODE_ZERO: strcat(fragment_shader_alpha_combiner, "float a_a = 0.0; \n"); break; case GR_FUNC_MODE_X: strcat(fragment_shader_alpha_combiner, "float a_a = as_a; \n"); break; case GR_FUNC_MODE_ONE_MINUS_X: strcat(fragment_shader_alpha_combiner, "float a_a = 1.0 - as_a; \n"); break; case GR_FUNC_MODE_NEGATIVE_X: strcat(fragment_shader_alpha_combiner, "float a_a = -as_a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : a_mode = %x", a_mode); strcat(fragment_shader_alpha_combiner, "float a_a = 0.0; \n"); } switch (b) { case GR_CMBX_ZERO: strcat(fragment_shader_alpha_combiner, "float as_b = 0.0; \n"); break; case GR_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_alpha_combiner, "float as_b = ctexture1.a; \n"); break; case GR_CMBX_CONSTANT_ALPHA: strcat(fragment_shader_alpha_combiner, "float as_b = constant_color.a; \n"); break; case GR_CMBX_ITALPHA: strcat(fragment_shader_alpha_combiner, "float as_b = gl_Color.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : b = %x", b); strcat(fragment_shader_alpha_combiner, "float as_b = 0.0; \n"); } switch (b_mode) { case GR_FUNC_MODE_ZERO: strcat(fragment_shader_alpha_combiner, "float a_b = 0.0; \n"); break; case GR_FUNC_MODE_X: strcat(fragment_shader_alpha_combiner, "float a_b = as_b; \n"); break; case GR_FUNC_MODE_ONE_MINUS_X: strcat(fragment_shader_alpha_combiner, "float a_b = 1.0 - as_b; \n"); break; case GR_FUNC_MODE_NEGATIVE_X: strcat(fragment_shader_alpha_combiner, "float a_b = -as_b; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : b_mode = %x", b_mode); strcat(fragment_shader_alpha_combiner, "float a_b = 0.0; \n"); } switch (c) { case GR_CMBX_ZERO: strcat(fragment_shader_alpha_combiner, "float a_c = 0.0; \n"); break; case GR_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_alpha_combiner, "float a_c = ctexture1.a; \n"); break; case GR_CMBX_ALOCAL: strcat(fragment_shader_alpha_combiner, "float a_c = as_b; \n"); break; case GR_CMBX_AOTHER: strcat(fragment_shader_alpha_combiner, "float a_c = as_a; \n"); break; case GR_CMBX_B: strcat(fragment_shader_alpha_combiner, "float a_c = as_b; \n"); break; case GR_CMBX_CONSTANT_ALPHA: strcat(fragment_shader_alpha_combiner, "float a_c = constant_color.a; \n"); break; case GR_CMBX_ITALPHA: strcat(fragment_shader_alpha_combiner, "float a_c = gl_Color.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : c = %x", c); strcat(fragment_shader_alpha_combiner, "float a_c = 0.0; \n"); } if (c_invert) strcat(fragment_shader_alpha_combiner, "a_c = 1.0 - a_c; \n"); switch (d) { case GR_CMBX_ZERO: strcat(fragment_shader_alpha_combiner, "float a_d = 0.0; \n"); break; case GR_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_alpha_combiner, "float a_d = ctexture1.a; \n"); break; case GR_CMBX_ALOCAL: strcat(fragment_shader_alpha_combiner, "float a_d = as_b; \n"); break; case GR_CMBX_B: strcat(fragment_shader_alpha_combiner, "float a_d = as_b; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : d = %x", d); strcat(fragment_shader_alpha_combiner, "float a_d = 0.0; \n"); } if (d_invert) strcat(fragment_shader_alpha_combiner, "a_d = 1.0 - a_d; \n"); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = (a_a + a_b) * a_c + a_d; \n"); need_to_compile = 1; } FX_ENTRY void FX_CALL grTexColorCombineExt(GrChipID_t tmu, GrTCCUColor_t a, GrCombineMode_t a_mode, GrTCCUColor_t b, GrCombineMode_t b_mode, GrTCCUColor_t c, FxBool c_invert, GrTCCUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert) { int num_tex; WriteTrace(TraceResolution, TraceDebug, "tmu: %d a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift: %d invert: %d", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); if (invert) WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : inverted result"); if (shift) WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : shift = %d", shift); if (tmu == GR_TMU0) num_tex = 1; else num_tex = 0; if (num_tex == 0) { texture0_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); tex0_combiner_ext = 1; strcpy(fragment_shader_texture0, ""); } else { texture1_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); tex1_combiner_ext = 1; strcpy(fragment_shader_texture1, ""); } switch (a) { case GR_CMBX_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(0.0); \n"); break; case GR_CMBX_ITALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(gl_Color.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(gl_Color.a); \n"); break; case GR_CMBX_ITRGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = gl_Color; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = gl_Color; \n"); break; case GR_CMBX_LOCAL_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(readtex1.a); \n"); break; case GR_CMBX_LOCAL_TEXTURE_RGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = readtex1; \n"); break; case GR_CMBX_OTHER_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(ctexture0.a); \n"); break; case GR_CMBX_OTHER_TEXTURE_RGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = ctexture0; \n"); break; case GR_CMBX_TMU_CCOLOR: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = ccolor0; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = ccolor1; \n"); break; case GR_CMBX_TMU_CALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(ccolor0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(ccolor1.a); \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : a = %x", a); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(0.0); \n"); } switch (a_mode) { case GR_FUNC_MODE_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(0.0); \n"); break; case GR_FUNC_MODE_X: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_a = ctex0s_a; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_a = ctex1s_a; \n"); break; case GR_FUNC_MODE_ONE_MINUS_X: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(1.0) - ctex0s_a; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(1.0) - ctex1s_a; \n"); break; case GR_FUNC_MODE_NEGATIVE_X: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_a = -ctex0s_a; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_a = -ctex1s_a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : a_mode = %x", a_mode); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(0.0); \n"); } switch (b) { case GR_CMBX_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(0.0); \n"); break; case GR_CMBX_ITALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(gl_Color.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(gl_Color.a); \n"); break; case GR_CMBX_ITRGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = gl_Color; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = gl_Color; \n"); break; case GR_CMBX_LOCAL_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(readtex1.a); \n"); break; case GR_CMBX_LOCAL_TEXTURE_RGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = readtex1; \n"); break; case GR_CMBX_OTHER_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(ctexture0.a); \n"); break; case GR_CMBX_OTHER_TEXTURE_RGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = ctexture0; \n"); break; case GR_CMBX_TMU_CALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(ccolor0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(ccolor1.a); \n"); break; case GR_CMBX_TMU_CCOLOR: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = ccolor0; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = ccolor1; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : b = %x", b); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(0.0); \n"); } switch (b_mode) { case GR_FUNC_MODE_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(0.0); \n"); break; case GR_FUNC_MODE_X: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_b = ctex0s_b; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_b = ctex1s_b; \n"); break; case GR_FUNC_MODE_ONE_MINUS_X: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(1.0) - ctex0s_b; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(1.0) - ctex1s_b; \n"); break; case GR_FUNC_MODE_NEGATIVE_X: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_b = -ctex0s_b; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_b = -ctex1s_b; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : b_mode = %x", b_mode); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(0.0); \n"); } switch (c) { case GR_CMBX_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(0.0); \n"); break; case GR_CMBX_B: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = ctex0s_b; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = ctex1s_b; \n"); break; case GR_CMBX_DETAIL_FACTOR: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(lambda); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(lambda); \n"); break; case GR_CMBX_ITRGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = gl_Color; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = gl_Color; \n"); break; case GR_CMBX_ITALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(gl_Color.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(gl_Color.a); \n"); break; case GR_CMBX_LOCAL_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(readtex1.a); \n"); break; case GR_CMBX_LOCAL_TEXTURE_RGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = readtex1; \n"); break; case GR_CMBX_OTHER_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(ctexture0.a); \n"); break; case GR_CMBX_OTHER_TEXTURE_RGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = ctexture0; \n"); break; case GR_CMBX_TMU_CALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(ccolor0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(ccolor1.a); \n"); break; case GR_CMBX_TMU_CCOLOR: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = ccolor0; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = ccolor1; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : c = %x", c); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(0.0); \n"); } if (c_invert) { if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c = vec4(1.0) - ctex0_c; \n"); else strcat(fragment_shader_texture1, "ctex1_c = vec4(1.0) - ctex1_c; \n"); } switch (d) { case GR_CMBX_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(0.0); \n"); break; case GR_CMBX_B: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_d = ctex0s_b; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_d = ctex1s_b; \n"); break; case GR_CMBX_ITRGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_d = gl_Color; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_d = gl_Color; \n"); break; case GR_CMBX_LOCAL_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(readtex1.a); \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : d = %x", d); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(0.0); \n"); } if (d_invert) { if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d = vec4(1.0) - ctex0_d; \n"); else strcat(fragment_shader_texture1, "ctex1_d = vec4(1.0) - ctex1_d; \n"); } if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = (ctex0_a + ctex0_b) * ctex0_c + ctex0_d; \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = (ctex1_a + ctex1_b) * ctex1_c + ctex1_d; \n"); need_to_compile = 1; } FX_ENTRY void FX_CALL grTexAlphaCombineExt(GrChipID_t tmu, GrTACUColor_t a, GrCombineMode_t a_mode, GrTACUColor_t b, GrCombineMode_t b_mode, GrTACUColor_t c, FxBool c_invert, GrTACUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert) { int num_tex; WriteTrace(TraceResolution, TraceDebug, "tmu: %d a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift, invert: %d", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); if (invert) WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : inverted result"); if (shift) WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : shift = %d", shift); if (tmu == GR_TMU0) num_tex = 1; else num_tex = 0; if (num_tex == 0) { texture0_combinera_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); } else { texture1_combinera_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); } switch (a) { case GR_CMBX_ITALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_a.a = gl_Color.a; \n"); else strcat(fragment_shader_texture1, "ctex1s_a.a = gl_Color.a; \n"); break; case GR_CMBX_LOCAL_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_a.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctex1s_a.a = readtex1.a; \n"); break; case GR_CMBX_OTHER_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_a.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1s_a.a = ctexture0.a; \n"); break; case GR_CMBX_TMU_CALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_a.a = ccolor0.a; \n"); else strcat(fragment_shader_texture1, "ctex1s_a.a = ccolor1.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : a = %x", a); if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_a.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1s_a.a = 0.0; \n"); } switch (a_mode) { case GR_FUNC_MODE_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_a.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_a.a = 0.0; \n"); break; case GR_FUNC_MODE_X: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_a.a = ctex0s_a.a; \n"); else strcat(fragment_shader_texture1, "ctex1_a.a = ctex1s_a.a; \n"); break; case GR_FUNC_MODE_ONE_MINUS_X: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_a.a = 1.0 - ctex0s_a.a; \n"); else strcat(fragment_shader_texture1, "ctex1_a.a = 1.0 - ctex1s_a.a; \n"); break; case GR_FUNC_MODE_NEGATIVE_X: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_a.a = -ctex0s_a.a; \n"); else strcat(fragment_shader_texture1, "ctex1_a.a = -ctex1s_a.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : a_mode = %x", a_mode); if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_a.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_a.a = 0.0; \n"); } switch (b) { case GR_CMBX_ITALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_b.a = gl_Color.a; \n"); else strcat(fragment_shader_texture1, "ctex1s_b.a = gl_Color.a; \n"); break; case GR_CMBX_LOCAL_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_b.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctex1s_b.a = readtex1.a; \n"); break; case GR_CMBX_OTHER_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_b.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1s_b.a = ctexture0.a; \n"); break; case GR_CMBX_TMU_CALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_b.a = ccolor0.a; \n"); else strcat(fragment_shader_texture1, "ctex1s_b.a = ccolor1.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : b = %x", b); if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_b.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1s_b.a = 0.0; \n"); } switch (b_mode) { case GR_FUNC_MODE_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_b.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_b.a = 0.0; \n"); break; case GR_FUNC_MODE_X: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_b.a = ctex0s_b.a; \n"); else strcat(fragment_shader_texture1, "ctex1_b.a = ctex1s_b.a; \n"); break; case GR_FUNC_MODE_ONE_MINUS_X: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_b.a = 1.0 - ctex0s_b.a; \n"); else strcat(fragment_shader_texture1, "ctex1_b.a = 1.0 - ctex1s_b.a; \n"); break; case GR_FUNC_MODE_NEGATIVE_X: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_b.a = -ctex0s_b.a; \n"); else strcat(fragment_shader_texture1, "ctex1_b.a = -ctex1s_b.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : b_mode = %x", b_mode); if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_b.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_b.a = 0.0; \n"); } switch (c) { case GR_CMBX_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = 0.0; \n"); break; case GR_CMBX_B: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = ctex0s_b.a; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = ctex1s_b.a; \n"); break; case GR_CMBX_DETAIL_FACTOR: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = lambda; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = lambda; \n"); break; case GR_CMBX_ITALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = gl_Color.a; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = gl_Color.a; \n"); break; case GR_CMBX_LOCAL_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = readtex1.a; \n"); break; case GR_CMBX_OTHER_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = ctexture0.a; \n"); break; case GR_CMBX_TMU_CALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = ccolor0.a; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = ccolor1.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : c = %x", c); if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = 0.0; \n"); } if (c_invert) { if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = 1.0 - ctex0_c.a; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = 1.0 - ctex1_c.a; \n"); } switch (d) { case GR_CMBX_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = 0.0; \n"); break; case GR_CMBX_B: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = ctex0s_b.a; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = ctex1s_b.a; \n"); break; case GR_CMBX_ITALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = gl_Color.a; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = gl_Color.a; \n"); break; case GR_CMBX_ITRGB: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = gl_Color.a; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = gl_Color.a; \n"); break; case GR_CMBX_LOCAL_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = readtex1.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : d = %x", d); if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = 0.0; \n"); } if (d_invert) { if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = 1.0 - ctex0_d.a; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = 1.0 - ctex1_d.a; \n"); } if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = (ctex0_a.a + ctex0_b.a) * ctex0_c.a + ctex0_d.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = (ctex1_a.a + ctex1_b.a) * ctex1_c.a + ctex1_d.a; \n"); need_to_compile = 1; } FX_ENTRY void FX_CALL grConstantColorValueExt(GrChipID_t tmu, GrColor_t value) { int num_tex; WriteTrace(TraceResolution, TraceDebug, "tmu: %d value: %d", tmu, value); if (tmu == GR_TMU0) num_tex = 1; else num_tex = 0; switch (lfb_color_fmt) { case GR_COLORFORMAT_ARGB: if (num_tex == 0) { ccolor0[3] = ((value >> 24) & 0xFF) / 255.0f; ccolor0[0] = ((value >> 16) & 0xFF) / 255.0f; ccolor0[1] = ((value >> 8) & 0xFF) / 255.0f; ccolor0[2] = (value & 0xFF) / 255.0f; } else { ccolor1[3] = ((value >> 24) & 0xFF) / 255.0f; ccolor1[0] = ((value >> 16) & 0xFF) / 255.0f; ccolor1[1] = ((value >> 8) & 0xFF) / 255.0f; ccolor1[2] = (value & 0xFF) / 255.0f; } break; case GR_COLORFORMAT_RGBA: if (num_tex == 0) { ccolor0[0] = ((value >> 24) & 0xFF) / 255.0f; ccolor0[1] = ((value >> 16) & 0xFF) / 255.0f; ccolor0[2] = ((value >> 8) & 0xFF) / 255.0f; ccolor0[3] = (value & 0xFF) / 255.0f; } else { ccolor1[0] = ((value >> 24) & 0xFF) / 255.0f; ccolor1[1] = ((value >> 16) & 0xFF) / 255.0f; ccolor1[2] = ((value >> 8) & 0xFF) / 255.0f; ccolor1[3] = (value & 0xFF) / 255.0f; } break; default: WriteTrace(TraceGlitch, TraceWarning, "grConstantColorValue: unknown color format : %x", lfb_color_fmt); } vbo_draw(); if (num_tex == 0) { ccolor0_location = glGetUniformLocation(program_object, "ccolor0"); glUniform4f(ccolor0_location, ccolor0[0], ccolor0[1], ccolor0[2], ccolor0[3]); } else { ccolor1_location = glGetUniformLocation(program_object, "ccolor1"); glUniform4f(ccolor1_location, ccolor1[0], ccolor1[1], ccolor1[2], ccolor1[3]); } }