/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once class CCheats { public: CCheats ( const CN64Rom * Rom = NULL ); ~CCheats ( void ); bool IsCheatMessage ( MSG * msg ); void ApplyCheats ( CMipsMemory * MMU ); void ApplyGSButton ( CMipsMemory * MMU ); void LoadCheats ( bool DisableSelected, CPlugins * Plugins ); void SelectCheats ( HWND hParent, bool BlockExecution ); inline bool CheatsSlectionChanged ( void ) const { return m_CheatSelectionChanged; } private: typedef struct { DWORD Command; WORD Value; } GAMESHARK_CODE; typedef std::vector CODES; typedef std::vector CODES_ARRAY; enum { MaxCheats = 50000 }; void LoadPermCheats ( CPlugins * Plugins ); static int CALLBACK CheatAddProc ( HWND hDlg,DWORD uMsg,DWORD wParam, DWORD lParam ); static int CALLBACK CheatListProc ( HWND hDlg,DWORD uMsg,DWORD wParam, DWORD lParam ); static int CALLBACK ManageCheatsProc ( HWND hDlg,DWORD uMsg,DWORD wParam, DWORD lParam ); static int CALLBACK CheatsCodeExProc ( HWND hDlg, DWORD uMsg, DWORD wParam, DWORD lParam); static int CALLBACK CheatsCodeQuantProc ( HWND hDlg, DWORD uMsg, DWORD wParam, DWORD lParam); //information about the gui for selecting cheats HWND m_Window, m_hSelectCheat, m_AddCheat, m_hCheatTree, m_hSelectedItem; const CN64Rom * m_Rom; void * const m_rcList, * const m_rcAdd; int m_MinSizeDlg, m_MaxSizeDlg; int m_EditCheat; bool m_DeleteingEntries; CODES_ARRAY m_Codes; bool m_CheatSelectionChanged; //Information about the current cheat we are editing stdstr m_EditName; stdstr m_EditCode; stdstr m_EditOptions; stdstr m_EditNotes; enum Dialog_State { CONTRACTED, EXPANDED } m_DialogState; enum TV_CHECK_STATE { TV_STATE_UNKNOWN, TV_STATE_CLEAR, TV_STATE_CHECKED, TV_STATE_INDETERMINATE }; enum { MaxGSEntries = 100, IDC_MYTREE = 0x500 }; bool LoadCode ( int CheatNo, LPCSTR CheatString ); void AddCodeLayers ( int CheatNumber, const stdstr &CheatName, HWND hParent, bool CheatActive ); //Reload the cheats from the ini file to the select gui void RefreshCheatManager ( void ); void ChangeChildrenStatus ( HWND hParent, bool Checked ); void CheckParentStatus ( HWND hParent ); static stdstr ReadCodeString ( HWND hDlg, bool &validcodes, bool &validoption, bool &nooptions, int &codeformat ); static stdstr ReadOptionsString( HWND hDlg, bool &validcodes, bool &validoptions, bool &nooptions, int &codeformat ); int ApplyCheatEntry (CMipsMemory * MMU,const CODES & CodeEntry, int CurrentEntry, BOOL Execute ); void RecordCheatValues ( HWND hDlg ); bool CheatChanged ( HWND hDlg ); bool IsValid16BitCode ( LPCSTR CheatString ) const; void DeleteCheat(int Index); //Get Information about the Cheat stdstr GetCheatName ( int CheatNo, bool AddExtension ) const; static bool CheatUsesCodeExtensions ( const stdstr &LineEntry ); //Working with treeview static bool TV_SetCheckState(HWND hwndTreeView, HWND hItem, TV_CHECK_STATE state); static int TV_GetCheckState(HWND hwndTreeView, HWND hItem); static DWORD AsciiToHex ( const char * HexValue ); static void MenuSetText ( HMENU hMenu, int MenuPos, const wchar_t * Title, const wchar_t * ShotCut ); //UI Functions static stdstr GetDlgItemStr (HWND hDlg, int nIDDlgItem); };