// Project64 - A Nintendo 64 emulator // http://www.pj64-emu.com/ // Copyright(C) 2001-2021 Project64 // Copyright(C) 2012 Bobby Smiles // GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html #include "stdafx.h" #include #include "mem.h" // Global functions void load_u8(uint8_t* dst, const unsigned char* buffer, unsigned address, size_t count) { while (count != 0) { *(dst++) = *u8(buffer, address); address += 1; --count; } } void store_u16(unsigned char* buffer, unsigned address, const uint16_t* src, size_t count) { while (count != 0) { *u16(buffer, address) = *(src++); address += 2; --count; } } void load_u32(uint32_t* dst, const unsigned char* buffer, unsigned address, size_t count) { // Optimization for uint32_t memcpy(dst, u32(buffer, address), count * sizeof(uint32_t)); } void load_u16(uint16_t* dst, const unsigned char* buffer, unsigned address, size_t count) { while (count != 0) { *(dst++) = *u16(buffer, address); address += 2; --count; } } void store_u32(unsigned char* buffer, unsigned address, const uint32_t* src, size_t count) { // Optimization for uint32_t memcpy(u32(buffer, address), src, count * sizeof(uint32_t)); }