#include "SyncEvent.h" #ifdef _WIN32 #include #else #include #endif SyncEvent::SyncEvent(bool bManualReset) { #ifdef _WIN32 m_Event = CreateEvent(nullptr, bManualReset, FALSE, nullptr); #else m_signalled = false; m_Event = new pthread_mutex_t; m_cond = new pthread_cond_t; pthread_mutex_init((pthread_mutex_t*)m_Event, nullptr); pthread_cond_init((pthread_cond_t*)m_cond, nullptr); #endif } SyncEvent::~SyncEvent() { #ifdef _WIN32 CloseHandle(m_Event); #else pthread_mutex_destroy((pthread_mutex_t*)m_Event); pthread_cond_destroy((pthread_cond_t*)m_cond); delete (pthread_mutex_t*)m_Event; delete (pthread_cond_t*)m_cond; #endif } void SyncEvent::Trigger() { #ifdef _WIN32 SetEvent(m_Event); #else pthread_mutex_lock((pthread_mutex_t*)m_Event); m_signalled = true; pthread_mutex_unlock((pthread_mutex_t*)m_Event); pthread_cond_signal((pthread_cond_t*)m_cond); #endif } bool SyncEvent::IsTriggered(int32_t iWaitTime) const { #ifdef _WIN32 return (WAIT_OBJECT_0 == WaitForSingleObject(m_Event, iWaitTime)); #else pthread_mutex_lock((pthread_mutex_t*)m_Event); while (!m_signalled) { pthread_cond_wait((pthread_cond_t*)m_cond, (pthread_mutex_t*)m_Event); } pthread_mutex_unlock((pthread_mutex_t*)m_Event); return true; #endif } void SyncEvent::Reset() { #ifdef _WIN32 ResetEvent(m_Event); #else pthread_mutex_lock((pthread_mutex_t*)m_Event); m_signalled = false; pthread_mutex_unlock((pthread_mutex_t*)m_Event); #endif } void * SyncEvent::GetHandle() { return m_Event; }