// Project64 - A Nintendo 64 emulator // http://www.pj64-emu.com/ // Copyright(C) 2001-2021 Project64 // Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski // Copyright(C) 2002 Dave2001 // GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html #include "TexLoad4b.h" #include "TexLoad8b.h" #include "TexLoad16b.h" #include "TexLoad32b.h" #include uint32_t LoadNone(uintptr_t /*dst*/, uintptr_t /*src*/, int /*wid_64*/, int /*height*/, int /*line*/, int /*real_width*/, int /*tile*/) { memset(texture, 0, 4096 * 4); return (1 << 16) | GFX_TEXFMT_ARGB_1555; } typedef uint32_t(*texfunc)(uintptr_t, uintptr_t, int, int, int, int, int); texfunc load_table[4][5] = { // [size][format] { Load4bSelect, LoadNone, Load4bCI, Load4bIA, Load4bI }, { Load8bCI, LoadNone, Load8bCI, Load8bIA, Load8bI }, { Load16bRGBA, Load16bYUV, Load16bRGBA, Load16bIA, LoadNone }, { Load32bRGBA, LoadNone, LoadNone, LoadNone, LoadNone } };